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https://github.com/AxioDL/metaforce.git
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remove 'mp1' target in favor of library entry
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74ce228060
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@ -123,6 +123,13 @@ void ReadMaterialSetToBlender_3(HECL::BlenderConnection::PyOutStream& os,
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}
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}
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}
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}
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template void ReadMaterialSetToBlender_3<PAKRouter<DNAMP3::PAKBridge>, DNAMP3::MaterialSet>
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(HECL::BlenderConnection::PyOutStream& os,
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const DNAMP3::MaterialSet& matSet,
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const PAKRouter<DNAMP3::PAKBridge>& pakRouter,
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const typename PAKRouter<DNAMP3::PAKBridge>::EntryType& entry,
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unsigned setIdx);
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class DLReader
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class DLReader
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{
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{
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public:
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public:
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@ -1,7 +1,7 @@
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#include "CMainFlow.hpp"
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#include "CMainFlow.hpp"
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#include "MP1.hpp"
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#include "CArchitectureQueue.hpp"
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#include "CArchitectureQueue.hpp"
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#include "CMFGame.hpp"
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#include "CMFGame.hpp"
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#include "CMain.hpp"
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#include "CPlayMovie.hpp"
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#include "CPlayMovie.hpp"
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#include "CResFactory.hpp"
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#include "CResFactory.hpp"
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#include "CFrontEndUI.hpp"
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#include "CFrontEndUI.hpp"
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@ -1,22 +1,9 @@
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include_directories(. ..)
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include_directories(. ..)
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add_executable(mp1
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add_library(RuntimeMP1
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CTweaks.hpp CTweaks.cpp
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CTweaks.hpp CTweaks.cpp
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CInGameTweakManager.hpp CInGameTweakManager.cpp
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CInGameTweakManager.hpp CInGameTweakManager.cpp
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CMainFlow.hpp CMainFlow.cpp
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CMainFlow.hpp CMainFlow.cpp
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CMFGame.hpp CMFGame.cpp
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CMFGame.hpp CMFGame.cpp
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CPlayMovie.hpp CPlayMovie.cpp
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CPlayMovie.hpp CPlayMovie.cpp
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CFrontEndUI.hpp CFrontEndUI.cpp
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CFrontEndUI.hpp CFrontEndUI.cpp
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CMain.hpp
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MP1.hpp MP1.cpp)
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main.cpp)
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target_link_libraries(mp1
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RuntimeCommonCharacter
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RuntimeCommonInput
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RuntimeCommonParticle
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RuntimeCommonGraphics
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RuntimeCommon
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DNAMP1
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DNACommon
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HECLDatabase HECLBlender HECLCommon AthenaCore NOD
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LogVisor AthenaLibYaml Boo ${PNG_LIB} squish xxhash Math
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${ZLIB_LIBRARIES} ${LZO_LIB}
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${BOO_SYS_LIBS})
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@ -31,7 +31,7 @@
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#include "Audio/CAudioStateWin.hpp"
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#include "Audio/CAudioStateWin.hpp"
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#include "GameGlobalObjects.hpp"
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#include "GameGlobalObjects.hpp"
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#include "CArchitectureQueue.hpp"
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#include "CArchitectureQueue.hpp"
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#include "CMain.hpp"
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#include "MP1.hpp"
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#include "CTimeProvider.hpp"
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#include "CTimeProvider.hpp"
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#include "DataSpec/DNAMP1/Tweaks/CTweakPlayer.hpp"
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#include "DataSpec/DNAMP1/Tweaks/CTweakPlayer.hpp"
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@ -265,22 +265,3 @@ int CMain::appMain(boo::IApplication* app)
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}
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}
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}
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}
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#ifdef _WIN32
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int wmain(int argc, const wchar_t* argv[])
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#else
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int main(int argc, const char* argv[])
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#endif
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{
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#if _WIN32
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CoInitializeEx(nullptr, COINIT_MULTITHREADED);
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#else
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std::setlocale(LC_ALL, "en-US.UTF-8");
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#endif
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LogVisor::RegisterConsoleLogger();
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pshag::TOneStatic<pshag::MP1::CMain> main;
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int ret = boo::ApplicationRun(boo::IApplication::EPlatformType::Auto, *main,
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_S("mp1"), _S("MP1"), argc, argv);
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return ret;
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}
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@ -1,5 +1,5 @@
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#ifndef __PSHAG_CMAIN_HPP__
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#ifndef __PSHAG_MP1_HPP__
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#define __PSHAG_CMAIN_HPP__
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#define __PSHAG_MP1_HPP__
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#include <boo/boo.hpp>
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#include <boo/boo.hpp>
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#include "CMemory.hpp"
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#include "CMemory.hpp"
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@ -27,7 +27,7 @@ class WindowCallback : public boo::IWindowCallback
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};
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};
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class CMain : public boo::IApplicationCallback
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class CMain : public boo::IApplicationCallback
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{
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{
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boo::IWindow* mainWindow;
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boo::IWindow* mainWindow;
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int appMain(boo::IApplication* app);
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int appMain(boo::IApplication* app);
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void appQuitting(boo::IApplication*)
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void appQuitting(boo::IApplication*)
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@ -69,4 +69,4 @@ extern CMain* g_main;
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}
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}
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}
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}
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#endif // __PSHAG_CMAIN_HPP__
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#endif // __PSHAG_MP1_HPP__
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