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Properly cleanup Xorg in visigen, various fixes and cleanups in URDE, more CRidley imps
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@@ -68,7 +68,7 @@ private:
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int m_maxMAXP = 256;
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u16 x94_randomSeed = g_GlobalSeed;
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float x98_generatorRate = 1.f;
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float x9c_cextValues[16] = {};
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float x9c_externalVars[16] = {};
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zeus::CVector3f xdc_translation;
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zeus::CVector3f xe8_globalTranslation;
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@@ -186,8 +186,8 @@ public:
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u32 GetParticleCountAll() const { return x264_recursiveParticleCount; }
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void EndLifetime();
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void ForceParticleCreation(int amount);
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float GetCEXTValue(int i) const { return x9c_cextValues[i]; }
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void SetCEXTValue(int i, float v) { x9c_cextValues[i] = v; }
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float GetExternalVar(int i) const { return x9c_externalVars[i]; }
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void SetCEXTValue(int i, float v) { x9c_externalVars[i] = v; }
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bool InternalUpdate(double);
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void RenderModels(const CActorLights* actLights);
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