mirror of https://github.com/AxioDL/metaforce.git
CWorldShadowShader construct fixes
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parent
a84f5441a7
commit
8e98a5b058
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@ -4,11 +4,16 @@ namespace urde
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{
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CWorldShadowShader::CWorldShadowShader(u32 w, u32 h)
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: m_w(w), m_h(h) {}
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void CWorldShadowShader::_buildTex(boo::IGraphicsDataFactory::Context& ctx)
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: m_w(w), m_h(h)
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{
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m_tex = ctx.newRenderTexture(m_w, m_h, boo::TextureClampMode::ClampToWhite, 1, 0);
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m_token = CGraphics::g_BooFactory->commitTransaction([&](boo::IGraphicsDataFactory::Context& ctx)
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{
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m_vbo = ctx.newDynamicBuffer(boo::BufferUse::Vertex, 16, 4);
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m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(Uniform), 1);
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m_dataBind = TShader<CWorldShadowShader>::BuildShaderDataBinding(ctx, *this);
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m_tex = ctx.newRenderTexture(m_w, m_h, boo::TextureClampMode::ClampToWhite, 1, 0);
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return true;
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});
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}
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void CWorldShadowShader::bindRenderTarget()
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@ -15,6 +15,7 @@ class CWorldShadowShader
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friend struct CWorldShadowShaderD3DDataBindingFactory;
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friend struct CWorldShadowShaderMetalDataBindingFactory;
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boo::GraphicsDataToken m_token;
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boo::ITextureR* m_tex;
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std::experimental::optional<CTexturedQuadFilter> m_prevQuad;
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u32 m_w, m_h;
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@ -31,8 +32,6 @@ class CWorldShadowShader
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boo::IShaderDataBinding* m_zDataBind = nullptr;
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Uniform m_uniform;
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void _buildTex(boo::IGraphicsDataFactory::Context& ctx);
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public:
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CWorldShadowShader(u32 w, u32 h);
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void bindRenderTarget();
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@ -67,7 +67,6 @@ struct CWorldShadowShaderGLDataBindingFactory : TShader<CWorldShadowShader>::IDa
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filter.m_zDataBind = cctx.newShaderDataBinding(s_ZPipeline,
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vtxFmt, filter.m_vbo, nullptr, nullptr,
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1, bufs, stages, nullptr, nullptr, 0, nullptr, nullptr, nullptr);
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filter._buildTex(ctx);
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return nullptr;
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}
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};
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@ -87,7 +86,6 @@ struct CWorldShadowShaderVulkanDataBindingFactory : TShader<CWorldShadowShader>:
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filter.m_zDataBind = cctx.newShaderDataBinding(s_ZPipeline, s_VtxFmt,
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filter.m_vbo, nullptr, nullptr, 1, bufs,
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nullptr, nullptr, nullptr, 0, nullptr, nullptr, nullptr);
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filter._buildTex(ctx);
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return nullptr;
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}
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};
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@ -61,7 +61,6 @@ struct CWorldShadowShaderD3DDataBindingFactory : TShader<CWorldShadowShader>::ID
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filter.m_zDataBind = cctx.newShaderDataBinding(s_ZPipeline, s_VtxFmt,
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filter.m_vbo, nullptr, nullptr, 1, bufs,
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nullptr, nullptr, nullptr, 0, nullptr, nullptr, nullptr);
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filter._buildTex(ctx);
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return nullptr;
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}
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};
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@ -65,7 +65,6 @@ struct CWorldShadowShaderMetalDataBindingFactory : TShader<CWorldShadowShader>::
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filter.m_zDataBind = cctx.newShaderDataBinding(s_ZPipeline, s_VtxFmt,
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filter.m_vbo, nullptr, nullptr, 1, bufs,
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nullptr, nullptr, nullptr, 0, nullptr, nullptr, nullptr);
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filter._buildTex(ctx);
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return nullptr;
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}
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};
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2
hecl
2
hecl
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@ -1 +1 @@
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Subproject commit 2ff1ff22b3ba5ef8c89de1faea6c992ad4542952
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Subproject commit 8f8c02721a9d28b1e0ff4e9c741e55102e1c62b5
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