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zeus constexpr refactor and thermal visor fixes
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@@ -40,7 +40,7 @@ void CWorldShadowShader::drawBase(float extent) {
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m_vbo->load(verts, sizeof(zeus::CVector3f) * 4);
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m_uniform.m_matrix = CGraphics::GetPerspectiveProjectionMatrix(true) * CGraphics::g_GXModelView.toMatrix4f();
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m_uniform.m_color = zeus::CColor::skWhite;
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m_uniform.m_color = zeus::skWhite;
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m_uniBuf->load(&m_uniform, sizeof(m_uniform));
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CGraphics::SetShaderDataBinding(m_zDataBind);
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