mirror of https://github.com/AxioDL/metaforce.git
Add CGameLight properties
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parent
57351bb7a1
commit
8917f84494
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@ -158,13 +158,14 @@
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#include "ImGuiConsole.hpp"
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#include "ImGuiConsole.hpp"
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#include "imgui.h"
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#include "imgui.h"
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#include "magic_enum.hpp"
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#define IMGUI_ENTITY_INSPECT(CLS, PARENT, NAME, BLOCK) \
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#define IMGUI_ENTITY_INSPECT(CLS, PARENT, NAME, ...) \
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std::string_view CLS::ImGuiType() { return #NAME; } \
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std::string_view CLS::ImGuiType() { return #NAME; } \
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void CLS::ImGuiInspect() { \
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void CLS::ImGuiInspect() { \
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PARENT::ImGuiInspect(); \
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PARENT::ImGuiInspect(); \
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if (ImGui::CollapsingHeader(#NAME)) \
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if (ImGui::CollapsingHeader(#NAME)) \
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BLOCK \
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__VA_ARGS__ \
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}
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}
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#define BITFIELD_CHECKBOX(label, bf) \
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#define BITFIELD_CHECKBOX(label, bf) \
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@ -177,13 +178,38 @@
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static bool ImGuiVector3fInput(const char* label, zeus::CVector3f& vec) {
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static bool ImGuiVector3fInput(const char* label, zeus::CVector3f& vec) {
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std::array<float, 3> arr{vec.x(), vec.y(), vec.z()};
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std::array<float, 3> arr{vec.x(), vec.y(), vec.z()};
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if (ImGui::InputFloat3(label, arr.data())) {
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if (ImGui::DragFloat3(label, arr.data(), 0.1f)) {
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vec.assign(arr[0], arr[1], arr[2]);
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vec.assign(arr[0], arr[1], arr[2]);
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return true;
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return true;
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}
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}
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return false;
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return false;
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}
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}
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static bool ImGuiColorInput(const char* label, zeus::CColor& col) {
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std::array<float, 4> arr{col.r(), col.g(), col.b(), col.a()};
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if (ImGui::ColorEdit4(label, arr.data())) {
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col = zeus::CColor{arr[0], arr[1], arr[2], arr[3]};
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return true;
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}
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return false;
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}
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template <typename E>
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static constexpr bool ImGuiEnumInput(const char* label, E& val) {
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constexpr auto& entries = magic_enum::enum_entries<E>();
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bool changed = false;
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if (ImGui::BeginCombo(label, magic_enum::enum_name(val).data())) {
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for (const auto& [item, name] : entries) {
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if (ImGui::Selectable(name.data(), item == val)) {
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val = item;
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changed = true;
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}
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}
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ImGui::EndCombo();
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}
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return changed;
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}
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namespace metaforce {
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namespace metaforce {
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std::string_view CEntity::ImGuiType() { return "Entity"; }
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std::string_view CEntity::ImGuiType() { return "Entity"; }
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@ -278,6 +304,7 @@ void CEntity::ImGuiInspect() {
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ImGui::Text("Area: %i", x4_areaId);
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ImGui::Text("Area: %i", x4_areaId);
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ImGui::Text("Name: %s", x10_name.c_str());
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ImGui::Text("Name: %s", x10_name.c_str());
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BITFIELD_CHECKBOX("Active", x30_24_active);
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BITFIELD_CHECKBOX("Active", x30_24_active);
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ImGui::SameLine();
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ImGui::Checkbox("Highlight", &m_debugSelected);
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ImGui::Checkbox("Highlight", &m_debugSelected);
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}
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}
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}
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}
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@ -295,21 +322,14 @@ IMGUI_ENTITY_INSPECT(CScriptActorRotate, CEntity, ScriptActorRotate, {})
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IMGUI_ENTITY_INSPECT(CScriptAreaAttributes, CEntity, ScriptAreaAttributes, {
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IMGUI_ENTITY_INSPECT(CScriptAreaAttributes, CEntity, ScriptAreaAttributes, {
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BITFIELD_CHECKBOX("Show Skybox", x34_24_showSkybox);
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BITFIELD_CHECKBOX("Show Skybox", x34_24_showSkybox);
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ImGui::Text("Skybox Asset: 0x%08X", int(x4c_skybox.Value()));
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ImGui::Text("Environment FX:");
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int fx = int(x38_envFx);
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if (ImGui::Combo("Type", &fx, "None\0Snow\0Rain\0UnderwaterFlake\0", 4)) {
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x38_envFx = EEnvFxType(fx);
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}
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ImGui::SameLine();
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ImGui::SameLine();
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ImGui::SliderFloat("Density", &x3c_envFxDensity, 0.f, 1.f);
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ImGui::Text("(Asset: 0x%08X)", int(x4c_skybox.Value()));
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ImGuiEnumInput("Env FX Type", x38_envFx);
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ImGui::SliderFloat("Env FX Density", &x3c_envFxDensity, 0.f, 1.f);
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ImGui::SliderFloat("Thermal Heat", &x40_thermalHeat, 0.f, 1.f);
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ImGui::SliderFloat("Thermal Heat", &x40_thermalHeat, 0.f, 1.f);
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ImGui::SliderFloat("XRay Fog Distance", &x44_xrayFogDistance, 0.f, 1.f);
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ImGui::SliderFloat("X-Ray Fog Distance", &x44_xrayFogDistance, 0.f, 1.f);
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ImGui::SliderFloat("World Lighting Level", &x48_worldLightingLevel, 0.f, 1.f);
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ImGui::SliderFloat("World Lighting Level", &x48_worldLightingLevel, 0.f, 1.f);
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int ph = int(x50_phazon);
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ImGuiEnumInput("Phazon Type", x50_phazon);
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if (ImGui::Combo("Phazon Type", &ph, "None\0Blue\0Orange\0", 3)) {
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x50_phazon = EPhazonType(ph);
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}
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})
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})
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IMGUI_ENTITY_INSPECT(CScriptCameraBlurKeyframe, CEntity, ScriptCameraBlurKeyframe, {})
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IMGUI_ENTITY_INSPECT(CScriptCameraBlurKeyframe, CEntity, ScriptCameraBlurKeyframe, {})
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IMGUI_ENTITY_INSPECT(CScriptCameraFilterKeyframe, CEntity, ScriptCameraFilterKeyframe, {})
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IMGUI_ENTITY_INSPECT(CScriptCameraFilterKeyframe, CEntity, ScriptCameraFilterKeyframe, {})
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@ -373,7 +393,39 @@ IMGUI_ENTITY_INSPECT(MP1::CFlaahgraPlants, CActor, FlaahgraPlants, {})
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IMGUI_ENTITY_INSPECT(MP1::CFlaahgraRenderer, CActor, FlaahgraRenderer, {})
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IMGUI_ENTITY_INSPECT(MP1::CFlaahgraRenderer, CActor, FlaahgraRenderer, {})
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IMGUI_ENTITY_INSPECT(MP1::COmegaPirate::CFlash, CActor, OmegaPirateFlash, {})
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IMGUI_ENTITY_INSPECT(MP1::COmegaPirate::CFlash, CActor, OmegaPirateFlash, {})
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IMGUI_ENTITY_INSPECT(CGameCamera, CActor, GameCamera, {})
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IMGUI_ENTITY_INSPECT(CGameCamera, CActor, GameCamera, {})
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IMGUI_ENTITY_INSPECT(CGameLight, CActor, GameLight, {})
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IMGUI_ENTITY_INSPECT(CGameLight, CActor, GameLight, {
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ImGuiVector3fInput("Position", xec_light.x0_pos);
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ImGuiVector3fInput("Direction", xec_light.xc_dir);
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if (ImGuiColorInput("Color", xec_light.x18_color)) {
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xec_light.SetColor(xec_light.x18_color); // set dirty flags
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}
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ImGuiEnumInput("Type", xec_light.x1c_type);
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ImGui::DragFloat("Spot cutoff", &xec_light.x20_spotCutoff, 0.1f);
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{
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std::array<float, 3> att{xec_light.x24_distC, xec_light.x28_distL, xec_light.x2c_distQ};
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if (ImGui::DragFloat3("Attenuation", att.data())) {
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xec_light.SetAttenuation(att[0], att[1], att[2]);
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}
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ImGui::SameLine();
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ImGui::TextUnformatted("(?)");
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Constant | Linear | Quadratic");
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}
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}
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{
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std::array<float, 3> angleAtt{xec_light.x30_angleC, xec_light.x34_angleL, xec_light.x38_angleQ};
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if (ImGui::DragFloat3("Angle Atten", angleAtt.data())) {
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xec_light.SetAngleAttenuation(angleAtt[0], angleAtt[1], angleAtt[2]);
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}
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ImGui::SameLine();
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ImGui::TextUnformatted("(?)");
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Constant | Linear | Quadratic");
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}
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}
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ImGui::Text("Calculated radius: %.3f", xec_light.GetRadius());
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ImGui::Text("Calculated intensity: %.3f", xec_light.GetIntensity());
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})
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IMGUI_ENTITY_INSPECT(MP1::CIceAttackProjectile, CActor, IceAttackProjectile, {})
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IMGUI_ENTITY_INSPECT(MP1::CIceAttackProjectile, CActor, IceAttackProjectile, {})
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IMGUI_ENTITY_INSPECT(CRepulsor, CActor, Repulsor, {})
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IMGUI_ENTITY_INSPECT(CRepulsor, CActor, Repulsor, {})
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IMGUI_ENTITY_INSPECT(CScriptAiJumpPoint, CActor, ScriptAIJumpPoint, {})
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IMGUI_ENTITY_INSPECT(CScriptAiJumpPoint, CActor, ScriptAIJumpPoint, {})
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