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zeus constexpr refactor and thermal visor fixes

This commit is contained in:
Jack Andersen
2019-02-23 21:15:54 -10:00
parent 1186b8097c
commit 8df0a4913c
226 changed files with 1339 additions and 1305 deletions

View File

@@ -40,7 +40,7 @@ void CWorldShadowShader::drawBase(float extent) {
m_vbo->load(verts, sizeof(zeus::CVector3f) * 4);
m_uniform.m_matrix = CGraphics::GetPerspectiveProjectionMatrix(true) * CGraphics::g_GXModelView.toMatrix4f();
m_uniform.m_color = zeus::CColor::skWhite;
m_uniform.m_color = zeus::skWhite;
m_uniBuf->load(&m_uniform, sizeof(m_uniform));
CGraphics::SetShaderDataBinding(m_zDataBind);