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AutoMapper work

This commit is contained in:
Jack Andersen
2017-03-19 19:09:53 -10:00
parent 6c9462e099
commit 8e7773aa94
63 changed files with 1181 additions and 145 deletions

View File

@@ -162,7 +162,7 @@ private:
zeus::CVector3f x480_ = zeus::CVector3f::skZero;
float x48c_ = 0.f;
std::unique_ptr<CPlayerGun> x490_gun;
float x494_ = 1.f;
float x494_mapAlpha = 1.f;
float x49c_; /* Value retrieved from TweakPlayerGun */
// std::unqiue_ptr<> x4a0_;
u32 x4a4_ = 0;
@@ -411,6 +411,7 @@ public:
float GetDampedClampedVelocityWR() const;
const CVisorSteam& GetVisorSteam() const { return x7a0_visorSteam; }
float Get74C() const { return x74c_; }
float GetMapAlpha() const { return x494_mapAlpha; }
void UpdateCinematicState(CStateManager& mgr);
CPlayerGun* GetPlayerGun() const { return x490_gun.get(); }
CMorphBall* GetMorphBall() const { return x768_morphball.get(); }