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Implement tessellation shader for HLSL
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@@ -90,7 +90,7 @@ static const char* FS_HLSL =
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"};\n"
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"\n"
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"Texture2D tex : register(t0);\n"
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"SamplerState samp : register(s3);\n"
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"SamplerState samp : register(s4);\n"
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"\n"
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"float4 main(in VertToFrag vtf) : SV_Target0\n"
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"{\n"
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