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Various bug fixes
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@@ -132,7 +132,7 @@ void CScriptEffect::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CSt
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if (x104_particleSystem && x104_particleSystem->SystemHasLight())
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{
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x108_lightId = mgr.AllocateUniqueId();
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mgr.AddObject(new CGameLight(x108_lightId, GetAreaIdAlways(), true,
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mgr.AddObject(new CGameLight(x108_lightId, GetAreaIdAlways(), GetActive(),
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std::string("EffectPLight_") + GetName().data(), x34_transform, GetUniqueId(),
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x104_particleSystem->GetLight(), x10c_partId.Value(), 1, 0.f));
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}
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