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zeus constexpr refactor and thermal visor fixes
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@@ -35,6 +35,7 @@ enum EExtendedShader : uint8_t {
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DepthGEqualNoZWrite,
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Disintegrate,
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ForcedAdditiveNoZWriteDepthGreater,
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ThermalCold,
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MAX
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};
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@@ -45,7 +46,7 @@ public:
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struct Light {
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zeus::CVector3f pos;
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zeus::CVector3f dir;
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zeus::CColor color = zeus::CColor::skClear;
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zeus::CColor color = zeus::skClear;
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float linAtt[4] = {1.f, 0.f, 0.f};
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float angAtt[4] = {1.f, 0.f, 0.f};
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};
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