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PART MBSP property yaml fix
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@@ -2254,10 +2254,10 @@ void CStateManager::InitializeState(CAssetId mlvlId, TAreaId aid, CAssetId mreaI
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x84c_player->Teleport(lookXf, *this, true);
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}
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if (!g_GameState->x228_25_deferPowerupInit)
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if (!g_GameState->x228_25_initPowerupsAtFirstSpawn)
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break;
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g_GameState->x228_25_deferPowerupInit = false;
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g_GameState->x228_25_initPowerupsAtFirstSpawn = false;
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for (int i = 0; i < int(CPlayerState::EItemType::Max); ++i)
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{
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CPlayerState::EItemType iType = CPlayerState::EItemType(i);
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