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AutoMapper work
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@@ -162,7 +162,7 @@ private:
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zeus::CVector3f x480_ = zeus::CVector3f::skZero;
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float x48c_ = 0.f;
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std::unique_ptr<CPlayerGun> x490_gun;
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float x494_ = 1.f;
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float x494_mapAlpha = 1.f;
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float x49c_; /* Value retrieved from TweakPlayerGun */
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// std::unqiue_ptr<> x4a0_;
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u32 x4a4_ = 0;
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@@ -411,6 +411,7 @@ public:
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float GetDampedClampedVelocityWR() const;
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const CVisorSteam& GetVisorSteam() const { return x7a0_visorSteam; }
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float Get74C() const { return x74c_; }
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float GetMapAlpha() const { return x494_mapAlpha; }
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void UpdateCinematicState(CStateManager& mgr);
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CPlayerGun* GetPlayerGun() const { return x490_gun.get(); }
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CMorphBall* GetMorphBall() const { return x768_morphball.get(); }
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