mirror of https://github.com/AxioDL/metaforce.git
CSamusDoll: Make use of std::array where applicable
Makes the data strongly typed and also allows tooling runtime checks for debug builds if implementations support it (which MSVC, libstdc++ and libc++ all support).
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@ -8,6 +8,7 @@
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#include "Runtime/World/CMorphBall.hpp"
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#include <algorithm>
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#include <array>
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#include <cfloat>
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#include <cmath>
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#include <memory>
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@ -17,55 +18,79 @@
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namespace urde::MP1 {
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namespace {
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const std::pair<const char*, u32> SpiderBallGlassModels[] = {
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{"SamusSpiderBallGlassCMDL", 0}, {"SamusSpiderBallGlassCMDL", 0}, {"SamusSpiderBallGlassCMDL", 1},
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{"SamusPhazonBallGlassCMDL", 0}, {"SamusSpiderBallGlassCMDL", 0}, {"SamusSpiderBallGlassCMDL", 0},
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{"SamusSpiderBallGlassCMDL", 1}, {"SamusPhazonBallGlassCMDL", 0},
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};
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constexpr std::array<std::pair<const char*, u32>, 8> SpiderBallGlassModels{{
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{"SamusSpiderBallGlassCMDL", 0},
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{"SamusSpiderBallGlassCMDL", 0},
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{"SamusSpiderBallGlassCMDL", 1},
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{"SamusPhazonBallGlassCMDL", 0},
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{"SamusSpiderBallGlassCMDL", 0},
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{"SamusSpiderBallGlassCMDL", 0},
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{"SamusSpiderBallGlassCMDL", 1},
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{"SamusPhazonBallGlassCMDL", 0},
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}};
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const std::pair<const char*, u32> SpiderBallCharacters[] = {
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{"SamusSpiderBallANCS", 0}, {"SamusSpiderBallANCS", 0}, {"SamusSpiderBallANCS", 1}, {"SamusPhazonBallANCS", 0},
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{"SamusFusionBallANCS", 0}, {"SamusFusionBallANCS", 2}, {"SamusFusionBallANCS", 1}, {"SamusFusionBallANCS", 3},
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};
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constexpr std::array<std::pair<const char*, u32>, 8> SpiderBallCharacters{{
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{"SamusSpiderBallANCS", 0},
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{"SamusSpiderBallANCS", 0},
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{"SamusSpiderBallANCS", 1},
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{"SamusPhazonBallANCS", 0},
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{"SamusFusionBallANCS", 0},
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{"SamusFusionBallANCS", 2},
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{"SamusFusionBallANCS", 1},
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{"SamusFusionBallANCS", 3},
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}};
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const std::pair<const char*, u32> BallCharacters[] = {
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{"SamusBallANCS", 0}, {"SamusBallANCS", 0}, {"SamusBallANCS", 1}, {"SamusBallANCS", 0},
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{"SamusFusionBallANCS", 0}, {"SamusFusionBallANCS", 2}, {"SamusFusionBallANCS", 1}, {"SamusFusionBallANCS", 3},
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};
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constexpr std::array<std::pair<const char*, u32>, 8> BallCharacters{{
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{"SamusBallANCS", 0},
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{"SamusBallANCS", 0},
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{"SamusBallANCS", 1},
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{"SamusBallANCS", 0},
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{"SamusFusionBallANCS", 0},
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{"SamusFusionBallANCS", 2},
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{"SamusFusionBallANCS", 1},
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{"SamusFusionBallANCS", 3},
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}};
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const u32 SpiderBallGlowColorIdxs[] = {
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constexpr std::array<u32, 8> SpiderBallGlowColorIdxs{
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3, 3, 2, 4, 5, 7, 6, 8,
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};
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const u32 BallGlowColorIdxs[] = {
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constexpr std::array<u32, 8> BallGlowColorIdxs{
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0, 0, 1, 0, 5, 7, 6, 8,
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};
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const char* BeamModels[] = {
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constexpr std::array BeamModels{
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"CMDL_InvPowerBeam", "CMDL_InvIceBeam", "CMDL_InvWaveBeam", "CMDL_InvPlasmaBeam", "CMDL_InvPowerBeam",
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};
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const char* VisorModels[] = {
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constexpr std::array VisorModels{
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"CMDL_InvVisor", "CMDL_InvGravityVisor", "CMDL_InvVisor", "CMDL_InvPhazonVisor",
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"CMDL_InvFusionVisor", "CMDL_InvFusionVisor", "CMDL_InvFusionVisor", "CMDL_InvFusionVisor",
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};
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const char* FinModels[] = {
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constexpr std::array FinModels{
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"CMDL_InvPowerFins", "CMDL_InvPowerFins", "CMDL_InvPowerFins", "CMDL_InvPowerFins",
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"CMDL_InvPowerFins", "CMDL_InvVariaFins", "CMDL_InvGravityFins", "CMDL_InvPhazonFins",
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};
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const u32 Character1Idxs[8] = {
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constexpr std::array<u32, 8> Character1Idxs{
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0, 6, 2, 10, 16, 24, 20, 28,
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};
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const u32 CharacterBootsIdxs[8] = {
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constexpr std::array<u32, 8> CharacterBootsIdxs{
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1, 7, 3, 11, 17, 25, 21, 29,
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};
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const u32 Character2and3Idxs[8][2] = {
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{14, 15}, {8, 9}, {4, 5}, {12, 13}, {18, 19}, {26, 27}, {22, 23}, {30, 31},
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};
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constexpr std::array<std::array<u32, 2>, 8> Character2and3Idxs{{
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{14, 15},
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{8, 9},
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{4, 5},
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{12, 13},
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{18, 19},
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{26, 27},
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{22, 23},
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{30, 31},
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}};
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} // Anonymous namespace
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CSamusDoll::CSamusDoll(const CDependencyGroup& suitDgrp, const CDependencyGroup& ballDgrp,
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@ -76,15 +101,15 @@ CSamusDoll::CSamusDoll(const CDependencyGroup& suitDgrp, const CDependencyGroup&
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, x48_beam(beam) {
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x70_fixedRot.rotateZ(M_PIF);
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x90_userInterpRot = xb0_userRot = x70_fixedRot;
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x1d4_spiderBallGlass = g_SimplePool->GetObj(SpiderBallGlassModels[int(suit)].first);
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x1e0_ballMatIdx = hasSpiderBall ? SpiderBallCharacters[int(suit)].second : BallCharacters[int(suit)].second;
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x1e4_glassMatIdx = SpiderBallGlassModels[int(suit)].second;
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x1e8_ballGlowColorIdx = hasSpiderBall ? SpiderBallGlowColorIdxs[int(suit)] : BallGlowColorIdxs[int(suit)];
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x1d4_spiderBallGlass = g_SimplePool->GetObj(SpiderBallGlassModels[size_t(suit)].first);
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x1e0_ballMatIdx = hasSpiderBall ? SpiderBallCharacters[size_t(suit)].second : BallCharacters[size_t(suit)].second;
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x1e4_glassMatIdx = SpiderBallGlassModels[size_t(suit)].second;
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x1e8_ballGlowColorIdx = hasSpiderBall ? SpiderBallGlowColorIdxs[size_t(suit)] : BallGlowColorIdxs[size_t(suit)];
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x1ec_itemScreenSamus = g_SimplePool->GetObj("ANCS_ItemScreenSamus");
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x1f4_invBeam = g_SimplePool->GetObj(BeamModels[int(beam)]);
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x200_invVisor = g_SimplePool->GetObj(VisorModels[int(suit)]);
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x1f4_invBeam = g_SimplePool->GetObj(BeamModels[size_t(beam)]);
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x200_invVisor = g_SimplePool->GetObj(VisorModels[size_t(suit)]);
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x20c_invGrappleBeam = g_SimplePool->GetObj("CMDL_InvGrappleBeam");
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x218_invFins = g_SimplePool->GetObj(FinModels[int(suit)]);
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x218_invFins = g_SimplePool->GetObj(FinModels[size_t(suit)]);
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x224_ballInnerGlow = g_SimplePool->GetObj("BallInnerGlow");
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x22c_ballInnerGlowGen = std::make_unique<CElementGen>(x224_ballInnerGlow);
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x230_ballTransitionFlash = g_SimplePool->GetObj("MorphBallTransitionFlash");
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@ -123,7 +148,7 @@ bool CSamusDoll::IsLoaded() const {
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}
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CModelData CSamusDoll::BuildSuitModelData1(CPlayerState::EPlayerSuit suit) {
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CModelData ret(CAnimRes(g_ResFactory->GetResourceIdByName("ANCS_ItemScreenSamus")->id, Character1Idxs[int(suit)],
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CModelData ret(CAnimRes(g_ResFactory->GetResourceIdByName("ANCS_ItemScreenSamus")->id, Character1Idxs[size_t(suit)],
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zeus::skOne3f, 2, true));
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CAnimPlaybackParms parms(2, -1, 1.f, true);
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ret.GetAnimationData()->SetAnimation(parms, false);
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@ -131,8 +156,8 @@ CModelData CSamusDoll::BuildSuitModelData1(CPlayerState::EPlayerSuit suit) {
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}
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CModelData CSamusDoll::BuildSuitModelDataBoots(CPlayerState::EPlayerSuit suit) {
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CModelData ret(CAnimRes(g_ResFactory->GetResourceIdByName("ANCS_ItemScreenSamus")->id, CharacterBootsIdxs[int(suit)],
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zeus::skOne3f, 2, true));
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CModelData ret(CAnimRes(g_ResFactory->GetResourceIdByName("ANCS_ItemScreenSamus")->id,
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CharacterBootsIdxs[size_t(suit)], zeus::skOne3f, 2, true));
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CAnimPlaybackParms parms(2, -1, 1.f, true);
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ret.GetAnimationData()->SetAnimation(parms, false);
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return ret;
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@ -148,7 +173,7 @@ bool CSamusDoll::CheckLoadComplete() {
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xc8_suitModel0.emplace(BuildSuitModelData1(x44_suit));
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for (int i = 0; i < 2; ++i) {
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CAnimRes res(g_ResFactory->GetResourceIdByName("ANCS_ItemScreenSamus")->id, Character2and3Idxs[int(x44_suit)][i],
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CAnimRes res(g_ResFactory->GetResourceIdByName("ANCS_ItemScreenSamus")->id, Character2and3Idxs[size_t(x44_suit)][i],
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zeus::skOne3f, 2, true);
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CModelData mData(res);
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x118_suitModel1and2.push_back(mData.GetAnimationData()->GetModelData());
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@ -157,13 +182,13 @@ bool CSamusDoll::CheckLoadComplete() {
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x134_suitModelBoots.emplace(BuildSuitModelDataBoots(x44_suit));
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CAnimRes res(g_ResFactory
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->GetResourceIdByName(x270_24_hasSpiderBall ? SpiderBallCharacters[int(x44_suit)].first
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: BallCharacters[int(x44_suit)].first)
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->GetResourceIdByName(x270_24_hasSpiderBall ? SpiderBallCharacters[size_t(x44_suit)].first
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: BallCharacters[size_t(x44_suit)].first)
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->id,
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0, zeus::skOne3f, 0, true);
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x184_ballModelData.emplace(res);
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x1e0_ballMatIdx =
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x270_24_hasSpiderBall ? SpiderBallCharacters[int(x44_suit)].second : BallCharacters[int(x44_suit)].second;
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x270_24_hasSpiderBall ? SpiderBallCharacters[size_t(x44_suit)].second : BallCharacters[size_t(x44_suit)].second;
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x270_31_loaded = true;
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return true;
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}
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