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zeus constexpr refactor and thermal visor fixes
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@@ -640,10 +640,10 @@ void CWorld::DrawSky(const zeus::CTransform& xf) const {
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CGraphics::DisableAllLights();
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CGraphics::SetModelMatrix(xf);
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g_Renderer->SetAmbientColor(zeus::CColor::skWhite);
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g_Renderer->SetAmbientColor(zeus::skWhite);
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CGraphics::SetDepthRange(DEPTH_SKY, DEPTH_FAR);
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CModelFlags flags(0, 0, 1, zeus::CColor::skWhite);
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CModelFlags flags(0, 0, 1, zeus::skWhite);
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flags.m_noZWrite = true;
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model->Draw(flags);
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