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zeus constexpr refactor and thermal visor fixes
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@@ -62,7 +62,7 @@ void CFirstPersonCamera::Reset(const zeus::CTransform& xf, CStateManager& mgr) {
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}
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void CFirstPersonCamera::SkipCinematic() {
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x1c8_closeInVec = zeus::CVector3f::skZero;
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x1c8_closeInVec = zeus::skZero3f;
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x1d4_closeInTimer = 0.f;
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}
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@@ -92,7 +92,7 @@ void CFirstPersonCamera::CalculateGunFollowOrientationAndTransform(zeus::CTransf
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void CFirstPersonCamera::UpdateTransform(CStateManager& mgr, float dt) {
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TCastToPtr<CPlayer> player(mgr.ObjectById(GetWatchedObject()));
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if (!player) {
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SetTransform(zeus::CTransform::Identity());
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SetTransform(zeus::CTransform());
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return;
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}
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@@ -109,7 +109,7 @@ void CFirstPersonCamera::UpdateTransform(CStateManager& mgr, float dt) {
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vec.x() = std::sin(-player->x3e4_freeLookYawAngle) * std::cos(angle);
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if (g_tweakPlayer->GetFreeLookTurnsPlayer()) {
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vec.x() = 0.f;
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if (!zeus::close_enough(vec, zeus::CVector3f::skZero))
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if (!zeus::close_enough(vec, zeus::skZero3f))
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vec.normalize();
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}
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@@ -120,7 +120,7 @@ void CFirstPersonCamera::UpdateTransform(CStateManager& mgr, float dt) {
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if (x1d4_closeInTimer > 0.f) {
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eyePos += zeus::clamp(0.f, 0.5f * x1d4_closeInTimer, 1.f) * x1c8_closeInVec;
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player->GetCameraBob()->ResetCameraBobTime();
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player->GetCameraBob()->SetCameraBobTransform(zeus::CTransform::Identity());
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player->GetCameraBob()->SetCameraBobTransform(zeus::CTransform());
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}
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switch (player->GetOrbitState()) {
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@@ -183,7 +183,7 @@ void CFirstPersonCamera::UpdateTransform(CStateManager& mgr, float dt) {
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rVec.normalize();
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zeus::CTransform gunXf = x190_gunFollowXf;
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zeus::CQuaternion qGun = zeus::CQuaternion::skNoRotation;
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zeus::CQuaternion qGun;
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if (!player->x3dc_inFreeLook) {
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switch (player->GetOrbitState()) {
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@@ -275,7 +275,7 @@ void CFirstPersonCamera::UpdateTransform(CStateManager& mgr, float dt) {
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player->GetGrappleState() != CPlayer::EGrappleState::None ||
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mgr.GetGameState() == CStateManager::EGameState::SoftPaused || mgr.GetCameraManager()->IsInCinematicCamera() ||
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x1d4_closeInTimer > 0.f) {
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bobXf = zeus::CTransform::Identity();
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bobXf = zeus::CTransform();
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player->GetCameraBob()->SetCameraBobTransform(bobXf);
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}
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@@ -294,7 +294,7 @@ void CFirstPersonCamera::UpdateElevation(CStateManager& mgr) {
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zeus::CVector3f pitchDirFlat = pvol->GetTransform().basis[1];
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pitchDirFlat.z() = 0.f;
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if (!pitchDirFlat.canBeNormalized())
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pitchDirFlat = zeus::CVector3f::skForward;
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pitchDirFlat = zeus::skForward;
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zeus::CVector3f playerDirFlat = player->GetTransform().basis[1];
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playerDirFlat.z() = 0.f;
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