mirror of https://github.com/AxioDL/metaforce.git
CWorld: Rename IMapWorld to IGetMapWorld()
Allows const overloading to function properly and prevents potential compilation errors from occurring if constness on functions is ever changed.
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36ac0a8d78
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8a9e76a345
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@ -216,7 +216,7 @@ bool CAutoMapper::CheckDummyWorldLoad(CStateManager& mgr) {
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}
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xa0_curAreaId = aid;
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dummyWorld->IMapWorld()->RecalculateWorldSphere(mwInfo, *dummyWorld);
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dummyWorld->IGetMapWorld()->RecalculateWorldSphere(mwInfo, *dummyWorld);
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BeginMapperStateTransition(EAutoMapperState::MapScreen, mgr);
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x32c_loadingDummyWorld = false;
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return true;
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@ -378,7 +378,7 @@ void CAutoMapper::CompleteMapperStateTransition(const CStateManager& mgr) {
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if (x1c0_nextState == EAutoMapperState::MapScreen) {
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const CMapWorldInfo& mwInfo = *g_GameState->StateForWorld(x24_world->IGetWorldAssetId()).MapWorldInfo();
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x24_world->IMapWorld()->RecalculateWorldSphere(mwInfo, *x24_world);
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x24_world->IGetMapWorld()->RecalculateWorldSphere(mwInfo, *x24_world);
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x1d8_flashTimer = 0.f;
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x1dc_playerFlashPulse = 0.f;
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}
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@ -911,7 +911,7 @@ zeus::CVector2i CAutoMapper::GetMapScreenViewportSize() {
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}
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float CAutoMapper::GetMapAreaMaxDrawDepth(const CStateManager&, TAreaId aid) const {
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return x24_world->IMapWorld()->GetCurrentMapAreaDepth(*x24_world, aid);
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return x24_world->IGetMapWorld()->GetCurrentMapAreaDepth(*x24_world, aid);
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}
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float CAutoMapper::GetMapAreaMiniMapDrawAlphaSurfaceVisited(const CStateManager& stateMgr) {
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@ -1224,7 +1224,7 @@ void CAutoMapper::Update(float dt, const CStateManager& mgr) {
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else
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xa8_renderStates[1].x18_camDist -= 3.f;
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} else if (x1bc_state != EAutoMapperState::MiniMap && x1c0_nextState != EAutoMapperState::MiniMap && x24_world) {
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x24_world->IMapWorld()->RecalculateWorldSphere(
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x24_world->IGetMapWorld()->RecalculateWorldSphere(
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*g_GameState->StateForWorld(x24_world->IGetWorldAssetId()).MapWorldInfo(), *x24_world);
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}
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}
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@ -1341,7 +1341,7 @@ void CAutoMapper::Draw(const CStateManager& mgr, const zeus::CTransform& xf, flo
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if (x1bc_state != EAutoMapperState::MiniMap && x1c0_nextState != EAutoMapperState::MiniMap) {
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if (universeInterp < 1.f && x24_world) {
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const CMapWorldInfo& mwInfo = *g_GameState->StateForWorld(x24_world->IGetWorldAssetId()).MapWorldInfo();
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CMapWorld* mw = x24_world->IMapWorld();
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CMapWorld* mw = x24_world->IGetMapWorld();
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float hintFlash = 0.f;
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if (x1e0_hintSteps.size() && x1e0_hintSteps.front().x0_type == SAutoMapperHintStep::Type::ShowBeacon) {
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if (xa0_curAreaId == mgr.GetNextAreaId() && x24_world == mgr.GetWorld()) {
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@ -1371,7 +1371,7 @@ void CAutoMapper::Draw(const CStateManager& mgr, const zeus::CTransform& xf, flo
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xa8_renderStates[0].x30_drawDepth2, true);
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}
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} else if (IsInMapperState(EAutoMapperState::MiniMap)) {
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CMapWorld* mw = x24_world->IMapWorld();
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CMapWorld* mw = x24_world->IGetMapWorld();
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const CMapWorldInfo& mwInfo = *g_GameState->StateForWorld(x24_world->IGetWorldAssetId()).MapWorldInfo();
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const CMapWorld::CMapWorldDrawParms parms(xa8_renderStates[0].x34_alphaSurfaceVisited * alphaInterp,
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xa8_renderStates[0].x38_alphaOutlineVisited * alphaInterp,
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@ -1382,7 +1382,7 @@ void CAutoMapper::Draw(const CStateManager& mgr, const zeus::CTransform& xf, flo
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mw->Draw(parms, xa0_curAreaId, xa4_otherAreaId, xa8_renderStates[0].x2c_drawDepth1,
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xa8_renderStates[0].x30_drawDepth2, false);
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} else {
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CMapWorld* mw = x24_world->IMapWorld();
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CMapWorld* mw = x24_world->IGetMapWorld();
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const CMapWorldInfo& mwInfo = *g_GameState->StateForWorld(x24_world->IGetWorldAssetId()).MapWorldInfo();
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zeus::CTransform modelXf = planeXf * preXf;
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const CMapWorld::CMapWorldDrawParms parms(xa8_renderStates[0].x34_alphaSurfaceVisited * alphaInterp,
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@ -2339,7 +2339,7 @@ void CStateManager::SetCurrentAreaId(TAreaId aid) {
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if (x8c0_mapWorldInfo->IsAreaVisited(aid))
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return;
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x8c0_mapWorldInfo->SetAreaVisited(aid, true);
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x850_world->IMapWorld()->RecalculateWorldSphere(*x8c0_mapWorldInfo, *x850_world);
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x850_world->IGetMapWorld()->RecalculateWorldSphere(*x8c0_mapWorldInfo, *x850_world);
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}
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void CStateManager::AreaUnloaded(TAreaId) {
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@ -37,7 +37,7 @@ CAssetId CDummyWorld::IGetSaveWorldAssetId() const { return x14_savwId; }
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const CMapWorld* CDummyWorld::IGetMapWorld() const { return x2c_mapWorld.GetObj(); }
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CMapWorld* CDummyWorld::IMapWorld() { return x2c_mapWorld.GetObj(); }
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CMapWorld* CDummyWorld::IGetMapWorld() { return x2c_mapWorld.GetObj(); }
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const IGameArea* CDummyWorld::IGetAreaAlways(TAreaId id) const { return &x18_areas.at(id); }
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@ -210,7 +210,7 @@ CAssetId CWorld::IGetSaveWorldAssetId() const { return x10_savwId; }
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const CMapWorld* CWorld::IGetMapWorld() const { return const_cast<CWorld*>(this)->GetMapWorld(); }
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CMapWorld* CWorld::IMapWorld() { return const_cast<CMapWorld*>(GetMapWorld()); }
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CMapWorld* CWorld::IGetMapWorld() { return const_cast<CMapWorld*>(GetMapWorld()); }
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const CGameArea* CWorld::GetAreaAlways(TAreaId id) const { return x18_areas.at(id).get(); }
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@ -27,7 +27,7 @@ public:
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virtual CAssetId IGetStringTableAssetId() const = 0;
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virtual CAssetId IGetSaveWorldAssetId() const = 0;
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virtual const CMapWorld* IGetMapWorld() const = 0;
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virtual CMapWorld* IMapWorld() = 0;
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virtual CMapWorld* IGetMapWorld() = 0;
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virtual const IGameArea* IGetAreaAlways(TAreaId id) const = 0;
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virtual TAreaId IGetCurrentAreaId() const = 0;
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virtual TAreaId IGetAreaId(CAssetId id) const = 0;
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@ -62,7 +62,7 @@ public:
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CAssetId IGetStringTableAssetId() const override;
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CAssetId IGetSaveWorldAssetId() const override;
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const CMapWorld* IGetMapWorld() const override;
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CMapWorld* IMapWorld() override;
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CMapWorld* IGetMapWorld() override;
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const IGameArea* IGetAreaAlways(TAreaId id) const override;
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TAreaId IGetCurrentAreaId() const override;
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TAreaId IGetAreaId(CAssetId id) const override;
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@ -182,7 +182,7 @@ public:
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CAssetId IGetStringTableAssetId() const override;
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CAssetId IGetSaveWorldAssetId() const override;
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const CMapWorld* IGetMapWorld() const override;
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CMapWorld* IMapWorld() override;
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CMapWorld* IGetMapWorld() override;
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const CGameArea* GetAreaAlways(TAreaId) const;
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CGameArea* GetArea(TAreaId);
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s32 GetNumAreas() const { return x18_areas.size(); }
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