Add CGameLight properties

This commit is contained in:
Luke Street 2021-05-28 13:24:34 -04:00
parent 57351bb7a1
commit 8917f84494
2 changed files with 1203 additions and 16 deletions

View File

@ -158,13 +158,14 @@
#include "ImGuiConsole.hpp" #include "ImGuiConsole.hpp"
#include "imgui.h" #include "imgui.h"
#include "magic_enum.hpp"
#define IMGUI_ENTITY_INSPECT(CLS, PARENT, NAME, BLOCK) \ #define IMGUI_ENTITY_INSPECT(CLS, PARENT, NAME, ...) \
std::string_view CLS::ImGuiType() { return #NAME; } \ std::string_view CLS::ImGuiType() { return #NAME; } \
void CLS::ImGuiInspect() { \ void CLS::ImGuiInspect() { \
PARENT::ImGuiInspect(); \ PARENT::ImGuiInspect(); \
if (ImGui::CollapsingHeader(#NAME)) \ if (ImGui::CollapsingHeader(#NAME)) \
BLOCK \ __VA_ARGS__ \
} }
#define BITFIELD_CHECKBOX(label, bf) \ #define BITFIELD_CHECKBOX(label, bf) \
@ -177,13 +178,38 @@
static bool ImGuiVector3fInput(const char* label, zeus::CVector3f& vec) { static bool ImGuiVector3fInput(const char* label, zeus::CVector3f& vec) {
std::array<float, 3> arr{vec.x(), vec.y(), vec.z()}; std::array<float, 3> arr{vec.x(), vec.y(), vec.z()};
if (ImGui::InputFloat3(label, arr.data())) { if (ImGui::DragFloat3(label, arr.data(), 0.1f)) {
vec.assign(arr[0], arr[1], arr[2]); vec.assign(arr[0], arr[1], arr[2]);
return true; return true;
} }
return false; return false;
} }
static bool ImGuiColorInput(const char* label, zeus::CColor& col) {
std::array<float, 4> arr{col.r(), col.g(), col.b(), col.a()};
if (ImGui::ColorEdit4(label, arr.data())) {
col = zeus::CColor{arr[0], arr[1], arr[2], arr[3]};
return true;
}
return false;
}
template <typename E>
static constexpr bool ImGuiEnumInput(const char* label, E& val) {
constexpr auto& entries = magic_enum::enum_entries<E>();
bool changed = false;
if (ImGui::BeginCombo(label, magic_enum::enum_name(val).data())) {
for (const auto& [item, name] : entries) {
if (ImGui::Selectable(name.data(), item == val)) {
val = item;
changed = true;
}
}
ImGui::EndCombo();
}
return changed;
}
namespace metaforce { namespace metaforce {
std::string_view CEntity::ImGuiType() { return "Entity"; } std::string_view CEntity::ImGuiType() { return "Entity"; }
@ -278,6 +304,7 @@ void CEntity::ImGuiInspect() {
ImGui::Text("Area: %i", x4_areaId); ImGui::Text("Area: %i", x4_areaId);
ImGui::Text("Name: %s", x10_name.c_str()); ImGui::Text("Name: %s", x10_name.c_str());
BITFIELD_CHECKBOX("Active", x30_24_active); BITFIELD_CHECKBOX("Active", x30_24_active);
ImGui::SameLine();
ImGui::Checkbox("Highlight", &m_debugSelected); ImGui::Checkbox("Highlight", &m_debugSelected);
} }
} }
@ -295,21 +322,14 @@ IMGUI_ENTITY_INSPECT(CScriptActorRotate, CEntity, ScriptActorRotate, {})
IMGUI_ENTITY_INSPECT(CScriptAreaAttributes, CEntity, ScriptAreaAttributes, { IMGUI_ENTITY_INSPECT(CScriptAreaAttributes, CEntity, ScriptAreaAttributes, {
BITFIELD_CHECKBOX("Show Skybox", x34_24_showSkybox); BITFIELD_CHECKBOX("Show Skybox", x34_24_showSkybox);
ImGui::Text("Skybox Asset: 0x%08X", int(x4c_skybox.Value()));
ImGui::Text("Environment FX:");
int fx = int(x38_envFx);
if (ImGui::Combo("Type", &fx, "None\0Snow\0Rain\0UnderwaterFlake\0", 4)) {
x38_envFx = EEnvFxType(fx);
}
ImGui::SameLine(); ImGui::SameLine();
ImGui::SliderFloat("Density", &x3c_envFxDensity, 0.f, 1.f); ImGui::Text("(Asset: 0x%08X)", int(x4c_skybox.Value()));
ImGuiEnumInput("Env FX Type", x38_envFx);
ImGui::SliderFloat("Env FX Density", &x3c_envFxDensity, 0.f, 1.f);
ImGui::SliderFloat("Thermal Heat", &x40_thermalHeat, 0.f, 1.f); ImGui::SliderFloat("Thermal Heat", &x40_thermalHeat, 0.f, 1.f);
ImGui::SliderFloat("XRay Fog Distance", &x44_xrayFogDistance, 0.f, 1.f); ImGui::SliderFloat("X-Ray Fog Distance", &x44_xrayFogDistance, 0.f, 1.f);
ImGui::SliderFloat("World Lighting Level", &x48_worldLightingLevel, 0.f, 1.f); ImGui::SliderFloat("World Lighting Level", &x48_worldLightingLevel, 0.f, 1.f);
int ph = int(x50_phazon); ImGuiEnumInput("Phazon Type", x50_phazon);
if (ImGui::Combo("Phazon Type", &ph, "None\0Blue\0Orange\0", 3)) {
x50_phazon = EPhazonType(ph);
}
}) })
IMGUI_ENTITY_INSPECT(CScriptCameraBlurKeyframe, CEntity, ScriptCameraBlurKeyframe, {}) IMGUI_ENTITY_INSPECT(CScriptCameraBlurKeyframe, CEntity, ScriptCameraBlurKeyframe, {})
IMGUI_ENTITY_INSPECT(CScriptCameraFilterKeyframe, CEntity, ScriptCameraFilterKeyframe, {}) IMGUI_ENTITY_INSPECT(CScriptCameraFilterKeyframe, CEntity, ScriptCameraFilterKeyframe, {})
@ -373,7 +393,39 @@ IMGUI_ENTITY_INSPECT(MP1::CFlaahgraPlants, CActor, FlaahgraPlants, {})
IMGUI_ENTITY_INSPECT(MP1::CFlaahgraRenderer, CActor, FlaahgraRenderer, {}) IMGUI_ENTITY_INSPECT(MP1::CFlaahgraRenderer, CActor, FlaahgraRenderer, {})
IMGUI_ENTITY_INSPECT(MP1::COmegaPirate::CFlash, CActor, OmegaPirateFlash, {}) IMGUI_ENTITY_INSPECT(MP1::COmegaPirate::CFlash, CActor, OmegaPirateFlash, {})
IMGUI_ENTITY_INSPECT(CGameCamera, CActor, GameCamera, {}) IMGUI_ENTITY_INSPECT(CGameCamera, CActor, GameCamera, {})
IMGUI_ENTITY_INSPECT(CGameLight, CActor, GameLight, {}) IMGUI_ENTITY_INSPECT(CGameLight, CActor, GameLight, {
ImGuiVector3fInput("Position", xec_light.x0_pos);
ImGuiVector3fInput("Direction", xec_light.xc_dir);
if (ImGuiColorInput("Color", xec_light.x18_color)) {
xec_light.SetColor(xec_light.x18_color); // set dirty flags
}
ImGuiEnumInput("Type", xec_light.x1c_type);
ImGui::DragFloat("Spot cutoff", &xec_light.x20_spotCutoff, 0.1f);
{
std::array<float, 3> att{xec_light.x24_distC, xec_light.x28_distL, xec_light.x2c_distQ};
if (ImGui::DragFloat3("Attenuation", att.data())) {
xec_light.SetAttenuation(att[0], att[1], att[2]);
}
ImGui::SameLine();
ImGui::TextUnformatted("(?)");
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Constant | Linear | Quadratic");
}
}
{
std::array<float, 3> angleAtt{xec_light.x30_angleC, xec_light.x34_angleL, xec_light.x38_angleQ};
if (ImGui::DragFloat3("Angle Atten", angleAtt.data())) {
xec_light.SetAngleAttenuation(angleAtt[0], angleAtt[1], angleAtt[2]);
}
ImGui::SameLine();
ImGui::TextUnformatted("(?)");
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Constant | Linear | Quadratic");
}
}
ImGui::Text("Calculated radius: %.3f", xec_light.GetRadius());
ImGui::Text("Calculated intensity: %.3f", xec_light.GetIntensity());
})
IMGUI_ENTITY_INSPECT(MP1::CIceAttackProjectile, CActor, IceAttackProjectile, {}) IMGUI_ENTITY_INSPECT(MP1::CIceAttackProjectile, CActor, IceAttackProjectile, {})
IMGUI_ENTITY_INSPECT(CRepulsor, CActor, Repulsor, {}) IMGUI_ENTITY_INSPECT(CRepulsor, CActor, Repulsor, {})
IMGUI_ENTITY_INSPECT(CScriptAiJumpPoint, CActor, ScriptAIJumpPoint, {}) IMGUI_ENTITY_INSPECT(CScriptAiJumpPoint, CActor, ScriptAIJumpPoint, {})

1135
imgui/magic_enum.hpp Normal file

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