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CCollidable*: Make use of static inline variables where applicable
Allows relocating initialization with the rest of the variables.
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@@ -5,7 +5,7 @@
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namespace urde {
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class CCollidableCollisionSurface {
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static u32 sTableIndex;
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static inline u32 sTableIndex = UINT32_MAX;
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public:
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static const CCollisionPrimitive::Type& GetType();
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