mirror of https://github.com/AxioDL/metaforce.git
Additional CAutoMapper work
This commit is contained in:
parent
c3f04bcbaa
commit
89b6935e1a
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@ -36,6 +36,8 @@ struct ITweakAutoMapper : public ITweak
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virtual float GetMiniMapViewportWidth() const=0;
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virtual float GetMiniMapViewportHeight() const=0;
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virtual float GetMiniMapCamDistScale() const=0;
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virtual float GetMapPlaneScaleX() const=0;
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virtual float GetMapPlaneScaleZ() const=0;
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virtual float GetUniverseCamDist() const=0;
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virtual float GetMinUniverseCamDist() const=0;
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virtual float GetMaxUniverseCamDist() const=0;
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@ -60,8 +60,8 @@ struct CTweakAutoMapper : public ITweakAutoMapper
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Value<float> xb8_miniMapViewportWidth;
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Value<float> xbc_miniMapViewportHeight;
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Value<float> xc0_miniMapCamDistScale;
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Value<float> xc4_;
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Value<float> xc8_;
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Value<float> xc4_mapPlaneScaleX;
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Value<float> xc8_mapPlaneScaleZ;
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Value<bool> xcc_;
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Value<float> xd0_universeCamDist;
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Value<float> xd4_minUniverseCamDist;
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@ -111,6 +111,8 @@ struct CTweakAutoMapper : public ITweakAutoMapper
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float GetMiniMapViewportWidth() const { return xb8_miniMapViewportWidth; }
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float GetMiniMapViewportHeight() const { return xbc_miniMapViewportHeight; }
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float GetMiniMapCamDistScale() const { return xc0_miniMapCamDistScale; }
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float GetMapPlaneScaleX() const { return xc4_mapPlaneScaleX; }
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float GetMapPlaneScaleZ() const { return xc8_mapPlaneScaleZ; }
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float GetUniverseCamDist() const { return xd0_universeCamDist; }
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float GetMinUniverseCamDist() const { return xd4_minUniverseCamDist; }
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float GetMaxUniverseCamDist() const { return xd8_maxUniverseCamDist; }
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@ -87,7 +87,7 @@ void CAutoMapper::SAutoMapperRenderState::InterpolateWithClamp(const SAutoMapper
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}
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CAutoMapper::CAutoMapper(CStateManager& stateMgr)
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: x24_world(stateMgr.WorldNC())
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: x24_world(stateMgr.GetWorld())
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{
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x8_mapu = g_SimplePool->GetObj("MAPU_MapUniverse");
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x30_miniMapSamus = g_SimplePool->GetObj("CMDL_MiniMapSamus");
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@ -1180,8 +1180,8 @@ void CAutoMapper::Update(float dt, const CStateManager& mgr)
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{
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if (x1bc_state != EAutoMapperState::MiniMap && x1c0_nextState != EAutoMapperState::MiniMap)
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{
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x1d8_ = std::fmod(x1d8_ + dt, 0.75f);
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x1dc_ = x1d8_ < 0.375f ? x1d8_ / 0.375f : (0.75f - x1d8_) / 0.375f;
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x1d8_flashTimer = std::fmod(x1d8_flashTimer + dt, 0.75f);
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x1dc_flashPulse = x1d8_flashTimer < 0.375f ? x1d8_flashTimer / 0.375f : (0.75f - x1d8_flashTimer) / 0.375f;
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}
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if (!m_frmeInitialized && x28_frmeMapScreen.IsLoaded())
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@ -1336,17 +1336,239 @@ void CAutoMapper::Update(float dt, const CStateManager& mgr)
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CompleteMapperStateTransition(mgr);
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}
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ResId stringId = x88_mapAreaStringId;
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if (IsInMapperState(EAutoMapperState::MapScreenUniverse))
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{
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if (IWorld* wld = x14_dummyWorlds[x9c_worldIdx].get())
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IWorld* wld = x14_dummyWorlds[x9c_worldIdx].get();
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if (wld && wld->ICheckWorldComplete())
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stringId = wld->IGetStringTableAssetId();
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else if (x24_world)
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stringId = x24_world->IGetStringTableAssetId();
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}
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else if (x24_world)
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{
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const IGameArea* area = x24_world->IGetAreaAlways(xa0_curAreaId);
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const CMapWorldInfo& mwInfo = *g_GameState->StateForWorld(x24_world->IGetWorldAssetId()).MapWorldInfo();
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if (mwInfo.IsMapped(xa0_curAreaId) || mwInfo.IsAreaVisted(xa0_curAreaId))
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stringId = area->IGetStringTableAssetId();
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else
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stringId = -1;
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}
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if (x88_mapAreaStringId != stringId)
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{
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x88_mapAreaStringId = stringId;
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if (x88_mapAreaStringId != -1)
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x8c_mapAreaString = g_SimplePool->GetObj(SObjectTag{FOURCC('STRG'), x88_mapAreaStringId});
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else
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x8c_mapAreaString = TLockedToken<CStringTable>();
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}
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if (x2f8_textpane_areaname)
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{
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if (x8c_mapAreaString)
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{
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/* TODO: Finish */
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if (x8c_mapAreaString.IsLoaded())
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x2f8_textpane_areaname->TextSupport()->SetText(x8c_mapAreaString->GetString(0));
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}
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else
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{
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x2f8_textpane_areaname->TextSupport()->SetText(u"");
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}
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}
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if (IsInMapperState(EAutoMapperState::MapScreen))
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{
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ResId hintDesc = GetAreaHintDescriptionString(x24_world->IGetAreaAlways(xa0_curAreaId)->IGetAreaAssetId());
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if (hintDesc != x74_areaHintDescId)
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{
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x74_areaHintDescId = hintDesc;
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if (x74_areaHintDescId != -1)
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x78_areaHintDesc = g_SimplePool->GetObj(SObjectTag{FOURCC('STRG'), x74_areaHintDescId});
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else
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x78_areaHintDesc = TLockedToken<CStringTable>();
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}
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}
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for (auto& wld : x14_dummyWorlds)
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if (wld)
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wld->ICheckWorldComplete();
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}
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void CAutoMapper::Draw(const CStateManager& mgr, const zeus::CTransform& xf, float alpha) const
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{
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alpha *= g_GameState->GameOptions().GetHUDAlpha() / 255.f;
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// Blend mode alpha
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// Backface cull
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float alphaInterp;
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if (x1bc_state != EAutoMapperState::MiniMap && x1c0_nextState != EAutoMapperState::MiniMap)
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{
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alphaInterp = 1.f;
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}
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else if (IsInMapperState(EAutoMapperState::MiniMap))
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{
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alphaInterp = alpha;
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}
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else if (x1c0_nextState == EAutoMapperState::MiniMap)
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{
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float t = 0.f;
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if (x1c4_interpDur > 0.f)
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t = x1c8_interpTime / x1c4_interpDur;
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alphaInterp = alpha * t + (1.f - t);
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}
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else if (x1bc_state == EAutoMapperState::MiniMap)
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{
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float t = 0.f;
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if (x1c4_interpDur > 0.f)
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t = x1c8_interpTime / x1c4_interpDur;
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alphaInterp = alpha * (1.f - t) + t;
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}
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else
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{
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alphaInterp = 1.f;
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}
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float aspect = xa8_renderStates[0].x0_viewportSize.x / float(xa8_renderStates[0].x0_viewportSize.y);
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float yScale = xa8_renderStates[0].x18_camDist /
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std::tan(M_PIF / 2.f - 0.5f * 2.f * M_PIF * (xa8_renderStates[0].x1c_camAngle / 360.f));
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float xScale = yScale * aspect;
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zeus::CTransform camXf(xa8_renderStates[0].x8_camOrientation, xa8_renderStates[0].x20_areaPoint);
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zeus::CTransform distScale = zeus::CTransform::Scale(1.f / xScale, 0.001f, 1.f / yScale);
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zeus::CTransform tweakScale = zeus::CTransform::Scale(g_tweakAutoMapper->GetMapPlaneScaleX(), 0.f,
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g_tweakAutoMapper->GetMapPlaneScaleZ());
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zeus::CTransform planeXf = xf * tweakScale * distScale * camXf.inverse();
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float universeInterp = 0.f;
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if (x1c0_nextState == EAutoMapperState::MapScreenUniverse)
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{
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if (x1bc_state == EAutoMapperState::MapScreenUniverse)
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{
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universeInterp = 1.f;
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}
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else
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{
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if (x1c4_interpDur > 0.f)
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universeInterp = x1c8_interpTime / x1c4_interpDur;
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else
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universeInterp = 0.f;
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}
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}
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else if (x1bc_state == EAutoMapperState::MapScreenUniverse)
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{
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if (x1c4_interpDur > 0.f)
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universeInterp = x1c8_interpTime / x1c4_interpDur;
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else
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universeInterp = 0.f;
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universeInterp = 1.f - universeInterp;
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}
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zeus::CTransform preXf;
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if (x1bc_state == EAutoMapperState::MapScreenUniverse || x1c0_nextState == EAutoMapperState::MapScreenUniverse)
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preXf = x8_mapu->GetMapWorldData(x9c_worldIdx).GetWorldTransform();
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float objectScale = xa8_renderStates[0].x18_camDist / g_tweakAutoMapper->GetMinCamDist();
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float mapAlpha = alphaInterp * (1.f - universeInterp);
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if (x1bc_state != EAutoMapperState::MiniMap && x1c0_nextState != EAutoMapperState::MiniMap)
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{
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if (universeInterp < 1.f && x24_world)
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{
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const CMapWorldInfo& mwInfo = *g_GameState->StateForWorld(x24_world->IGetWorldAssetId()).MapWorldInfo();
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const CMapWorld* mw = x24_world->IGetMapWorld();
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float flashIntensity = 0.f;
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if (x1e0_hintSteps.size() && x1e0_hintSteps.front().x0_type == SAutoMapperHintStep::Type::ShowBeacon)
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{
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if (xa0_curAreaId == mgr.GetNextAreaId() && x24_world == mgr.GetWorld())
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{
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float pulseTime = std::fmod(x1e0_hintSteps.front().x4_float * 8.f, 1.f);
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flashIntensity = 2.f * (pulseTime < 0.5f ? pulseTime : 1.f - pulseTime);
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}
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else
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{
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for (const SAutoMapperHintLocation& loc : x1f8_hintLocations)
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{
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if (x24_world->IGetWorldAssetId() != loc.x8_worldId)
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continue;
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if (xa0_curAreaId != loc.xc_areaId)
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continue;
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float pulseTime = std::fmod((1.f - std::max(0.f, (x1e0_hintSteps.front().x4_float - 0.5f) / 0.5f)) * 4.f, 1.f);
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flashIntensity = 2.f * (pulseTime < 0.5f ? pulseTime : 1.f - pulseTime);
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break;
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}
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}
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}
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CMapWorld::CMapWorldDrawParms parms(
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xa8_renderStates[0].x34_alphaSurfaceVisited * alphaInterp,
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xa8_renderStates[0].x38_alphaOutlineVisited * alphaInterp,
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xa8_renderStates[0].x3c_alphaSurfaceUnvisited * alphaInterp,
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xa8_renderStates[0].x40_alphaOutlineUnvisited * alphaInterp,
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mapAlpha, 2.f, mgr, planeXf * preXf, camXf, *x24_world,
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mwInfo, x1dc_flashPulse, flashIntensity, objectScale, true);
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mw->Draw(parms, xa0_curAreaId, xa0_curAreaId,
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xa8_renderStates[0].x2c_drawDepth1,
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xa8_renderStates[0].x30_drawDepth2, true);
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}
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}
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else if (IsInMapperState(EAutoMapperState::MiniMap))
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{
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const CMapWorld* mw = x24_world->IGetMapWorld();
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const CMapWorldInfo& mwInfo = *g_GameState->StateForWorld(x24_world->IGetWorldAssetId()).MapWorldInfo();
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CMapWorld::CMapWorldDrawParms parms(
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xa8_renderStates[0].x34_alphaSurfaceVisited * alphaInterp,
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xa8_renderStates[0].x38_alphaOutlineVisited * alphaInterp,
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xa8_renderStates[0].x3c_alphaSurfaceUnvisited * alphaInterp,
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xa8_renderStates[0].x40_alphaOutlineUnvisited * alphaInterp,
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mapAlpha, 1.f, mgr, planeXf, camXf, *x24_world,
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mwInfo, 0.f, 0.f, objectScale, false);
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mw->Draw(parms, xa0_curAreaId, xa4_otherAreaId,
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xa8_renderStates[0].x2c_drawDepth1,
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xa8_renderStates[0].x30_drawDepth2, false);
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}
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else
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{
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const CMapWorld* mw = x24_world->IGetMapWorld();
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const CMapWorldInfo& mwInfo = *g_GameState->StateForWorld(x24_world->IGetWorldAssetId()).MapWorldInfo();
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CMapWorld::CMapWorldDrawParms parms(
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xa8_renderStates[0].x34_alphaSurfaceVisited * alphaInterp,
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xa8_renderStates[0].x38_alphaOutlineVisited * alphaInterp,
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xa8_renderStates[0].x3c_alphaSurfaceUnvisited * alphaInterp,
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xa8_renderStates[0].x40_alphaOutlineUnvisited * alphaInterp,
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mapAlpha, 2.f, mgr, planeXf * preXf, camXf, *x24_world,
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mwInfo, 0.f, 0.f, objectScale, true);
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mw->Draw(parms, xa0_curAreaId, xa0_curAreaId,
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xa8_renderStates[0].x2c_drawDepth1,
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xa8_renderStates[0].x30_drawDepth2, false);
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}
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if (universeInterp > 0.f)
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{
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zeus::CTransform areaXf = mgr.GetWorld()->GetMapWorld()->GetMapArea(mgr.GetNextAreaId())->
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GetAreaPostTransform(*mgr.GetWorld(), mgr.GetNextAreaId());
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const CMapUniverse::CMapWorldData& mwData =
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x8_mapu->GetMapWorldDataByWorldId(g_GameState->CurrentWorldAssetId());
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zeus::CTransform universeAreaXf = mwData.GetWorldTransform() * areaXf;
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float minMag = FLT_MAX;
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int hexIdx = -1;
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for (int i=0 ; i<mwData.GetNumMapAreaDatas() ; ++i)
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{
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float mag = (universeAreaXf.origin - mwData.GetMapAreaData(i).origin).magnitude();
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if (mag < minMag)
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{
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hexIdx = i;
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minMag = mag;
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}
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}
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CMapUniverse::CMapUniverseDrawParms parms(universeInterp, x9c_worldIdx, g_GameState->CurrentWorldAssetId(),
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hexIdx, x1dc_flashPulse, mgr, planeXf, camXf);
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x8_mapu->Draw(parms, zeus::CVector3f::skZero, 0.f, 0.f);
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}
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if (!IsInMapperState(EAutoMapperState::MapScreenUniverse))
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{
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/* TODO: Finish */
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}
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}
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void CAutoMapper::TransformRenderStatesWorldToUniverse()
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@ -1427,6 +1649,31 @@ void CAutoMapper::SetupHintNavigation()
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}
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}
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ResId CAutoMapper::GetAreaHintDescriptionString(ResId mreaId)
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{
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const CHintOptions& hintOpts = g_GameState->HintOptions();
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for (int i=0 ; i<hintOpts.GetHintStates().size() ; ++i)
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{
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const CHintOptions::SHintState& state = hintOpts.GetHintStates()[i];
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if (state.x0_state != CHintOptions::EHintState::Displaying)
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continue;
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const CGameHintInfo::CGameHint& memHint = g_MemoryCardSys->GetHints()[i];
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for (const CGameHintInfo::SHintLocation& loc : memHint.GetLocations())
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{
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if (loc.x4_mreaId != mreaId)
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continue;
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for (const SAutoMapperHintLocation& hintLoc : x1f8_hintLocations)
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{
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if (hintLoc.xc_areaId != loc.x8_areaId)
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continue;
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if (hintLoc.x4_ > 0.f)
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return loc.xc_stringId;
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}
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}
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}
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return -1;
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}
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void CAutoMapper::OnNewInGameGuiState(EInGameGuiState state, const CStateManager& mgr)
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{
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if (state == EInGameGuiState::MapScreen)
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@ -176,8 +176,8 @@ private:
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ResId x74_areaHintDescId = -1;
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TLockedToken<CStringTable> x78_areaHintDesc;
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u32 x84_ = 0;
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ResId x88_ = -1;
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u32 x98_ = 0;
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ResId x88_mapAreaStringId = -1;
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TLockedToken<CStringTable> x8c_mapAreaString; // Used to be optional
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u32 x9c_worldIdx = 0;
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TAreaId xa0_curAreaId;
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TAreaId xa4_otherAreaId;
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@ -189,8 +189,8 @@ private:
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CSfxHandle x1cc_panningSfx;
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CSfxHandle x1d0_rotatingSfx;
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CSfxHandle x1d4_zoomingSfx;
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float x1d8_ = 0.f;
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float x1dc_ = 0.f;
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float x1d8_flashTimer = 0.f;
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float x1dc_flashPulse = 0.f;
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std::list<SAutoMapperHintStep> x1e0_hintSteps;
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std::list<SAutoMapperHintLocation> x1f8_hintLocations;
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rstl::reserved_vector<TLockedToken<CTexture>, 9> x210_lstick;
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@ -256,6 +256,7 @@ private:
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void TransformRenderStatesUniverseToWorld();
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void TransformRenderStateWorldToUniverse(SAutoMapperRenderState&);
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void SetupHintNavigation();
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ResId GetAreaHintDescriptionString(ResId mreaId);
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public:
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CAutoMapper(CStateManager& stateMgr);
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@ -43,6 +43,11 @@ CMapUniverse::CMapWorldData::CMapWorldData(CInputStream& in, u32 version)
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x64_centerPoint *= 1.0f / float(x44_hexagonXfs.size());
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}
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void CMapUniverse::Draw(const CMapUniverseDrawParms& parms, const zeus::CVector3f&, float, float) const
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{
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}
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CFactoryFnReturn FMapUniverseFactory(const SObjectTag&, CInputStream& in, const CVParamTransfer&,
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CObjectReference*)
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{
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@ -17,13 +17,31 @@ class CMapUniverse
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public:
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class CMapUniverseDrawParms
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{
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float x0_alpha;
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int x4_wldIdx;
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ResId x8_wldRes;
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int xc_closestHex;
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float x10_flashPulse;
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const CStateManager& x14_mgr;
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const zeus::CTransform& x18_model;
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const zeus::CTransform& x1c_view;
|
||||
public:
|
||||
CMapUniverseDrawParms(float, int, const CStateManager&,
|
||||
const zeus::CTransform&, const zeus::CTransform&);
|
||||
s32 GetFocusWorldIndex() const;
|
||||
zeus::CTransform GetCameraTransform() const;
|
||||
zeus::CTransform GetPaneProjectionTransform() const;
|
||||
float GetAlpha() const;
|
||||
CMapUniverseDrawParms(float alpha, int wldIdx, ResId wldRes, int closestHex,
|
||||
float flashPulse, const CStateManager& mgr,
|
||||
const zeus::CTransform& model, const zeus::CTransform& view)
|
||||
: x0_alpha(alpha),
|
||||
x4_wldIdx(wldIdx),
|
||||
x8_wldRes(wldRes),
|
||||
xc_closestHex(closestHex),
|
||||
x10_flashPulse(flashPulse),
|
||||
x14_mgr(mgr),
|
||||
x18_model(model),
|
||||
x1c_view(view)
|
||||
{}
|
||||
int GetFocusWorldIndex() const { return x4_wldIdx; }
|
||||
const zeus::CTransform& GetCameraTransform() const { return x1c_view; }
|
||||
const zeus::CTransform& GetPaneProjectionTransform() const { return x18_model; }
|
||||
float GetAlpha() const { return x0_alpha; }
|
||||
};
|
||||
|
||||
class CMapObjectSortInfo
|
||||
|
|
|
@ -71,21 +71,57 @@ public:
|
|||
|
||||
class CMapWorldDrawParms
|
||||
{
|
||||
float x0_alphaSurfVisited;
|
||||
float x4_alphaOlVisited;
|
||||
float x8_alphaSurfUnvisited;
|
||||
float xc_alphaOlUnvisited;
|
||||
float x10_alpha;
|
||||
float x14_outlineWidthScale;
|
||||
const CStateManager& x18_mgr;
|
||||
const zeus::CTransform& x1c_modelXf;
|
||||
const zeus::CTransform& x20_viewXf;
|
||||
const IWorld& x24_wld;
|
||||
const CMapWorldInfo& x28_mwInfo;
|
||||
float x2c_flashPulse;
|
||||
float x30_flashIntensity;
|
||||
float x34_objectScale;
|
||||
bool x38_sortDoorSurfs;
|
||||
public:
|
||||
CMapWorldDrawParms(float, float, float, float, float, const CStateManager&, const zeus::CTransform&,
|
||||
const zeus::CTransform&, const IWorld&, const CMapWorldInfo&, float, bool);
|
||||
void GetWorld() const;
|
||||
float GetOutlineWidthScale() const;
|
||||
void GetPlaneProjectionTransform() const;
|
||||
void GetPlayerAreaFlashIntensity() const;
|
||||
void GetCameraTransform() const;
|
||||
void GetAlphaOutlineUnvisited() const;
|
||||
void GetAlphaSurfaceUnvisited() const;
|
||||
void GetAlphaOutlineVisited() const;
|
||||
void GetAlphaSurfaceVisited() const;
|
||||
void GetMapWorldInfo() const;
|
||||
void GetStateManager() const;
|
||||
bool GetIsSortDoorSurfaces() const;
|
||||
CMapWorldDrawParms(float alphaSurfVisited, float alphaOlVisited,
|
||||
float alphaSurfUnvisited, float alphaOlUnvisited,
|
||||
float alpha, float outlineWidthScale, const CStateManager& mgr,
|
||||
const zeus::CTransform& modelXf, const zeus::CTransform& viewXf,
|
||||
const IWorld& wld, const CMapWorldInfo& mwInfo, float flashPulse,
|
||||
float flashIntensity, float objectScale, bool sortDoorSurfs)
|
||||
: x0_alphaSurfVisited(alphaSurfVisited),
|
||||
x4_alphaOlVisited(alphaOlVisited),
|
||||
x8_alphaSurfUnvisited(alphaSurfUnvisited),
|
||||
xc_alphaOlUnvisited(alphaOlUnvisited),
|
||||
x10_alpha(alpha),
|
||||
x14_outlineWidthScale(outlineWidthScale),
|
||||
x18_mgr(mgr),
|
||||
x1c_modelXf(modelXf),
|
||||
x20_viewXf(viewXf),
|
||||
x24_wld(wld),
|
||||
x28_mwInfo(mwInfo),
|
||||
x2c_flashPulse(flashPulse),
|
||||
x30_flashIntensity(flashIntensity),
|
||||
x34_objectScale(objectScale),
|
||||
x38_sortDoorSurfs(sortDoorSurfs)
|
||||
{}
|
||||
const IWorld& GetWorld() const { return x24_wld; }
|
||||
float GetOutlineWidthScale() const { return x14_outlineWidthScale; }
|
||||
const zeus::CTransform& GetPlaneProjectionTransform() const { return x1c_modelXf; }
|
||||
float GetPlayerAreaFlashIntensity() const { return x30_flashIntensity; }
|
||||
float GetPlayerAreaFlashPulse() const { return x2c_flashPulse; }
|
||||
const zeus::CTransform& GetCameraTransform() const { return x20_viewXf; }
|
||||
float GetAlphaOutlineUnvisited() const { return xc_alphaOlUnvisited; }
|
||||
float GetAlphaSurfaceUnvisited() const { return x8_alphaSurfUnvisited; }
|
||||
float GetAlphaOutlineVisited() const { return x4_alphaOlVisited; }
|
||||
float GetAlphaSurfaceVisited() const { return x0_alphaSurfVisited; }
|
||||
const CMapWorldInfo& GetMapWorldInfo() const { return x28_mwInfo; }
|
||||
const CStateManager& GetStateManager() const { return x18_mgr; }
|
||||
bool GetIsSortDoorSurfaces() const { return x38_sortDoorSurfs; }
|
||||
};
|
||||
|
||||
private:
|
||||
|
|
Loading…
Reference in New Issue