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Implement tessellation shader for HLSL

This commit is contained in:
Jack Andersen
2018-06-07 15:15:46 -10:00
parent 1456026875
commit 8f9d7da3ee
17 changed files with 403 additions and 59 deletions

View File

@@ -90,7 +90,7 @@ static const char* FS_HLSL =
"};\n"
"\n"
"Texture2D tex : register(t0);\n"
"SamplerState samp : register(s3);\n"
"SamplerState samp : register(s4);\n"
"\n"
"float4 main(in VertToFrag vtf) : SV_Target0\n"
"{\n"