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zeus constexpr refactor and thermal visor fixes
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@@ -125,7 +125,7 @@ void CEyeball::CreateBeam(CStateManager& mgr) {
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150.f);
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x5ec_projectileId = mgr.AllocateUniqueId();
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mgr.AddObject(new CPlasmaProjectile(x5b4_projectileInfo.Token(), "EyeBall_Beam"sv, EWeaponType::AI, beamInfo,
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zeus::CTransform::Identity(), EMaterialTypes::Immovable,
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zeus::CTransform(), EMaterialTypes::Immovable,
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x5b4_projectileInfo.GetDamage(), x5ec_projectileId, GetAreaIdAlways(),
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GetUniqueId(), {}, false, EProjectileAttrib::KeepInCinematic));
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}
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