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Proper CRandom16 usage
More CScriptGunTurret imps
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@@ -858,7 +858,7 @@ CGenDescription* CParticleDataFactory::CreateGeneratorDescription(CInputStream&
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bool CParticleDataFactory::CreateGPSM(CGenDescription* fillDesc, CInputStream& in,
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std::vector<CAssetId>& tracker, CSimplePool* resPool)
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{
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CRandom16 rand{99};
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CRandom16 rand;
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CGlobalRandom gr(rand);
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FourCC clsId = GetClassID(in);
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while (clsId != SBIG('_END'))
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