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Additional CPlayer implementations
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@@ -620,7 +620,7 @@ void CSamusHud::UpdateVisorAndBeamMenus(float dt, const CStateManager& mgr)
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CPlayerGun& gun = *player.GetPlayerGun();
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CPlayerState& playerState = *mgr.GetPlayerState();
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float beamInterp = zeus::clamp(0.f, gun.GetGunMorph().x18_, 1.f);
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float beamInterp = zeus::clamp(0.f, gun.GetHoloTransitionFactor(), 1.f);
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float visorInterp = playerState.GetVisorTransitionFactor();
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if (x2a8_beamMenu)
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