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Iteration tweak
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@ -562,7 +562,7 @@ void CStateManager::InitializeState(ResId mlvlId, TAreaId aid, ResId mreaId)
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break;
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g_GameState->x228_25_deferPowerupInit = false;
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for (int i=0 ; i<41 ; ++i)
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for (int i=0 ; i<int(CPlayerState::EItemType::Max) ; ++i)
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{
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CPlayerState::EItemType iType = CPlayerState::EItemType(i);
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