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Additional CPlayer implementations

This commit is contained in:
Jack Andersen
2017-08-15 19:34:02 -10:00
parent 086ff76474
commit 8e8ce66799
26 changed files with 1684 additions and 668 deletions

View File

@@ -1238,10 +1238,10 @@ CEntity* ScriptLoader::LoadWater(CStateManager& mgr, CInputStream& in, int propC
CAssetId splashParticle1 = in.readUint32Big();
CAssetId splashParticle2 = in.readUint32Big();
CAssetId splashParticle3 = in.readUint32Big();
CAssetId particle4 = in.readUint32Big();
CAssetId particle5 = in.readUint32Big();
u32 unkSfx = in.readUint32Big();
CAssetId visorRunoffParticle = in.readUint32Big();
CAssetId unmorphVisorRunoffParticle = in.readUint32Big();
u32 visorRunoffSfx = in.readUint32Big();
u32 unmorphVisorRunoffSfx = in.readUint32Big();
u32 splashSfx1 = in.readUint32Big();
u32 splashSfx2 = in.readUint32Big();
u32 splashSfx3 = in.readUint32Big();
@@ -1293,10 +1293,11 @@ CEntity* ScriptLoader::LoadWater(CStateManager& mgr, CInputStream& in, int propC
displaySurface, patternMap1, patternMap2, colorMap, bumpMap, envMap, envBumpMap, {}, bumpLightDir, bumpScale,
morphInTime, morphOutTime, active, fluidType, b4, alpha, uvMotion, turbSpeed, turbDistance, turbFreqMax,
turbFreqMin, turbPhaseMax, turbPhaseMin, turbAmplitudeMax, turbAmplitudeMin, splashColor, unkColor,
splashParticle1, splashParticle2, splashParticle3, particle4, particle5, unkSfx, visorRunoffSfx, splashSfx1,
splashSfx2, splashSfx3, tileSize, tileSubdivisions, specularMin, specularMax, reflectionSize, rippleIntensity,
reflectionBlend, fogBias, fogMagnitude, fogSpeed, fogColor, lightmap, unitsPerLightmapTexel, alphaInTime,
alphaOutTime, w21, w22, b5, bitVal0, bitVal1, std::move(bitset));
splashParticle1, splashParticle2, splashParticle3, visorRunoffParticle, unmorphVisorRunoffParticle,
visorRunoffSfx, unmorphVisorRunoffSfx, splashSfx1, splashSfx2, splashSfx3, tileSize, tileSubdivisions,
specularMin, specularMax, reflectionSize, rippleIntensity, reflectionBlend, fogBias, fogMagnitude, fogSpeed,
fogColor, lightmap, unitsPerLightmapTexel, alphaInTime, alphaOutTime, w21, w22, b5, bitVal0, bitVal1,
std::move(bitset));
}
CEntity* ScriptLoader::LoadWarWasp(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)