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Proper CRandom16 usage
More CScriptGunTurret imps
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@@ -6,6 +6,24 @@ namespace urde::MP1
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{
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class CFireFlea : public CPatterned
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{
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class CDeathCameraEffect : CEntity
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{
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u32 x34_ = 13;
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u32 x38_ = 5;
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u32 x3c_ = 60;
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u32 x40_ = 190;
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u32 x44_ = 0;
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public:
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static const zeus::CColor skStartFadeColor;
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static const zeus::CColor skEndFadeColor;
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static zeus::CColor sCurrentFadeColor;
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CDeathCameraEffect(TUniqueId, TAreaId, std::string_view);
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void Accept(IVisitor&);
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void PreThink(float, CStateManager&);
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void Think(float, CStateManager&);
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};
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public:
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DEFINE_PATTERNED(FireFlea)
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