mirror of https://github.com/AxioDL/metaforce.git
Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde
This commit is contained in:
commit
8e2db0795b
|
@ -44,6 +44,7 @@ public:
|
|||
const CCollisionPrimitive* GetCollisionPrimitive() const;
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EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
|
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const CWeaponMode&, EProjectileAttrib) const;
|
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void SetWeaponCollisionResponseType(EWeaponCollisionResponseTypes type) { x300_responseType = type; }
|
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zeus::CTransform GetPrimitiveTransform() const;
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||||
rstl::optional<zeus::CAABox> GetTouchBounds() const;
|
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void SetDamageVulnerability(const CDamageVulnerability& vuln);
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|
|
|
@ -10,6 +10,7 @@
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#include "Weapon/CWeapon.hpp"
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#include "Weapon/CFlameThrower.hpp"
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#include "Weapon/CFlameInfo.hpp"
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#include "World/CExplosion.hpp"
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#include "Particle/CWeaponDescription.hpp"
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#include "CStateManager.hpp"
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#include "CSimplePool.hpp"
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|
@ -175,10 +176,19 @@ void CBabygoth::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateM
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x8e8_ = 0.f;
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mgr.InformListeners(GetTranslation(), EListenNoiseType::PlayerFire);
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} else
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sub8021d478(mgr, uid);
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ApplyDamage(mgr, uid);
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x400_24_hitByPlayerProjectile = true;
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break;
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}
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case EScriptObjectMessage::InvulnDamage: {
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mgr.InformListeners(GetTranslation(), EListenNoiseType::PlayerFire);
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x400_24_hitByPlayerProjectile = true;
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xa48_24_isAlert = true;
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x8e8_ = 0.f;
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if (!TCastToPtr<CCollisionActor>(mgr.ObjectById(uid)))
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ApplyDamage(mgr, uid);
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break;
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}
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case EScriptObjectMessage::SuspendedMove: {
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if (x928_colActMgr)
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x928_colActMgr->SetMovable(mgr, false);
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|
@ -196,8 +206,8 @@ void CBabygoth::Think(float dt, CStateManager& mgr) {
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AvoidPlayerCollision(dt, mgr);
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if (xa49_26_) {
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if (sub8023a180(x6e8_teamMgr, mgr) == 0)
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sub8021d6e8(mgr);
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if (!CTeamAiMgr::GetTeamAiRole(mgr, x6e8_teamMgr, GetUniqueId()))
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AddToTeam(mgr);
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}
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CPatterned::Think(dt, mgr);
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|
@ -257,6 +267,7 @@ void CBabygoth::DoUserAnimEvent(urde::CStateManager& mgr, const urde::CInt32POIN
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}
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CPatterned::DoUserAnimEvent(mgr, node, type, dt);
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}
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const SSphereJointInfo CBabygoth::skSphereJointList[skSphereJointCount] = {
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{"L_knee", 1.2f}, {"R_knee", 1.2f}, {"LCTR_SHEMOUTH", 1.7f}, {"Pelvis", 1.2f}, {"butt_LCTR", 0.9f}};
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@ -345,9 +356,16 @@ void CBabygoth::RemoveFromTeam(urde::CStateManager& mgr) {
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}
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void CBabygoth::ApplySeparationBehavior(CStateManager& mgr) {}
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void CBabygoth::CrackShell(CStateManager&, const TLockedToken<CGenDescription>&, const zeus::CTransform&, s16, bool) {}
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void CBabygoth::sub8021d478(CStateManager&, TUniqueId) {}
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void CBabygoth::ApplyDamage(CStateManager& mgr, TUniqueId uid) {
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if (TCastToConstPtr<CWeapon> weap = mgr.GetObjectById(uid)) {
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if (x9f8_shellIds.empty())
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return;
|
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|
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mgr.ApplyDamage(uid, x9f8_shellIds[0], weap->GetOwnerId(), weap->GetDamageInfo(),
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CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid}, {}), {});
|
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}
|
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}
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|
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void CBabygoth::Shock(CStateManager& mgr, float duration, float damage) {
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if (x9f8_shellIds.empty())
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|
@ -370,9 +388,64 @@ void CBabygoth::UpdateTouchBounds() {
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x930_aabox.Box() = bounds;
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}
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void CBabygoth::UpdateAttackPosition(CStateManager&, zeus::CVector3f&) {}
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void CBabygoth::UpdateAttackPosition(CStateManager& mgr, zeus::CVector3f& attackPos) {
|
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attackPos = GetTranslation();
|
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if (x8d8_ > 0.f)
|
||||
return;
|
||||
attackPos = mgr.GetPlayer().GetTranslation();
|
||||
zeus::CVector3f distVec = GetTranslation() - attackPos;
|
||||
if (distVec.canBeNormalized())
|
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attackPos += x2fc_minAttackRange * distVec.normalized();
|
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}
|
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|
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void CBabygoth::sub8021d644(urde::CStateManager&) {}
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void CBabygoth::sub8021e3f4(urde::CStateManager& mgr) {
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if (xa00_shellHitPoints <= 0.f)
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return;
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|
||||
float hp = 0.f;
|
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if (TCastToPtr<CCollisionActor> colAct = mgr.ObjectById(x9f6_))
|
||||
hp = zeus::max(hp, colAct->GetHealthInfo(mgr)->GetHP() - x570_babyData.GetShellHitPoints());
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||||
|
||||
for (TUniqueId uid : x9f8_shellIds) {
|
||||
if (TCastToPtr<CCollisionActor> colAct = mgr.ObjectById(uid)) {
|
||||
hp = zeus::max(hp, colAct->GetHealthInfo(mgr)->GetHP() - x570_babyData.GetShellHitPoints());
|
||||
}
|
||||
}
|
||||
|
||||
xa00_shellHitPoints -= hp;
|
||||
if (xa00_shellHitPoints <= 0.f) {
|
||||
x56c_ = 3;
|
||||
sub8021d9d0(mgr);
|
||||
CrackShell(mgr, xa2c_, x34_transform, x570_babyData.x15c_, false);
|
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UpdateHealthInfo(mgr);
|
||||
} else {
|
||||
if (xa00_shellHitPoints < CalculateShellCrackHP(2)) {
|
||||
if (x56c_ != 2) {
|
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CrackShell(mgr, xa20_, x34_transform, x570_babyData.x15a_, false);
|
||||
x56c_ = 2;
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xa04_ = 2;
|
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}
|
||||
} else if (xa00_shellHitPoints < CalculateShellCrackHP(1)) {
|
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if (x56c_ != 1) {
|
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CrackShell(mgr, xa14_, x34_transform, x570_babyData.x158_, false);
|
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x56c_ = 1;
|
||||
xa04_ = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
hp = (x56c_ == 3 ? x8ec_ : x570_babyData.GetShellHitPoints());
|
||||
|
||||
if (TCastToPtr<CCollisionActor> colAct = mgr.ObjectById(x9f6_)) {
|
||||
colAct->HealthInfo(mgr)->SetHP(hp);
|
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}
|
||||
|
||||
for (TUniqueId uid : x9f8_shellIds) {
|
||||
if (TCastToPtr<CCollisionActor> colAct = mgr.ObjectById(uid)) {
|
||||
colAct->HealthInfo(mgr)->SetHP(hp);
|
||||
}
|
||||
}
|
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}
|
||||
|
||||
void CBabygoth::AvoidPlayerCollision(float dt, CStateManager& mgr) {
|
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if (x450_bodyController->GetLocomotionType() == pas::ELocomotionType::Crouch ||
|
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|
@ -397,9 +470,15 @@ void CBabygoth::AvoidPlayerCollision(float dt, CStateManager& mgr) {
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|||
}
|
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}
|
||||
|
||||
s32 CBabygoth::sub8023a180(TUniqueId, CStateManager&) { return 0; }
|
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|
||||
void CBabygoth::sub8021d6e8(CStateManager& mgr) {}
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void CBabygoth::AddToTeam(CStateManager& mgr) {
|
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if (x6e8_teamMgr == kInvalidUniqueId)
|
||||
return;
|
||||
if (TCastToPtr<CTeamAiMgr> aiMgr = mgr.ObjectById(x6e8_teamMgr)) {
|
||||
if (!aiMgr->IsPartOfTeam(GetUniqueId()))
|
||||
aiMgr->AssignTeamAiRole(*this, CTeamAiRole::ETeamAiRole::Melee, CTeamAiRole::ETeamAiRole::Ranged,
|
||||
CTeamAiRole::ETeamAiRole::Invalid);
|
||||
}
|
||||
}
|
||||
|
||||
void CBabygoth::sub8021e2c4(float dt) {
|
||||
if (x8d8_ > 0.f)
|
||||
|
@ -412,7 +491,43 @@ void CBabygoth::sub8021e2c4(float dt) {
|
|||
x8e8_ += dt;
|
||||
}
|
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|
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void CBabygoth::sub8021e708(CStateManager&) {}
|
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void CBabygoth::sub8021e708(CStateManager& mgr) {
|
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if (!x400_25_alive)
|
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return;
|
||||
|
||||
if (x56c_ == 3) {
|
||||
float hp = 0.f;
|
||||
if (TCastToPtr<CCollisionActor> colAct = mgr.ObjectById(x9f6_)) {
|
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hp = zeus::max(hp, colAct->GetHealthInfo(mgr)->GetHP() - x8ec_);
|
||||
}
|
||||
|
||||
for (TUniqueId uid : x9f8_shellIds) {
|
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if (TCastToPtr<CCollisionActor> colAct = mgr.ObjectById(uid)) {
|
||||
hp = zeus::max(hp, colAct->GetHealthInfo(mgr)->GetHP() - x8ec_);
|
||||
}
|
||||
}
|
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|
||||
HealthInfo(mgr)->SetHP(hp - HealthInfo(mgr)->GetHP());
|
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if (HealthInfo(mgr)->GetHP() <= 0.f) {
|
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Death(mgr, {}, EScriptObjectState::DeathRattle);
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xa48_26_ = true;
|
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xa49_26_ = false;
|
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RemoveFromTeam(mgr);
|
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RemoveMaterial(EMaterialTypes::Orbit, EMaterialTypes::Target, mgr);
|
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} else {
|
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if (TCastToPtr<CCollisionActor> colAct = mgr.ObjectById(x9f6_))
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||||
colAct->HealthInfo(mgr)->SetHP(x8ec_);
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|
||||
for (TUniqueId uid : x9f8_shellIds) {
|
||||
if (TCastToPtr<CCollisionActor> colAct = mgr.ObjectById(uid)) {
|
||||
colAct->HealthInfo(mgr)->SetHP(x8ec_);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
sub8021e3f4(mgr);
|
||||
}
|
||||
}
|
||||
|
||||
void CBabygoth::UpdateParticleEffects(float dt, CStateManager& mgr) {
|
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if (CFlameThrower* flame = static_cast<CFlameThrower*>(mgr.ObjectById(x980_flameThrower))) {
|
||||
|
@ -596,7 +711,7 @@ void CBabygoth::Generate(CStateManager& mgr, EStateMsg msg, float) {
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void CBabygoth::TargetPatrol(CStateManager& mgr, EStateMsg msg, float arg) {
|
||||
if (msg == EStateMsg::Activate) {
|
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xa49_29_ = false;
|
||||
sub8021d644(mgr);
|
||||
RemoveFromTeam(mgr);
|
||||
x400_24_hitByPlayerProjectile = false;
|
||||
x450_bodyController->SetLocomotionType(pas::ELocomotionType::Relaxed);
|
||||
if (HasPatrolPath(mgr, 0.f)) {
|
||||
|
@ -733,4 +848,72 @@ bool CBabygoth::IsDestinationObstructed(CStateManager& mgr) {
|
|||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void CBabygoth::sub8021d9d0(urde::CStateManager& mgr) {
|
||||
ModelData()->AnimationData()->SubstituteModelData(xa08_noShellModel);
|
||||
|
||||
for (TUniqueId uid : x9f8_shellIds) {
|
||||
if (TCastToPtr<CCollisionActor> colAct = mgr.ObjectById(uid)) {
|
||||
colAct->SetWeaponCollisionResponseType(EWeaponCollisionResponseTypes::Unknown41);
|
||||
}
|
||||
}
|
||||
xa04_ = 0;
|
||||
}
|
||||
|
||||
void CBabygoth::CrackShell(CStateManager& mgr, const TLockedToken<urde::CGenDescription>& desc,
|
||||
const zeus::CTransform& xf, u16 sfx, bool b1) {
|
||||
mgr.AddObject(new CExplosion(desc, mgr.AllocateUniqueId(), true,
|
||||
CEntityInfo(GetAreaIdAlways(), CEntity::NullConnectionList), "Babygoth Shell Crack Fx"sv,
|
||||
xf, 0, GetModelData()->GetScale(), zeus::skWhite));
|
||||
|
||||
if (b1)
|
||||
CSfxManager::SfxStart(sfx, 0x7f, 64 / 127.f, false, 0x7f, false, -1);
|
||||
else
|
||||
CSfxManager::AddEmitter(sfx, GetTranslation(), zeus::skUp, false, false, 0x7f, GetAreaIdAlways());
|
||||
}
|
||||
|
||||
void CBabygoth::UpdateHealthInfo(urde::CStateManager& mgr) {
|
||||
CHealthInfo* hInfo = HealthInfo(mgr);
|
||||
if (TCastToPtr<CCollisionActor> colAct = mgr.ObjectById(x9f6_)) {
|
||||
(*colAct->HealthInfo(mgr)) = *hInfo;
|
||||
colAct->SetDamageVulnerability(x98c_);
|
||||
}
|
||||
|
||||
for (TUniqueId uid : x9f8_shellIds) {
|
||||
if (TCastToPtr<CCollisionActor> colAct = mgr.ObjectById(uid)) {
|
||||
(*colAct->HealthInfo(mgr)) = *hInfo;
|
||||
colAct->SetDamageVulnerability(x98c_);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
float CBabygoth::CalculateShellCrackHP(u32 w1) {
|
||||
if (w1 == 0)
|
||||
return x570_babyData.GetShellHitPoints();
|
||||
else if (w1 == 1)
|
||||
return 0.66666669f * x570_babyData.GetShellHitPoints();
|
||||
else if (w1 == 2)
|
||||
return 0.33333334f * x570_babyData.GetShellHitPoints();
|
||||
|
||||
return 0.f;
|
||||
}
|
||||
|
||||
bool CBabygoth::ShouldTurn(urde::CStateManager& mgr, float arg) {
|
||||
const float speedScale = GetModelData()->GetAnimationData()->GetSpeedScale();
|
||||
zeus::CVector3f aimPos = mgr.GetPlayer().GetAimPosition(mgr, (speedScale > 0.f ? 1.f / speedScale : 0.f));
|
||||
return zeus::CVector2f::getAngleDiff(GetTransform().basis[1].toVec2f(), (aimPos - GetTranslation()).toVec2f()) >
|
||||
(arg == 0.f ? 0.78539819f : arg);
|
||||
}
|
||||
|
||||
bool CBabygoth::InMaxRange(CStateManager& mgr, float) {
|
||||
return (GetTranslation() - mgr.GetPlayer().GetTranslation()).magSquared() < (1.5f * x300_maxAttackRange);
|
||||
}
|
||||
|
||||
bool CBabygoth::Listen(const zeus::CVector3f& origin, EListenNoiseType noiseType) {
|
||||
if (!x400_25_alive || noiseType != EListenNoiseType::PlayerFire || (origin - GetTranslation()).magSquared() >= 1600.f)
|
||||
return false;
|
||||
|
||||
xa48_30_ = true;
|
||||
return true;
|
||||
}
|
||||
} // namespace urde::MP1
|
||||
|
|
|
@ -62,7 +62,7 @@ private:
|
|||
static constexpr s32 skSphereJointCount = 5;
|
||||
static const SSphereJointInfo skSphereJointList[skSphereJointCount];
|
||||
static const std::string_view skpMouthDamageJoint;
|
||||
u32 x568_ = -1;
|
||||
s32 x568_ = -1;
|
||||
u32 x56c_ = 0;
|
||||
CBabygothData x570_babyData;
|
||||
TUniqueId x6e8_teamMgr = kInvalidUniqueId;
|
||||
|
@ -115,14 +115,23 @@ private:
|
|||
};
|
||||
u32 _dummy = 0;
|
||||
};
|
||||
|
||||
void AddSphereCollisionList(const SSphereJointInfo*, s32, std::vector<CJointCollisionDescription>&);
|
||||
|
||||
void SetupCollisionManager(CStateManager&);
|
||||
|
||||
void SetupHealthInfo(CStateManager&);
|
||||
|
||||
void CreateFlameThrower(CStateManager&);
|
||||
|
||||
void ApplyContactDamage(TUniqueId, CStateManager&);
|
||||
|
||||
void RemoveFromTeam(CStateManager&);
|
||||
|
||||
void ApplySeparationBehavior(CStateManager&);
|
||||
|
||||
bool IsMouthCollisionActor(TUniqueId uid) { return x9f6_ == uid; }
|
||||
|
||||
bool IsShell(TUniqueId uid) {
|
||||
for (TUniqueId shellId : x9f8_shellIds) {
|
||||
if (shellId == uid)
|
||||
|
@ -130,37 +139,64 @@ private:
|
|||
}
|
||||
return false;
|
||||
}
|
||||
void CrackShell(CStateManager&, const TLockedToken<CGenDescription>&, const zeus::CTransform&, s16, bool);
|
||||
void sub8021d478(CStateManager&, TUniqueId);
|
||||
|
||||
void ApplyDamage(CStateManager& mgr, TUniqueId uid);
|
||||
|
||||
void AvoidPlayerCollision(float, CStateManager&);
|
||||
s32 sub8023a180(TUniqueId, CStateManager&);
|
||||
void sub8021d6e8(CStateManager&);
|
||||
|
||||
void AddToTeam(CStateManager& mgr);
|
||||
|
||||
void sub8021e2c4(float);
|
||||
|
||||
void sub8021e708(CStateManager&);
|
||||
|
||||
void UpdateParticleEffects(float, CStateManager&);
|
||||
|
||||
void TryToGetUp(CStateManager& mgr);
|
||||
|
||||
bool CheckShouldWakeUp(CStateManager&, float);
|
||||
|
||||
void SetProjectilePasshtrough(CStateManager&);
|
||||
|
||||
void UpdateTouchBounds();
|
||||
|
||||
void UpdateAttackPosition(CStateManager&, zeus::CVector3f&);
|
||||
void sub8021d644(CStateManager&);
|
||||
|
||||
void sub8021e3f4(CStateManager&);
|
||||
|
||||
bool IsDestinationObstructed(CStateManager&);
|
||||
|
||||
void sub8021d9d0(CStateManager&);
|
||||
|
||||
void CrackShell(CStateManager&, const TLockedToken<CGenDescription>&, const zeus::CTransform&, u16, bool);
|
||||
|
||||
void UpdateHealthInfo(CStateManager&);
|
||||
|
||||
float CalculateShellCrackHP(u32);
|
||||
|
||||
public:
|
||||
DEFINE_PATTERNED(Babygoth)
|
||||
|
||||
CBabygoth(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
|
||||
const CPatternedInfo&, const CActorParameters&, const CBabygothData&);
|
||||
|
||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr);
|
||||
|
||||
void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) {
|
||||
CPatterned::PreRender(mgr, frustum);
|
||||
xb4_drawFlags.x1_matSetIdx = u8(xa04_);
|
||||
}
|
||||
|
||||
void Think(float, CStateManager&);
|
||||
|
||||
void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt);
|
||||
|
||||
float GetGravityConstant() const { return 10.f * 24.525f; }
|
||||
|
||||
void SetPathFindMode(EPathFindMode mode) { x8b4_pathFindMode = mode; }
|
||||
|
||||
const CCollisionPrimitive* GetCollisionPrimitive() const { return &x930_aabox; }
|
||||
|
||||
EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f& v1, const zeus::CVector3f& v2,
|
||||
const CWeaponMode& wMode, EProjectileAttrib attrib) const {
|
||||
if (wMode.GetType() == EWeaponType::Ice)
|
||||
|
@ -170,26 +206,50 @@ public:
|
|||
return CPatterned::GetCollisionResponseType(v1, v2, wMode, attrib);
|
||||
}
|
||||
|
||||
const CDamageVulnerability* GetDamageVulnerability() const {
|
||||
return &CDamageVulnerability::ReflectVulnerabilty();
|
||||
}
|
||||
|
||||
const CDamageVulnerability* GetDamageVulnerability(const zeus::CVector3f&, const zeus::CVector3f&,
|
||||
const CDamageInfo&) const {
|
||||
return &CDamageVulnerability::ReflectVulnerabilty();
|
||||
}
|
||||
|
||||
void TakeDamage(const zeus::CVector3f&, float) {
|
||||
if (x400_25_alive)
|
||||
x428_damageCooldownTimer = 0.33f;
|
||||
}
|
||||
|
||||
void Shock(CStateManager&, float, float);
|
||||
|
||||
void TurnAround(CStateManager&, EStateMsg, float);
|
||||
|
||||
void GetUp(CStateManager&, EStateMsg, float);
|
||||
|
||||
void Enraged(CStateManager&, EStateMsg, float);
|
||||
|
||||
void FollowPattern(CStateManager&, EStateMsg, float);
|
||||
|
||||
void Taunt(CStateManager&, EStateMsg, float);
|
||||
|
||||
void Crouch(CStateManager&, EStateMsg, float);
|
||||
|
||||
void Deactivate(CStateManager&, EStateMsg, float);
|
||||
|
||||
void Generate(CStateManager&, EStateMsg, float);
|
||||
|
||||
void TargetPatrol(CStateManager&, EStateMsg, float);
|
||||
|
||||
void Patrol(CStateManager&, EStateMsg, float);
|
||||
|
||||
void Approach(CStateManager&, EStateMsg, float);
|
||||
|
||||
void PathFind(CStateManager&, EStateMsg, float);
|
||||
|
||||
void SpecialAttack(CStateManager&, EStateMsg, float);
|
||||
|
||||
void Attack(CStateManager&, EStateMsg, float);
|
||||
|
||||
void ProjectileAttack(CStateManager&, EStateMsg, float);
|
||||
|
||||
bool AnimOver(CStateManager&, float) { return x568_ == 4; }
|
||||
|
@ -199,9 +259,18 @@ public:
|
|||
return true;
|
||||
return CPatterned::SpotPlayer(mgr, arg);
|
||||
}
|
||||
|
||||
bool InPosition(CStateManager&, float) { return (x8b8_ - GetTranslation()).magSquared() < 9.f; }
|
||||
bool InMaxRange(CStateManager&, float);
|
||||
|
||||
bool ShotAt(CStateManager&, float) { return x400_24_hitByPlayerProjectile; }
|
||||
|
||||
bool OffLine(CStateManager& mgr, float arg) {
|
||||
SetPathFindMode(EPathFindMode::Zero);
|
||||
return PathShagged(mgr, arg);
|
||||
}
|
||||
bool ShouldTurn(CStateManager& mgr, float arg);
|
||||
bool Listen(const zeus::CVector3f&, EListenNoiseType);
|
||||
};
|
||||
|
||||
} // namespace urde::MP1
|
||||
|
|
|
@ -1,4 +1,13 @@
|
|||
#include "CBloodFlower.hpp"
|
||||
#include "Particle/CGenDescription.hpp"
|
||||
#include "Particle/CElementGen.hpp"
|
||||
#include "Weapon/CProjectileWeapon.hpp"
|
||||
#include "Weapon/CTargetableProjectile.hpp"
|
||||
#include "World/CPlayer.hpp"
|
||||
#include "World/CScriptTrigger.hpp"
|
||||
#include "CSimplePool.hpp"
|
||||
#include "CStateManager.hpp"
|
||||
#include "GameGlobalObjects.hpp"
|
||||
|
||||
namespace urde::MP1 {
|
||||
CBloodFlower::CBloodFlower(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
|
||||
|
@ -7,5 +16,241 @@ CBloodFlower::CBloodFlower(TUniqueId uid, std::string_view name, const CEntityIn
|
|||
const CDamageInfo& dInfo2, const CDamageInfo& dInfo3, CAssetId partId2, CAssetId partId3,
|
||||
CAssetId partId4, float f1, CAssetId partId5, u32 soundId)
|
||||
: CPatterned(ECharacter::BloodFlower, uid, name, EFlavorType::Zero, info, xf, std::move(mData), pInfo,
|
||||
EMovementType::Ground, EColliderType::One, EBodyType::Restricted, actParms, EKnockBackVariant::Medium) {}
|
||||
EMovementType::Ground, EColliderType::One, EBodyType::Restricted, actParms, EKnockBackVariant::Medium)
|
||||
, x568_podEffectDesc(g_SimplePool->GetObj({FOURCC('PART'), partId1}))
|
||||
, x574_podEffect(new CElementGen(x568_podEffectDesc))
|
||||
, x578_projectileDesc(g_SimplePool->GetObj({FOURCC('WPSC'), wpscId1}))
|
||||
, x590_projectileInfo(wpscId2, dInfo1)
|
||||
, x5d4_visorSfx(CSfxManager::TranslateSFXID(soundId))
|
||||
, x5dc_projectileDamage(dInfo2)
|
||||
, x5f8_podDamage(dInfo3)
|
||||
, x614_(f1)
|
||||
, x618_(partId2)
|
||||
, x61c_(partId3)
|
||||
, x620_(partId4) {
|
||||
x588_projectileOffset = GetModelData()->GetScale().z() * GetLocatorTransform("LCTR_FLOFLOWER"sv).origin.z();
|
||||
x574_podEffect->SetParticleEmission(false);
|
||||
x574_podEffect->SetOrientation(xf.getRotation());
|
||||
x574_podEffect->SetGlobalTranslation(xf.origin);
|
||||
x574_podEffect->SetGlobalScale(GetModelData()->GetScale());
|
||||
x590_projectileInfo.Token().Lock();
|
||||
x460_knockBackController.SetAutoResetImpulse(false);
|
||||
if (partId5.IsValid()) {
|
||||
x5c4_visorParticle = g_SimplePool->GetObj({FOURCC('PART'), partId5});
|
||||
}
|
||||
}
|
||||
|
||||
void CBloodFlower::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) {
|
||||
CPatterned::AcceptScriptMsg(msg, uid, mgr);
|
||||
if (msg == EScriptObjectMessage::Registered) {
|
||||
x450_bodyController->Activate(mgr);
|
||||
x5b8_ = GetHealthInfo(mgr)->GetHP();
|
||||
} else if (msg == EScriptObjectMessage::Damage) {
|
||||
if (x450_bodyController->IsFrozen()) {
|
||||
x450_bodyController->FrozenBreakout();
|
||||
}
|
||||
sub80119364(mgr);
|
||||
UpdateFire(mgr);
|
||||
}
|
||||
}
|
||||
|
||||
void CBloodFlower::sub80119364(CStateManager& mgr) {
|
||||
x584_curAttackTime = x308_attackTimeVariation * -mgr.GetActiveRandom()->Float();
|
||||
}
|
||||
|
||||
void CBloodFlower::UpdateFire(CStateManager& mgr) {
|
||||
if (x5d8_effectState == 0) {
|
||||
TurnEffectsOn(0, mgr);
|
||||
} else if (x5d8_effectState == 1) {
|
||||
TurnEffectsOff(0, mgr);
|
||||
TurnEffectsOn(1, mgr);
|
||||
} else if (x5d8_effectState == 2) {
|
||||
TurnEffectsOff(1, mgr);
|
||||
TurnEffectsOn(2, mgr);
|
||||
}
|
||||
|
||||
++x5d8_effectState;
|
||||
}
|
||||
|
||||
static std::string_view sFireEffects[3] = {
|
||||
"Fire1"sv,
|
||||
"Fire2"sv,
|
||||
"Fire3"sv,
|
||||
};
|
||||
|
||||
void CBloodFlower::TurnEffectsOn(u32 effect, CStateManager& mgr) {
|
||||
ModelData()->AnimationData()->SetParticleEffectState(sFireEffects[effect], true, mgr);
|
||||
}
|
||||
|
||||
void CBloodFlower::TurnEffectsOff(u32 effect, CStateManager& mgr) {
|
||||
ModelData()->AnimationData()->SetParticleEffectState(sFireEffects[effect], false, mgr);
|
||||
}
|
||||
|
||||
void CBloodFlower::Think(float dt, CStateManager& mgr) {
|
||||
if (!GetActive())
|
||||
return;
|
||||
|
||||
CPatterned::Think(dt, mgr);
|
||||
x574_podEffect->Update(dt);
|
||||
if (x5bc_projectileDelay > 0.f)
|
||||
x5bc_projectileDelay -= dt;
|
||||
|
||||
x5c0_ += dt;
|
||||
}
|
||||
|
||||
void CBloodFlower::DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) {
|
||||
if (type == EUserEventType::Projectile) {
|
||||
if (x58c_projectileState == 1 && x5bc_projectileDelay <= 0.f) {
|
||||
LaunchPollenProjectile(GetLocatorTransform(node.GetLocatorName()), mgr, x614_, 5);
|
||||
x58c_projectileState = 0;
|
||||
x5bc_projectileDelay = 0.5f;
|
||||
}
|
||||
return;
|
||||
} else if (type == EUserEventType::Delete) {
|
||||
if (x5d8_effectState > 0)
|
||||
TurnEffectsOff((x5d8_effectState > 3 ? x5d8_effectState - 1 : 2), mgr);
|
||||
}
|
||||
CPatterned::DoUserAnimEvent(mgr, node, type, dt);
|
||||
}
|
||||
|
||||
void CBloodFlower::LaunchPollenProjectile(const zeus::CTransform& xf, CStateManager& mgr, float var_f1, s32 w1) {
|
||||
static float tickPeriod = CProjectileWeapon::GetTickPeriod();
|
||||
CProjectileInfo* proj = GetProjectileInfo();
|
||||
TLockedToken<CWeaponDescription> projToken = proj->Token();
|
||||
|
||||
if (!projToken)
|
||||
return;
|
||||
|
||||
zeus::CVector3f aimPos = mgr.GetPlayer().GetAimPosition(mgr, 0.f);
|
||||
|
||||
float zDiff = xf.origin.z() - aimPos.z();
|
||||
float f2 = (zDiff > 0.f ? var_f1 : -zDiff + var_f1);
|
||||
if (zDiff > 0.f)
|
||||
var_f1 = zDiff + var_f1;
|
||||
float f7 = std::sqrt(2.f * f2 / 4.9050002f) + std::sqrt(2.f * var_f1 / 4.9050002f);
|
||||
float f4 = 1.f / f7;
|
||||
zeus::CVector3f vel{f4 * (aimPos.x() - xf.origin.x()), f4 * (aimPos.y() - xf.origin.y()),
|
||||
2.4525001f * f7 + (-zDiff / f7)};
|
||||
if (CTargetableProjectile* targProj =
|
||||
CreateArcProjectile(mgr, GetProjectileInfo()->Token(), zeus::CTransform::Translate(xf.origin),
|
||||
GetProjectileInfo()->GetDamage(), kInvalidUniqueId)) {
|
||||
targProj->ProjectileWeapon().SetVelocity(CProjectileWeapon::GetTickPeriod() * vel);
|
||||
targProj->ProjectileWeapon().SetGravity(CProjectileWeapon::GetTickPeriod() *
|
||||
zeus::CVector3f(0.f, 0.f, -4.9050002f));
|
||||
mgr.AddObject(targProj);
|
||||
}
|
||||
}
|
||||
|
||||
void CBloodFlower::Render(const CStateManager& mgr) const {
|
||||
CPatterned::Render(mgr);
|
||||
x574_podEffect->Render(GetActorLights());
|
||||
}
|
||||
|
||||
bool CBloodFlower::ShouldAttack(CStateManager& mgr, float arg) {
|
||||
if (TooClose(mgr, 0.f))
|
||||
return false;
|
||||
|
||||
if (x584_curAttackTime <= x304_averageAttackTime)
|
||||
return false;
|
||||
|
||||
return (mgr.GetPlayer().GetTranslation().z() + mgr.GetPlayer().GetEyeHeight() <
|
||||
x588_projectileOffset + x614_ + GetTranslation().z());
|
||||
}
|
||||
|
||||
bool CBloodFlower::ShouldTurn(CStateManager& mgr, float) {
|
||||
if (TooClose(mgr, 0.f))
|
||||
return false;
|
||||
|
||||
zeus::CVector3f frontVec = GetTransform().basis[1];
|
||||
frontVec.z() = 0.f;
|
||||
frontVec.normalize();
|
||||
zeus::CVector3f posDiff = mgr.GetPlayer().GetTranslation() - GetTranslation();
|
||||
posDiff.z() = 0.f;
|
||||
posDiff.normalize();
|
||||
|
||||
return posDiff.dot(frontVec) < 0.99599999f;
|
||||
}
|
||||
|
||||
void CBloodFlower::Active(CStateManager& mgr, EStateMsg msg, float arg) {
|
||||
if (msg == EStateMsg::Activate) {
|
||||
x32c_animState = EAnimState::Ready;
|
||||
sub80119364(mgr);
|
||||
} else if (msg == EStateMsg::Update) {
|
||||
TryCommand(mgr, pas::EAnimationState::LoopReaction, &CPatterned::TryLoopReaction, 0);
|
||||
x450_bodyController->GetCommandMgr().DeliverCmd(CBCAdditiveAimCmd());
|
||||
x584_curAttackTime += arg;
|
||||
x450_bodyController->GetCommandMgr().DeliverAdditiveTargetVector(
|
||||
GetTransform().transposeRotate(mgr.GetPlayer().GetTranslation() - GetTranslation()));
|
||||
} else if (msg == EStateMsg::Deactivate) {
|
||||
x450_bodyController->GetCommandMgr().DeliverCmd(CBodyStateCmd(EBodyStateCmd::ExitState));
|
||||
x450_bodyController->GetCommandMgr().DeliverCmd(CBodyStateCmd(EBodyStateCmd::AdditiveIdle));
|
||||
}
|
||||
}
|
||||
|
||||
void CBloodFlower::InActive(CStateManager& mgr, EStateMsg msg, float) {
|
||||
if (msg == EStateMsg::Activate) {
|
||||
x450_bodyController->SetLocomotionType(pas::ELocomotionType::Relaxed);
|
||||
x400_24_hitByPlayerProjectile = false;
|
||||
} else if (msg == EStateMsg::Deactivate) {
|
||||
x5c0_ = 0.f;
|
||||
}
|
||||
}
|
||||
|
||||
void CBloodFlower::BulbAttack(CStateManager& mgr, EStateMsg msg, float) {
|
||||
if (msg == EStateMsg::Activate) {
|
||||
x450_bodyController->GetCommandMgr().DeliverCmd(
|
||||
CBCProjectileAttackCmd(pas::ESeverity::Zero, mgr.GetPlayer().GetTranslation(), true));
|
||||
x58c_projectileState = 1;
|
||||
}
|
||||
}
|
||||
|
||||
void CBloodFlower::PodAttack(CStateManager& mgr, EStateMsg msg, float arg) {
|
||||
if (msg == EStateMsg::Activate) {
|
||||
x450_bodyController->GetCommandMgr().DeliverCmd(CBCMeleeAttackCmd(pas::ESeverity::Zero));
|
||||
x574_podEffect->SetParticleEmission(true);
|
||||
ActivateTriggers(mgr, true);
|
||||
} else if (msg == EStateMsg::Update) {
|
||||
if (TooClose(mgr, 0.f))
|
||||
return;
|
||||
|
||||
mgr.ApplyDamage(GetUniqueId(), mgr.GetPlayer().GetUniqueId(), GetUniqueId(), x5f8_podDamage,
|
||||
CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid}, {}), {});
|
||||
} else if (msg == EStateMsg::Deactivate) {
|
||||
x574_podEffect->SetParticleEmission(false);
|
||||
ActivateTriggers(mgr, false);
|
||||
x450_bodyController->GetCommandMgr().DeliverCmd(CBCKnockBackCmd({}, pas::ESeverity::One));
|
||||
}
|
||||
}
|
||||
|
||||
void CBloodFlower::ActivateTriggers(CStateManager& mgr, bool activate) {
|
||||
for (const SConnection& conn : GetConnectionList()) {
|
||||
auto search = mgr.GetIdListForScript(conn.x8_objId);
|
||||
for (auto it = search.first; it != search.second; ++it) {
|
||||
if (TCastToPtr<CScriptTrigger> trigger = mgr.ObjectById(it->second)) {
|
||||
mgr.SendScriptMsg(trigger, GetUniqueId(),
|
||||
(activate ? EScriptObjectMessage::Activate : EScriptObjectMessage::Deactivate));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CTargetableProjectile* CBloodFlower::CreateArcProjectile(CStateManager& mgr, const TToken<CWeaponDescription>& desc,
|
||||
const zeus::CTransform& xf, const CDamageInfo& damage,
|
||||
TUniqueId uid) {
|
||||
|
||||
if (!x578_projectileDesc)
|
||||
return nullptr;
|
||||
|
||||
TUniqueId projId = mgr.AllocateUniqueId();
|
||||
CTargetableProjectile* targProj = new CTargetableProjectile(
|
||||
desc, EWeaponType::AI, xf, EMaterialTypes::Character, damage, x5dc_projectileDamage, projId, GetAreaIdAlways(),
|
||||
GetUniqueId(), x578_projectileDesc, uid, EProjectileAttrib::None, {x5c4_visorParticle}, x5d4_visorSfx, false);
|
||||
if (mgr.GetPlayer().GetOrbitTargetId() == GetUniqueId()) {
|
||||
mgr.GetPlayer().ResetAimTargetPrediction(projId);
|
||||
mgr.GetPlayer().SetOrbitTargetId(projId, mgr);
|
||||
}
|
||||
|
||||
return targProj;
|
||||
}
|
||||
|
||||
} // namespace urde::MP1
|
|
@ -1,14 +1,65 @@
|
|||
#pragma once
|
||||
|
||||
#include "Weapon/CProjectileInfo.hpp"
|
||||
#include "World/CPatterned.hpp"
|
||||
|
||||
namespace urde {
|
||||
class CGenDescription;
|
||||
class CElementGen;
|
||||
class CWeaponDescription;
|
||||
class CTargetableProjectile;
|
||||
} // namespace urde
|
||||
|
||||
namespace urde::MP1 {
|
||||
class CBloodFlower : public CPatterned {
|
||||
TLockedToken<CGenDescription> x568_podEffectDesc;
|
||||
std::unique_ptr<CElementGen> x574_podEffect;
|
||||
TLockedToken<CWeaponDescription> x578_projectileDesc;
|
||||
float x584_curAttackTime = 0.f;
|
||||
float x588_projectileOffset = 0.f;
|
||||
u32 x58c_projectileState = 0;
|
||||
CProjectileInfo x590_projectileInfo;
|
||||
float x5b8_ = 0.f;
|
||||
float x5bc_projectileDelay = 0.f;
|
||||
float x5c0_ = 0.f;
|
||||
TLockedToken<CGenDescription> x5c4_visorParticle;
|
||||
s16 x5d4_visorSfx;
|
||||
u32 x5d8_effectState = 0;
|
||||
CDamageInfo x5dc_projectileDamage;
|
||||
CDamageInfo x5f8_podDamage;
|
||||
float x614_;
|
||||
CAssetId x618_;
|
||||
CAssetId x61c_;
|
||||
CAssetId x620_;
|
||||
|
||||
void ActivateTriggers(CStateManager& mgr, bool activate);
|
||||
void sub80119364(CStateManager&);
|
||||
void UpdateFire(CStateManager& mgr);
|
||||
void TurnEffectsOn(u32, CStateManager&);
|
||||
void TurnEffectsOff(u32, CStateManager&);
|
||||
void LaunchPollenProjectile(const zeus::CTransform&, CStateManager&, float, s32);
|
||||
CTargetableProjectile* CreateArcProjectile(CStateManager&, const TToken<CWeaponDescription>&, const zeus::CTransform&,
|
||||
const CDamageInfo&, TUniqueId);
|
||||
|
||||
public:
|
||||
DEFINE_PATTERNED(BloodFlower)
|
||||
|
||||
CBloodFlower(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
|
||||
const CPatternedInfo&, CAssetId, CAssetId, const CActorParameters&, CAssetId, const CDamageInfo&,
|
||||
const CDamageInfo&, const CDamageInfo&, CAssetId, CAssetId, CAssetId, float, CAssetId, u32);
|
||||
|
||||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
|
||||
void Think(float dt, CStateManager& mgr);
|
||||
void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt);
|
||||
void Render(const CStateManager& mgr) const;
|
||||
CProjectileInfo* GetProjectileInfo() { return &x590_projectileInfo; }
|
||||
|
||||
bool ShouldAttack(CStateManager&, float);
|
||||
bool ShouldTurn(CStateManager&, float);
|
||||
bool Leash(CStateManager&, float) { return x5c0_ < x3d0_playerLeashTime; }
|
||||
void Active(CStateManager&, EStateMsg, float);
|
||||
void InActive(CStateManager&, EStateMsg, float);
|
||||
void BulbAttack(CStateManager&, EStateMsg, float);
|
||||
void PodAttack(CStateManager&, EStateMsg, float);
|
||||
};
|
||||
} // namespace urde::MP1
|
||||
|
|
|
@ -82,6 +82,8 @@ public:
|
|||
CProjectileTouchResult CanCollideWithTrigger(CActor& act, CStateManager& mgr);
|
||||
zeus::CAABox GetProjectileBounds() const;
|
||||
rstl::optional<zeus::CAABox> GetTouchBounds() const;
|
||||
CProjectileWeapon& ProjectileWeapon() { return x170_projectile; }
|
||||
const CProjectileWeapon& GetProjectileWeapon() const { return x170_projectile; }
|
||||
TUniqueId GetHomingTargetId() const { return x2c0_homingTargetId; }
|
||||
zeus::CVector3f GetPreviousPos() const { return x298_previousPos; }
|
||||
};
|
||||
|
|
|
@ -93,9 +93,10 @@ public:
|
|||
void UpdateParticleFX();
|
||||
virtual void Update(float dt);
|
||||
void SetGravity(const zeus::CVector3f& grav) { xbc_gravity = grav; }
|
||||
zeus::CVector3f GetGravity() const { return xbc_gravity; }
|
||||
static void SetGlobalSeed(u16 seed) { g_GlobalSeed = seed; }
|
||||
CElementGen* GetAttachedPS1() const { return xfc_APSMGen.get(); }
|
||||
double GameTime() const { return xd0_curTime; }
|
||||
static float GetTickPeriod() { return 0.0166667f; }
|
||||
static constexpr float GetTickPeriod() { return 0.0166667f; }
|
||||
};
|
||||
} // namespace urde
|
||||
|
|
|
@ -1,19 +1,56 @@
|
|||
#include "CTargetableProjectile.hpp"
|
||||
#include "CStateManager.hpp"
|
||||
#include "World/CPlayer.hpp"
|
||||
#include "TCastTo.hpp"
|
||||
|
||||
namespace urde {
|
||||
|
||||
CTargetableProjectile::CTargetableProjectile(
|
||||
const TToken<CWeaponDescription>& desc, EWeaponType type, const zeus::CTransform& xf, EMaterialTypes materials,
|
||||
const CDamageInfo& damage, const CDamageInfo& damage2, TUniqueId uid, TAreaId aid, TUniqueId owner,
|
||||
TUniqueId homingTarget, EProjectileAttrib attribs,
|
||||
const TLockedToken<CWeaponDescription>& weapDesc, TUniqueId homingTarget, EProjectileAttrib attribs,
|
||||
const rstl::optional<TLockedToken<CGenDescription>>& visorParticle, u16 visorSfx, bool sendCollideMsg)
|
||||
: CEnergyProjectile(true, desc, type, xf, materials, damage, uid, aid, owner, homingTarget,
|
||||
attribs | EProjectileAttrib::BigProjectile | EProjectileAttrib::PartialCharge |
|
||||
EProjectileAttrib::PlasmaProjectile,
|
||||
false, zeus::skOne3f, visorParticle, visorSfx, sendCollideMsg)
|
||||
, x3e0_dInfo2(damage2) {
|
||||
, x3d8_weaponDesc(weapDesc)
|
||||
, x3e0_damage(damage2) {
|
||||
x68_material.Add(EMaterialTypes::Target);
|
||||
x68_material.Add(EMaterialTypes::Orbit);
|
||||
}
|
||||
|
||||
void CTargetableProjectile::Accept(IVisitor& visitor) { visitor.Visit(this); }
|
||||
|
||||
zeus::CVector3f CTargetableProjectile::GetAimPosition(const CStateManager& mgr, float dt) const {
|
||||
static constexpr float tickRecip = 1.f / CProjectileWeapon::GetTickPeriod();
|
||||
return (dt * dt * 0.5f * tickRecip * x170_projectile.GetGravity()) +
|
||||
(dt * tickRecip * x170_projectile.GetVelocity() + GetTranslation());
|
||||
}
|
||||
|
||||
bool CTargetableProjectile::Explode(const zeus::CVector3f& pos, const zeus::CVector3f& normal,
|
||||
EWeaponCollisionResponseTypes type, CStateManager& mgr,
|
||||
const CDamageVulnerability& dVuln, TUniqueId hitActor) {
|
||||
bool ret = CEnergyProjectile::Explode(pos, normal, type, mgr, dVuln, hitActor);
|
||||
|
||||
if (x2e4_24_active || x2c4_ == kInvalidUniqueId || x2c4_ != mgr.GetPlayer().GetUniqueId())
|
||||
return ret;
|
||||
|
||||
if (TCastToConstPtr<CActor> act = mgr.GetObjectById(xec_ownerId)) {
|
||||
TUniqueId uid = mgr.AllocateUniqueId();
|
||||
zeus::CTransform xf =
|
||||
zeus::lookAt(x170_projectile.GetTranslation(), act->GetAimPosition(mgr, 0.f), zeus::skUp);
|
||||
CEnergyProjectile* projectile = new CEnergyProjectile(
|
||||
true, x3d8_weaponDesc, xf0_weaponType, xf, EMaterialTypes::Player, x3e0_damage, uid, GetAreaIdAlways(),
|
||||
kInvalidUniqueId, xec_ownerId, EProjectileAttrib::None, false, zeus::skOne3f, {}, 0xFFFF, false);
|
||||
mgr.AddObject(projectile);
|
||||
projectile->AddMaterial(EMaterialTypes::Orbit);
|
||||
mgr.GetPlayer().ResetAimTargetPrediction(uid);
|
||||
mgr.GetPlayer().SetOrbitTargetId(uid, mgr);
|
||||
x2c4_ = kInvalidUniqueId;
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
} // namespace urde
|
||||
|
|
|
@ -5,14 +5,21 @@
|
|||
namespace urde {
|
||||
|
||||
class CTargetableProjectile : public CEnergyProjectile {
|
||||
CDamageInfo x3e0_dInfo2;
|
||||
TLockedToken<CWeaponDescription> x3d8_weaponDesc;
|
||||
CDamageInfo x3e0_damage;
|
||||
|
||||
public:
|
||||
CTargetableProjectile(const TToken<CWeaponDescription>& desc, EWeaponType type, const zeus::CTransform& xf,
|
||||
EMaterialTypes materials, const CDamageInfo& damage, const CDamageInfo& damage2, TUniqueId uid,
|
||||
TAreaId aid, TUniqueId owner, TUniqueId homingTarget, EProjectileAttrib attribs,
|
||||
TAreaId aid, TUniqueId owner, const TLockedToken<CWeaponDescription>& weapDesc,
|
||||
TUniqueId homingTarget, EProjectileAttrib attribs,
|
||||
const rstl::optional<TLockedToken<CGenDescription>>& visorParticle, u16 visorSfx,
|
||||
bool sendCollideMsg);
|
||||
|
||||
void Accept(IVisitor&);
|
||||
zeus::CVector3f GetAimPosition(const CStateManager&, float) const;
|
||||
bool Explode(const zeus::CVector3f& pos, const zeus::CVector3f& normal, EWeaponCollisionResponseTypes type,
|
||||
CStateManager& mgr, const CDamageVulnerability& dVuln, TUniqueId hitActor);
|
||||
};
|
||||
|
||||
} // namespace urde
|
||||
|
|
|
@ -118,9 +118,6 @@
|
|||
namespace urde {
|
||||
static logvisor::Module Log("urde::ScriptLoader");
|
||||
|
||||
#define UNIMPLEMENTED(name) \
|
||||
Log.report(logvisor::Warning, "Attempted to load unimplemented object '%s'", name);
|
||||
|
||||
static SObjectTag MorphballDoorANCS = {};
|
||||
|
||||
static const SObjectTag& GetMorphballDoorACS() {
|
||||
|
@ -1922,7 +1919,6 @@ CEntity* ScriptLoader::LoadPlayerHint(CStateManager& mgr, CInputStream& in, int
|
|||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadRipper(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
||||
UNIMPLEMENTED("Ripper");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
@ -1939,7 +1935,6 @@ CEntity* ScriptLoader::LoadPickupGenerator(CStateManager& mgr, CInputStream& in,
|
|||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadAIKeyframe(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
||||
UNIMPLEMENTED("AIKeyframe");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
@ -1958,7 +1953,6 @@ CEntity* ScriptLoader::LoadPointOfInterest(CStateManager& mgr, CInputStream& in,
|
|||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadDrone(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
||||
UNIMPLEMENTED("Drone");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
@ -2139,7 +2133,6 @@ CEntity* ScriptLoader::LoadEMPulse(CStateManager& mgr, CInputStream& in, int pro
|
|||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadIceSheegoth(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
||||
UNIMPLEMENTED("IceSheegoth");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
@ -2187,7 +2180,6 @@ CEntity* ScriptLoader::LoadPlayerActor(CStateManager& mgr, CInputStream& in, int
|
|||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadFlaahgra(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
||||
UNIMPLEMENTED("Flaahgra");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
@ -2454,7 +2446,6 @@ CEntity* ScriptLoader::LoadPlayerStateChange(CStateManager& mgr, CInputStream& i
|
|||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadThardus(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
||||
UNIMPLEMENTED("Thardus");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
@ -2526,7 +2517,6 @@ CEntity* ScriptLoader::LoadAiJumpPoint(CStateManager& mgr, CInputStream& in, int
|
|||
|
||||
CEntity* ScriptLoader::LoadFlaahgraTentacle(CStateManager& mgr, CInputStream& in, int propCount,
|
||||
const CEntityInfo& info) {
|
||||
UNIMPLEMENTED("FlaahgraTentacle");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
@ -2595,7 +2585,6 @@ CEntity* ScriptLoader::LoadColorModulate(CStateManager& mgr, CInputStream& in, i
|
|||
|
||||
CEntity* ScriptLoader::LoadThardusRockProjectile(CStateManager& mgr, CInputStream& in, int propCount,
|
||||
const CEntityInfo& info) {
|
||||
UNIMPLEMENTED("ThardusRockProjectile");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
@ -2934,7 +2923,6 @@ CEntity* ScriptLoader::LoadActorContraption(CStateManager& mgr, CInputStream& in
|
|||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadOculus(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
||||
UNIMPLEMENTED("Oculus");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
@ -3377,7 +3365,6 @@ CEntity* ScriptLoader::LoadWorldLightFader(CStateManager& mgr, CInputStream& in,
|
|||
|
||||
CEntity* ScriptLoader::LoadMetroidPrimeStage2(CStateManager& mgr, CInputStream& in, int propCount,
|
||||
const CEntityInfo& info) {
|
||||
UNIMPLEMENTED("MetroidPrimeStage2");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
@ -3430,18 +3417,15 @@ CEntity* ScriptLoader::LoadMazeNode(CStateManager& mgr, CInputStream& in, int pr
|
|||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadOmegaPirate(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
||||
UNIMPLEMENTED("OmegaPirate");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadPhazonPool(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
||||
UNIMPLEMENTED("PhazonPool");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadPhazonHealingNodule(CStateManager& mgr, CInputStream& in, int propCount,
|
||||
const CEntityInfo& info) {
|
||||
UNIMPLEMENTED("PhazonHealingNodule");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
@ -3485,7 +3469,6 @@ CEntity* ScriptLoader::LoadShadowProjector(CStateManager& mgr, CInputStream& in,
|
|||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadEnergyBall(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
||||
UNIMPLEMENTED("EnergyBall");
|
||||
return nullptr;
|
||||
}
|
||||
} // namespace urde
|
||||
|
|
Loading…
Reference in New Issue