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CDrone: Don't return early in Patrol
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@ -460,12 +460,12 @@ void CDrone::Patrol(CStateManager& mgr, EStateMsg msg, float dt) {
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} else if (msg == EStateMsg::Update) {
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rstl::reserved_vector<TUniqueId, 1024> nearList;
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BuildNearList(EMaterialTypes::Character, EMaterialTypes::Player, nearList, 5.f, mgr);
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if (nearList.empty())
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return;
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zeus::CVector3f sep = x45c_steeringBehaviors.Separation(
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*this, static_cast<const CActor*>(mgr.GetObjectById(nearList[0]))->GetTranslation(), 5.f);
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if (!sep.isZero()) {
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x450_bodyController->GetCommandMgr().DeliverCmd(CBCLocomotionCmd(sep, zeus::skZero3f, 0.5f));
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if (!nearList.empty()) {
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zeus::CVector3f sep = x45c_steeringBehaviors.Separation(
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*this, static_cast<const CActor*>(mgr.GetObjectById(nearList[0]))->GetTranslation(), 5.f);
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if (!sep.isZero()) {
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x450_bodyController->GetCommandMgr().DeliverCmd(CBCLocomotionCmd(sep, zeus::skZero3f, 0.5f));
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}
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}
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} else if (msg == EStateMsg::Deactivate) {
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SetLightEnabled(mgr, false);
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