mirror of https://github.com/AxioDL/metaforce.git
Fix Thardus not flinching when a rock is destroyed
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@ -989,6 +989,7 @@ void CThardus::ProjectileAttack(CStateManager& mgr, EStateMsg msg, float arg) {
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void CThardus::Flinch(CStateManager& mgr, EStateMsg msg, float arg) {
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if (msg == EStateMsg::Activate) {
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x5ec_ = 0;
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for (TUniqueId uid : x798_) {
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if (auto* rock = CPatterned::CastTo<CThardusRockProjectile>(mgr.ObjectById(uid))) {
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rock->sub80203d58();
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