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Work on CMorphBallShadow
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@@ -220,6 +220,7 @@ public:
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};
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static CProjectionState g_Proj;
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static zeus::CVector2f g_CachedDepthRange;
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static CFogState g_Fog;
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static float g_ProjAspect;
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static u32 g_NumLightsActive;
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