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Proper CRandom16 usage
More CScriptGunTurret imps
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@@ -34,7 +34,7 @@ CWeaponDescription* CProjectileWeaponDataFactory::CreateGeneratorDescription(CIn
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bool CProjectileWeaponDataFactory::CreateWPSM(CWeaponDescription* desc, CInputStream& in, CSimplePool* resPool)
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{
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CRandom16 rand{99};
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CRandom16 rand;
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CGlobalRandom gr{rand};
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FourCC clsId = CPF::GetClassID(in);
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