CMorphBall: Clean up includes

This commit is contained in:
Lioncash 2019-09-16 14:41:10 -04:00
parent 823df9643a
commit 8c59ace5fe
2 changed files with 35 additions and 31 deletions

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@ -1,20 +1,21 @@
#include "GameGlobalObjects.hpp"
#include "CDependencyGroup.hpp"
#include "CMorphBall.hpp"
#include "CPlayer.hpp"
#include "CSimplePool.hpp"
#include "CGameLight.hpp"
#include "World/CWorld.hpp"
#include "World/CScriptAreaAttributes.hpp"
#include "TCastTo.hpp"
#include "Camera/CGameCamera.hpp"
#include "Collision/CGameCollision.hpp"
#include "CScriptSpiderBallAttractionSurface.hpp"
#include "CScriptSpiderBallWaypoint.hpp"
#include "CScriptWater.hpp"
#include "Graphics/CSkinnedModel.hpp"
#include "MP1/World/CMetroidBeta.hpp"
#include "Input/ControlMapper.hpp"
#include "Runtime/World/CMorphBall.hpp"
#include "Runtime/CDependencyGroup.hpp"
#include "Runtime/CSimplePool.hpp"
#include "Runtime/TCastTo.hpp"
#include "Runtime/Camera/CGameCamera.hpp"
#include "Runtime/Collision/CGameCollision.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Graphics/CSkinnedModel.hpp"
#include "Runtime/Input/ControlMapper.hpp"
#include "Runtime/MP1/World/CMetroidBeta.hpp"
#include "Runtime/World/CGameLight.hpp"
#include "Runtime/World/CPlayer.hpp"
#include "Runtime/World/CScriptAreaAttributes.hpp"
#include "Runtime/World/CScriptSpiderBallAttractionSurface.hpp"
#include "Runtime/World/CScriptSpiderBallWaypoint.hpp"
#include "Runtime/World/CScriptWater.hpp"
#include "Runtime/World/CWorld.hpp"
namespace urde {

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@ -1,26 +1,29 @@
#pragma once
#include "World/CActor.hpp"
#include "World/ScriptObjectSupport.hpp"
#include "zeus/CVector3f.hpp"
#include "Collision/CCollidableSphere.hpp"
#include "RetroTypes.hpp"
#include "Character/CAnimCharacterSet.hpp"
#include "Particle/CParticleSwoosh.hpp"
#include "Particle/CElementGen.hpp"
#include "CWorldShadow.hpp"
#include "Graphics/CRainSplashGenerator.hpp"
#include "CMorphBallShadow.hpp"
#include "Collision/CCollisionInfoList.hpp"
#include "Runtime/RetroTypes.hpp"
#include "Runtime/Collision/CCollidableSphere.hpp"
#include "Runtime/Collision/CCollisionInfoList.hpp"
#include "Runtime/Graphics/CRainSplashGenerator.hpp"
#include "Runtime/Particle/CElementGen.hpp"
#include "Runtime/Particle/CParticleSwoosh.hpp"
#include "Runtime/World/CActor.hpp"
#include "Runtime/World/CMorphBallShadow.hpp"
#include "Runtime/World/CWorldShadow.hpp"
#include "Runtime/World/ScriptObjectSupport.hpp"
#include <zeus/CTransform.hpp>
#include <zeus/CVector2f.hpp>
#include <zeus/CVector3f.hpp>
namespace urde {
class CActorLights;
class CPlayer;
class CDamageInfo;
struct CFinalInput;
class CPlayer;
class CScriptWater;
class CStateManager;
struct CFinalInput;
class CMorphBall {
public:
enum class EBallBoostState { BoostAvailable, BoostDisabled };