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Work on CMorphBallShadow
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@@ -161,6 +161,7 @@ public:
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void EnsureRendered(const CStateManager&, const zeus::CVector3f&, const zeus::CVector3f&);
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SAdvancementDeltas UpdateAnimation(float, CStateManager&, bool);
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void SetActorLights(std::unique_ptr<CActorLights>);
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bool CanDrawStatic() const;
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bool GetE7_29() const { return xe7_29_; }
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};
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}
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