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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-08 21:47:42 +00:00

zeus constexpr refactor and thermal visor fixes

This commit is contained in:
Jack Andersen
2019-02-23 21:15:54 -10:00
parent 1186b8097c
commit 8df0a4913c
226 changed files with 1339 additions and 1305 deletions

View File

@@ -62,7 +62,7 @@ void CFirstPersonCamera::Reset(const zeus::CTransform& xf, CStateManager& mgr) {
}
void CFirstPersonCamera::SkipCinematic() {
x1c8_closeInVec = zeus::CVector3f::skZero;
x1c8_closeInVec = zeus::skZero3f;
x1d4_closeInTimer = 0.f;
}
@@ -92,7 +92,7 @@ void CFirstPersonCamera::CalculateGunFollowOrientationAndTransform(zeus::CTransf
void CFirstPersonCamera::UpdateTransform(CStateManager& mgr, float dt) {
TCastToPtr<CPlayer> player(mgr.ObjectById(GetWatchedObject()));
if (!player) {
SetTransform(zeus::CTransform::Identity());
SetTransform(zeus::CTransform());
return;
}
@@ -109,7 +109,7 @@ void CFirstPersonCamera::UpdateTransform(CStateManager& mgr, float dt) {
vec.x() = std::sin(-player->x3e4_freeLookYawAngle) * std::cos(angle);
if (g_tweakPlayer->GetFreeLookTurnsPlayer()) {
vec.x() = 0.f;
if (!zeus::close_enough(vec, zeus::CVector3f::skZero))
if (!zeus::close_enough(vec, zeus::skZero3f))
vec.normalize();
}
@@ -120,7 +120,7 @@ void CFirstPersonCamera::UpdateTransform(CStateManager& mgr, float dt) {
if (x1d4_closeInTimer > 0.f) {
eyePos += zeus::clamp(0.f, 0.5f * x1d4_closeInTimer, 1.f) * x1c8_closeInVec;
player->GetCameraBob()->ResetCameraBobTime();
player->GetCameraBob()->SetCameraBobTransform(zeus::CTransform::Identity());
player->GetCameraBob()->SetCameraBobTransform(zeus::CTransform());
}
switch (player->GetOrbitState()) {
@@ -183,7 +183,7 @@ void CFirstPersonCamera::UpdateTransform(CStateManager& mgr, float dt) {
rVec.normalize();
zeus::CTransform gunXf = x190_gunFollowXf;
zeus::CQuaternion qGun = zeus::CQuaternion::skNoRotation;
zeus::CQuaternion qGun;
if (!player->x3dc_inFreeLook) {
switch (player->GetOrbitState()) {
@@ -275,7 +275,7 @@ void CFirstPersonCamera::UpdateTransform(CStateManager& mgr, float dt) {
player->GetGrappleState() != CPlayer::EGrappleState::None ||
mgr.GetGameState() == CStateManager::EGameState::SoftPaused || mgr.GetCameraManager()->IsInCinematicCamera() ||
x1d4_closeInTimer > 0.f) {
bobXf = zeus::CTransform::Identity();
bobXf = zeus::CTransform();
player->GetCameraBob()->SetCameraBobTransform(bobXf);
}
@@ -294,7 +294,7 @@ void CFirstPersonCamera::UpdateElevation(CStateManager& mgr) {
zeus::CVector3f pitchDirFlat = pvol->GetTransform().basis[1];
pitchDirFlat.z() = 0.f;
if (!pitchDirFlat.canBeNormalized())
pitchDirFlat = zeus::CVector3f::skForward;
pitchDirFlat = zeus::skForward;
zeus::CVector3f playerDirFlat = player->GetTransform().basis[1];
playerDirFlat.z() = 0.f;