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zeus constexpr refactor and thermal visor fixes
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@@ -459,7 +459,8 @@ struct MaterialSet : BigDNA {
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};
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Vector<UVAnimation, AT_DNA_COUNT(uvAnimsCount)> uvAnims;
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static void AddTexture(hecl::blender::PyOutStream& out, GX::TexGenSrc type, int mtxIdx, uint32_t texIdx);
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static void AddTexture(hecl::blender::PyOutStream& out, GX::TexGenSrc type, int mtxIdx, uint32_t texIdx,
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bool diffuse);
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static void AddTextureAnim(hecl::blender::PyOutStream& out, MaterialSet::Material::UVAnimation::Mode type,
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unsigned idx, const float* vals);
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static void AddKcolor(hecl::blender::PyOutStream& out, const GX::Color& col, unsigned idx);
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