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zeus constexpr refactor and thermal visor fixes
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@@ -391,7 +391,7 @@ void CBabygoth::AvoidPlayerCollision(float dt, CStateManager& mgr) {
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posDiff.magSquared()) *
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posDiff);
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ApplyImpulseWR(GetMoveToORImpulseWR(xpos, dt), zeus::CAxisAngle::sIdentity);
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ApplyImpulseWR(GetMoveToORImpulseWR(xpos, dt), zeus::CAxisAngle());
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}
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}
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}
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