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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-08 21:07:42 +00:00

zeus constexpr refactor and thermal visor fixes

This commit is contained in:
Jack Andersen
2019-02-23 21:15:54 -10:00
parent 1186b8097c
commit 8df0a4913c
226 changed files with 1339 additions and 1305 deletions

View File

@@ -307,7 +307,7 @@ void CModelData::RenderUnsortedParts(EWhichModel which, const zeus::CTransform&
lights->ActivateLights(*model);
} else {
std::vector<CLight> useLights;
useLights.push_back(CLight::BuildLocalAmbient(zeus::CVector3f::skZero, x18_ambientColor));
useLights.push_back(CLight::BuildLocalAmbient(zeus::skZero3f, x18_ambientColor));
model->ActivateLights(useLights);
}
@@ -331,7 +331,7 @@ void CModelData::Render(EWhichModel which, const zeus::CTransform& xf, const CAc
lights->ActivateLights(*model.GetModelInst());
} else {
std::vector<CLight> useLights;
useLights.push_back(CLight::BuildLocalAmbient(zeus::CVector3f::skZero, x18_ambientColor));
useLights.push_back(CLight::BuildLocalAmbient(zeus::skZero3f, x18_ambientColor));
model.GetModelInst()->ActivateLights(useLights);
}
@@ -342,7 +342,7 @@ void CModelData::Render(EWhichModel which, const zeus::CTransform& xf, const CAc
lights->ActivateLights(*model);
} else {
std::vector<CLight> useLights;
useLights.push_back(CLight::BuildLocalAmbient(zeus::CVector3f::skZero, x18_ambientColor));
useLights.push_back(CLight::BuildLocalAmbient(zeus::skZero3f, x18_ambientColor));
model->ActivateLights(useLights);
}
@@ -368,7 +368,7 @@ void CModelData::InvSuitDraw(EWhichModel which, const zeus::CTransform& xf, cons
/* Z-prime */
flags.m_extendedShader = EExtendedShader::SolidColorBackfaceCullLEqualAlphaOnly;
flags.x4_color = zeus::CColor::skWhite;
flags.x4_color = zeus::skWhite;
x10_animData->Render(model, flags, {}, nullptr);
/* Normal Blended */
@@ -388,7 +388,7 @@ void CModelData::InvSuitDraw(EWhichModel which, const zeus::CTransform& xf, cons
/* Z-prime */
flags.m_extendedShader = EExtendedShader::SolidColorBackfaceCullLEqualAlphaOnly;
flags.x4_color = zeus::CColor::skWhite;
flags.x4_color = zeus::skWhite;
model.Draw(flags, nullptr, nullptr);
/* Normal Blended */
@@ -415,7 +415,7 @@ void CModelData::DisintegrateDraw(EWhichModel which, const zeus::CTransform& xf,
CGraphics::SetModelMatrix(scaledXf);
CBooModel::SetDisintegrateTexture(tex.GetBooTexture());
CModelFlags flags(5, 0, 3, zeus::CColor::skWhite);
CModelFlags flags(5, 0, 3, zeus::skWhite);
flags.m_extendedShader = EExtendedShader::Disintegrate;
flags.addColor = addColor;
flags.addColor.a() = t; // Stash T value in here (shader does not care)