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CMorphBall: Clean up includes
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@@ -1,26 +1,29 @@
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#pragma once
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#include "World/CActor.hpp"
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#include "World/ScriptObjectSupport.hpp"
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#include "zeus/CVector3f.hpp"
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#include "Collision/CCollidableSphere.hpp"
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#include "RetroTypes.hpp"
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#include "Character/CAnimCharacterSet.hpp"
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#include "Particle/CParticleSwoosh.hpp"
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#include "Particle/CElementGen.hpp"
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#include "CWorldShadow.hpp"
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#include "Graphics/CRainSplashGenerator.hpp"
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#include "CMorphBallShadow.hpp"
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#include "Collision/CCollisionInfoList.hpp"
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#include "Runtime/RetroTypes.hpp"
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#include "Runtime/Collision/CCollidableSphere.hpp"
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#include "Runtime/Collision/CCollisionInfoList.hpp"
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#include "Runtime/Graphics/CRainSplashGenerator.hpp"
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#include "Runtime/Particle/CElementGen.hpp"
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#include "Runtime/Particle/CParticleSwoosh.hpp"
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#include "Runtime/World/CActor.hpp"
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#include "Runtime/World/CMorphBallShadow.hpp"
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#include "Runtime/World/CWorldShadow.hpp"
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#include "Runtime/World/ScriptObjectSupport.hpp"
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#include <zeus/CTransform.hpp>
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#include <zeus/CVector2f.hpp>
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#include <zeus/CVector3f.hpp>
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namespace urde {
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class CActorLights;
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class CPlayer;
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class CDamageInfo;
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struct CFinalInput;
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class CPlayer;
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class CScriptWater;
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class CStateManager;
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struct CFinalInput;
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class CMorphBall {
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public:
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enum class EBallBoostState { BoostAvailable, BoostDisabled };
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