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Additional CPlayer implementations

This commit is contained in:
Jack Andersen
2017-08-15 19:34:02 -10:00
parent 086ff76474
commit 8e8ce66799
26 changed files with 1684 additions and 668 deletions

View File

@@ -207,7 +207,7 @@ static void _BuildShader(std::string& finalVS, std::string& finalFS, int& nextTe
switch (info.m_type)
{
case CFluidPlane::EFluidType::NormalWater:
case CFluidPlane::EFluidType::Three:
case CFluidPlane::EFluidType::PhazonFluid:
case CFluidPlane::EFluidType::Four:
if (info.m_hasLightmap)
{
@@ -415,7 +415,7 @@ static void _BuildShader(std::string& finalVS, std::string& finalFS, int& nextTe
break;
case CFluidPlane::EFluidType::Five:
case CFluidPlane::EFluidType::ThickLava:
// 0: Tex0TCG, Tex0, GX_COLOR0A0
// ZERO, TEX, KONST, RAS
// Output reg prev