mirror of https://github.com/AxioDL/metaforce.git
CScriptSpindleCamera: Brace conditionals where applicable
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5cc1cd799a
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@ -80,8 +80,9 @@ void CScriptSpindleCamera::ProcessInput(const CFinalInput& input, CStateManager&
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void CScriptSpindleCamera::Reset(const zeus::CTransform& xf, CStateManager& mgr) {
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const CScriptCameraHint* hint = mgr.GetCameraManager()->GetCameraHint(mgr);
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if (!GetActive() || hint == nullptr)
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if (!GetActive() || hint == nullptr) {
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return;
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}
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x33c_24_inResetThink = true;
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mgr.GetCameraManager()->GetBallCamera()->UpdateLookAtPosition(0.01f, mgr);
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@ -94,46 +95,55 @@ void CScriptSpindleCamera::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId s
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}
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float SSpindleProperty::GetValue(float inVar) const {
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if (x4_input == ESpindleInput::Constant)
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if (x4_input == ESpindleInput::Constant) {
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return x8_lowOut;
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}
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float reflectRange = x14_highIn - x10_lowIn;
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if (zeus::close_enough(reflectRange, 0.f))
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const float reflectRange = x14_highIn - x10_lowIn;
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if (zeus::close_enough(reflectRange, 0.f)) {
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return x8_lowOut;
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}
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float reflectedVar = inVar;
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if (x0_flags & 0x1 && inVar > x14_highIn)
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if (x0_flags & 0x1 && inVar > x14_highIn) {
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reflectedVar = x14_highIn - (inVar - x14_highIn);
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if (x0_flags & 0x2 && inVar < x10_lowIn)
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}
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if (x0_flags & 0x2 && inVar < x10_lowIn) {
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reflectedVar = x10_lowIn + (x10_lowIn - inVar);
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}
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float outRange = xc_highOut - x8_lowOut;
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float res = (reflectedVar - x10_lowIn) * outRange / reflectRange + x8_lowOut;
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if (x8_lowOut < xc_highOut)
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const float outRange = xc_highOut - x8_lowOut;
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const float res = (reflectedVar - x10_lowIn) * outRange / reflectRange + x8_lowOut;
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if (x8_lowOut < xc_highOut) {
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return zeus::clamp(x8_lowOut, res, xc_highOut);
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else
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} else {
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return zeus::clamp(xc_highOut, res, x8_lowOut);
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}
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}
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void CScriptSpindleCamera::Think(float dt, CStateManager& mgr) {
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const CScriptCameraHint* hint = mgr.GetCameraManager()->GetCameraHint(mgr);
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if (!GetActive() || hint == nullptr)
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if (!GetActive() || hint == nullptr) {
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return;
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}
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zeus::CVector3f hintPos = hint->GetTranslation();
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zeus::CVector2f lookAheadPos = mgr.GetCameraManager()->GetBallCamera()->GetLookPosAhead().toVec2f();
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zeus::CVector3f hintToCamDir = GetTranslation() - hintPos;
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hintToCamDir.z() = 0.f;
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zeus::CVector3f ballPos = mgr.GetPlayer().GetBallPosition();
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const zeus::CVector3f ballPos = mgr.GetPlayer().GetBallPosition();
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zeus::CVector3f hintToBallDir = ballPos - hintPos;
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float hintToBallVOff = hintToBallDir.z();
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const float hintToBallVOff = hintToBallDir.z();
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hintToBallDir.z() = 0.f;
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zeus::CVector3f hintDir = hint->GetTransform().basis[1];
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hintDir.z() = 0.f;
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if (hintDir.canBeNormalized())
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if (hintDir.canBeNormalized()) {
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hintDir.normalize();
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else
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} else {
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hintDir = zeus::skForward;
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}
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float hintToBallDist = 0.f;
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if (hintToBallDir.canBeNormalized()) {
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hintToBallDist = hintToBallDir.magnitude();
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@ -146,9 +156,9 @@ void CScriptSpindleCamera::Think(float dt, CStateManager& mgr) {
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x18c_inVars.push_back(0.f); // Zero
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x18c_inVars.push_back(hintToBallDist); // HintToBallDist
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x18c_inVars.push_back(std::fabs(hintToBallVOff)); // HintToBallVOff
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float hintBallAngle = std::fabs(std::acos(zeus::clamp(-1.f, hintToBallDir.dot(hintDir), 1.f)));
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const float hintBallAngle = std::fabs(std::acos(zeus::clamp(-1.f, hintToBallDir.dot(hintDir), 1.f)));
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x18c_inVars.push_back(hintBallAngle); // HintBallAngle
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float hintBallCross = hintToBallDir.toVec2f().cross(hintDir.toVec2f());
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const float hintBallCross = hintToBallDir.toVec2f().cross(hintDir.toVec2f());
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if (hintBallCross >= 0.f) {
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x18c_inVars.push_back(hintBallAngle); // HintBallRightAngle
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x18c_inVars.push_back(2.f * M_PIF - hintBallAngle); // HintBallLeftAngle
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@ -157,7 +167,7 @@ void CScriptSpindleCamera::Think(float dt, CStateManager& mgr) {
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x18c_inVars.push_back(hintBallAngle); // HintBallLeftAngle
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}
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zeus::CVector3f hintDelta = hint->GetTranslation() - hint->GetOriginalTransform().origin;
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float hintDeltaVOff = std::fabs(hintDelta.z());
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const float hintDeltaVOff = std::fabs(hintDelta.z());
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hintDelta.z() = 0.f;
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x18c_inVars.push_back(hintDelta.canBeNormalized() ? hintDelta.magnitude() : 0.f); // HintDeltaDist
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x18c_inVars.push_back(hintDeltaVOff); // HintDeltaVOff
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@ -165,21 +175,21 @@ void CScriptSpindleCamera::Think(float dt, CStateManager& mgr) {
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if ((x188_flags & 0x2000) && hintToBallDist >
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x2f8_deleteHintBallDist.GetValue(GetInVar(x2f8_deleteHintBallDist))) {
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if (hint->GetDelegatedCamera() == GetUniqueId())
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if (hint->GetDelegatedCamera() == GetUniqueId()) {
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mgr.GetCameraManager()->DeleteCameraHint(hint->GetUniqueId(), mgr);
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}
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} else {
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if (!(x188_flags & 0x800))
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if ((x188_flags & 0x800) == 0) {
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hintToBallDir = hintDir;
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if (x188_flags & 0x20) {
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}
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if ((x188_flags & 0x20) != 0) {
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if (!x32c_outsideClampedAzimuth) {
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if (hintBallAngle > x2b0_clampedAzimuthFromHintDir.GetValue(GetInVar(x2b0_clampedAzimuthFromHintDir))) {
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x330_lookDir = hintToBallDir;
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x32c_outsideClampedAzimuth = true;
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}
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} else {
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float hintCamCross = hintToCamDir.toVec2f().cross(hintDir.toVec2f());
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const float hintCamCross = hintToCamDir.toVec2f().cross(hintDir.toVec2f());
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if ((hintBallAngle < x310_recoverClampedAzimuthFromHintDir.
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GetValue(GetInVar(x310_recoverClampedAzimuthFromHintDir)) && hintBallCross * hintCamCross < 0.f) ||
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hintBallAngle <= x2b0_clampedAzimuthFromHintDir.GetValue(GetInVar(x2b0_clampedAzimuthFromHintDir))) {
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@ -191,10 +201,11 @@ void CScriptSpindleCamera::Think(float dt, CStateManager& mgr) {
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}
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float newHintToCamDist = x1f0_hintToCamDist.GetValue(GetInVar(x1f0_hintToCamDist));
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if (x188_flags & 0x40)
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newHintToCamDist = hintToBallDist +
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x208_distOffsetFromBallDist.GetValue(GetInVar(x208_distOffsetFromBallDist));
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if ((x188_flags & 0x40) != 0) {
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newHintToCamDist = hintToBallDist + x208_distOffsetFromBallDist.GetValue(GetInVar(x208_distOffsetFromBallDist));
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}
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newHintToCamDist = zeus::clamp(x1b0_hintToCamDistMin, newHintToCamDist, x1b4_hintToCamDistMax);
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zeus::CVector3f newCamPos = GetTranslation();
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float hintToCamDist = hintToCamDir.magnitude();
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if (hintToCamDir.canBeNormalized()) {
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@ -204,86 +215,93 @@ void CScriptSpindleCamera::Think(float dt, CStateManager& mgr) {
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hintToCamDist = x1f0_hintToCamDist.GetValue(GetInVar(x1f0_hintToCamDist));
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}
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float hintBallToCamTargetAzimuth =
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x220_hintBallToCamAzimuth.GetValue(GetInVar(x220_hintBallToCamAzimuth));
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if (!(x188_flags & 0x4000) && hintToCamDir.cross(hintToBallDir).z() >= 0.f)
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float hintBallToCamTargetAzimuth = x220_hintBallToCamAzimuth.GetValue(GetInVar(x220_hintBallToCamAzimuth));
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if ((x188_flags & 0x4000) == 0 && hintToCamDir.cross(hintToBallDir).z() >= 0.f) {
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hintBallToCamTargetAzimuth = -hintBallToCamTargetAzimuth;
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}
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zeus::CQuaternion hintBallToCamTargetAzimuthQuat;
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hintBallToCamTargetAzimuthQuat.rotateZ(hintBallToCamTargetAzimuth);
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zeus::CVector3f targetHintToCam = hintBallToCamTargetAzimuthQuat.transform(hintToBallDir);
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const zeus::CVector3f targetHintToCam = hintBallToCamTargetAzimuthQuat.transform(hintToBallDir);
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zeus::CVector3f newHintToCamDir = hintToCamDir;
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float hintToCamDeltaAngleRange = std::fabs(std::acos(zeus::clamp(-1.f, hintToCamDir.dot(targetHintToCam), 1.f)));
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float hintToCamDeltaAngleSpeedFactor =
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zeus::clamp(-1.f, hintToCamDeltaAngleRange /
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x2c8_dampingAzimuthSpeed.GetValue(GetInVar(x2c8_dampingAzimuthSpeed)), 1.f);
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const float hintToCamDeltaAngleRange = std::fabs(std::acos(zeus::clamp(-1.f, hintToCamDir.dot(targetHintToCam), 1.f)));
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const float hintToCamDeltaAngleSpeedFactor = zeus::clamp(
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-1.f, hintToCamDeltaAngleRange / x2c8_dampingAzimuthSpeed.GetValue(GetInVar(x2c8_dampingAzimuthSpeed)), 1.f);
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float targetHintToCamDeltaAngleVel =
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x1c0_targetHintToCamDeltaAngleVel.GetValue(GetInVar(x1c0_targetHintToCamDeltaAngleVel));
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if (x188_flags & 0x100)
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targetHintToCamDeltaAngleVel = zeus::clamp(-targetHintToCamDeltaAngleVel,
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x1d8_deltaAngleScaleWithCamDist.GetValue(GetInVar(x1d8_deltaAngleScaleWithCamDist)) / hintToCamDist,
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targetHintToCamDeltaAngleVel);
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x1c0_targetHintToCamDeltaAngleVel.GetValue(GetInVar(x1c0_targetHintToCamDeltaAngleVel));
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if ((x188_flags & 0x100) != 0) {
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targetHintToCamDeltaAngleVel = zeus::clamp(
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-targetHintToCamDeltaAngleVel,
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x1d8_deltaAngleScaleWithCamDist.GetValue(GetInVar(x1d8_deltaAngleScaleWithCamDist)) / hintToCamDist,
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targetHintToCamDeltaAngleVel);
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}
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if ((hintToBallDir.cross(hintToCamDir).z() >= 0.f && targetHintToCam.cross(hintToCamDir).z() < 0.f) ||
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(hintToBallDir.cross(hintToCamDir).z() < 0.f && targetHintToCam.cross(hintToCamDir).z() >= 0.f)) {
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float targetHintToCamDeltaAngleVelRange =
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x2e0_targetHintToCamDeltaAngleVelRange.GetValue(GetInVar(x2e0_targetHintToCamDeltaAngleVelRange));
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targetHintToCamDeltaAngleVel = zeus::clamp(-targetHintToCamDeltaAngleVelRange,
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targetHintToCamDeltaAngleVel, targetHintToCamDeltaAngleVelRange);
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const float targetHintToCamDeltaAngleVelRange =
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x2e0_targetHintToCamDeltaAngleVelRange.GetValue(GetInVar(x2e0_targetHintToCamDeltaAngleVelRange));
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targetHintToCamDeltaAngleVel = zeus::clamp(-targetHintToCamDeltaAngleVelRange, targetHintToCamDeltaAngleVel,
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targetHintToCamDeltaAngleVelRange);
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}
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zeus::CVector3f camToBall = ballPos - GetTranslation();
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camToBall.z() = 0.f;
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float targetHintToCamDeltaAngle = targetHintToCamDeltaAngleVel * dt * hintToCamDeltaAngleSpeedFactor;
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float camToBallDist = 0.f;
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if (camToBall.canBeNormalized())
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if (camToBall.canBeNormalized()) {
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camToBallDist = camToBall.magnitude();
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}
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targetHintToCamDeltaAngle *= (1.f - zeus::clamp(0.f, (camToBallDist - 2.f) * 0.5f, 1.f)) * 10.f + 1.f;
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targetHintToCamDeltaAngle = zeus::clamp(-hintToCamDeltaAngleRange,
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targetHintToCamDeltaAngle, hintToCamDeltaAngleRange);
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if (std::fabs(zeus::clamp(-1.f, hintToCamDir.dot(targetHintToCam), 1.f)) < 0.99999f)
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newHintToCamDir = zeus::CQuaternion::lookAt(hintToCamDir, targetHintToCam,
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targetHintToCamDeltaAngle).transform(hintToCamDir);
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float hintBallToCamAzimuth = std::acos(zeus::clamp(-1.f, hintToBallDir.dot(newHintToCamDir), 1.f));
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if (x188_flags & 0x10) {
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if (std::fabs(hintBallToCamAzimuth) <
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x220_hintBallToCamAzimuth.GetValue(GetInVar(x220_hintBallToCamAzimuth)) ||
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(x188_flags & 0x8) || x33c_24_inResetThink)
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if (std::fabs(zeus::clamp(-1.f, hintToCamDir.dot(targetHintToCam), 1.f)) < 0.99999f) {
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newHintToCamDir =
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zeus::CQuaternion::lookAt(hintToCamDir, targetHintToCam, targetHintToCamDeltaAngle).transform(hintToCamDir);
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}
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const float hintBallToCamAzimuth = std::acos(zeus::clamp(-1.f, hintToBallDir.dot(newHintToCamDir), 1.f));
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if ((x188_flags & 0x10) != 0) {
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if (std::fabs(hintBallToCamAzimuth) < x220_hintBallToCamAzimuth.GetValue(GetInVar(x220_hintBallToCamAzimuth)) ||
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(x188_flags & 0x8) != 0 || x33c_24_inResetThink) {
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newHintToCamDir = targetHintToCam;
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}
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}
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float maxHintBallToCamAzimuth = x250_maxHintBallToCamAzimuth.GetValue(GetInVar(x250_maxHintBallToCamAzimuth));
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const float maxHintBallToCamAzimuth = x250_maxHintBallToCamAzimuth.GetValue(GetInVar(x250_maxHintBallToCamAzimuth));
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if (std::fabs(hintBallToCamAzimuth) > maxHintBallToCamAzimuth) {
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x328_maxAzimuthInterpTimer += dt;
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if (x328_maxAzimuthInterpTimer < 3.f) {
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float ballToCamAzimuthInterp = zeus::clamp(-1.f, x328_maxAzimuthInterpTimer / 3.f, 1.f);
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const float ballToCamAzimuthInterp = zeus::clamp(-1.f, x328_maxAzimuthInterpTimer / 3.f, 1.f);
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float hintBallToCamAzimuthDelta = std::fabs(maxHintBallToCamAzimuth - hintBallToCamAzimuth);
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if (hintToBallDir.cross(newHintToCamDir).z() > 0.f)
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if (hintToBallDir.cross(newHintToCamDir).z() > 0.f) {
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hintBallToCamAzimuthDelta = -hintBallToCamAzimuthDelta;
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}
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zeus::CQuaternion hintBallToCamAzimuthQuat;
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hintBallToCamAzimuthQuat.rotateZ(hintBallToCamAzimuthDelta * ballToCamAzimuthInterp);
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newHintToCamDir = hintBallToCamAzimuthQuat.transform(newHintToCamDir);
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} else {
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zeus::CQuaternion hintBallToCamAzimuthQuat;
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if (hintBallToCamTargetAzimuth > 0.f)
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if (hintBallToCamTargetAzimuth > 0.f) {
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hintBallToCamAzimuthQuat.rotateZ(maxHintBallToCamAzimuth);
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else
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} else {
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hintBallToCamAzimuthQuat.rotateZ(-maxHintBallToCamAzimuth);
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}
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newHintToCamDir = hintBallToCamAzimuthQuat.transform(hintToBallDir);
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}
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} else {
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x328_maxAzimuthInterpTimer = 0.f;
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}
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if (x188_flags & 0x20) {
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if ((x188_flags & 0x20) != 0) {
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zeus::CVector3f hintDir2 = hint->GetTransform().basis[1];
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hintDir2.z() = 0.f;
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if (hintDir2.canBeNormalized()) {
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hintDir2.normalize();
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float hintCamAzimuth = std::fabs(std::acos(zeus::clamp(-1.f, hintDir2.dot(newHintToCamDir), 1.f)));
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float hintCamAzimuthRange =
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x2b0_clampedAzimuthFromHintDir.GetValue(GetInVar(x2b0_clampedAzimuthFromHintDir));
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const float hintCamAzimuthRange =
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x2b0_clampedAzimuthFromHintDir.GetValue(GetInVar(x2b0_clampedAzimuthFromHintDir));
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hintCamAzimuth = zeus::clamp(-hintCamAzimuthRange, hintCamAzimuth, hintCamAzimuthRange);
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if (hintDir2.cross(newHintToCamDir).z() < 0.f)
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if (hintDir2.cross(newHintToCamDir).z() < 0.f) {
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hintCamAzimuth = -hintCamAzimuth;
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}
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zeus::CQuaternion hintCamAzimuthQuat;
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hintCamAzimuthQuat.rotateZ(hintCamAzimuth);
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newHintToCamDir = hintCamAzimuthQuat.transform(hintDir2);
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@ -291,49 +309,59 @@ void CScriptSpindleCamera::Think(float dt, CStateManager& mgr) {
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}
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newCamPos = hintPos + newHintToCamDir * newHintToCamDist;
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if (x188_flags & 0x80)
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if ((x188_flags & 0x80) != 0) {
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newCamPos.z() = ballPos.z() + x298_camPosZOffset.GetValue(GetInVar(x298_camPosZOffset));
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else
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} else {
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newCamPos.z() = hintPos.z() + x298_camPosZOffset.GetValue(GetInVar(x298_camPosZOffset));
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newCamPos.z() = zeus::clamp(x1b8_hintToCamVOffMin, newCamPos.z() - hintPos.z(), x1bc_hintToCamVOffMax) +
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hintPos.z();
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}
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newCamPos.z() =
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zeus::clamp(x1b8_hintToCamVOffMin, newCamPos.z() - hintPos.z(), x1bc_hintToCamVOffMax) + hintPos.z();
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float lookPosZ;
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if (x188_flags & 0x200)
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if ((x188_flags & 0x200) != 0) {
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lookPosZ = ballPos.z() + x280_lookPosZOffset.GetValue(GetInVar(x280_lookPosZOffset));
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else
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} else {
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lookPosZ = hintPos.z() + x280_lookPosZOffset.GetValue(GetInVar(x280_lookPosZOffset));
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}
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zeus::CVector3f newLookDelta(lookAheadPos - newCamPos.toVec2f(), lookPosZ - newCamPos.z());
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zeus::CVector3f newLookDirFlat = newLookDelta;
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newLookDirFlat.z() = 0.f;
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if (newLookDirFlat.canBeNormalized()) {
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float newLookDistFlat = newLookDirFlat.magnitude();
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const float newLookDistFlat = newLookDirFlat.magnitude();
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newLookDirFlat.normalize();
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float camLookRelAzimuth = -x268_camLookRelAzimuth.GetValue(GetInVar(x268_camLookRelAzimuth));
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zeus::CVector3f newHintToCamDirFlat = newCamPos - hintPos;
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newHintToCamDirFlat.z() = 0.f;
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if (newHintToCamDirFlat.canBeNormalized())
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if (newHintToCamDirFlat.canBeNormalized()) {
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newHintToCamDirFlat.normalize();
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else
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} else {
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newHintToCamDirFlat = zeus::skForward;
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if (newHintToCamDirFlat.cross(hintToBallDir).z() >= 0.f)
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}
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if (newHintToCamDirFlat.cross(hintToBallDir).z() >= 0.f) {
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camLookRelAzimuth = -camLookRelAzimuth;
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if (x188_flags & 0x1000)
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camLookRelAzimuth *= zeus::clamp(-1.f, std::acos(std::fabs(
|
||||
zeus::clamp(-1.f, hintToBallDir.dot(newHintToCamDirFlat), 1.f))) / zeus::degToRad(10.f), 1.f);
|
||||
}
|
||||
if ((x188_flags & 0x1000) != 0) {
|
||||
camLookRelAzimuth *= zeus::clamp(
|
||||
-1.f,
|
||||
std::acos(std::fabs(zeus::clamp(-1.f, hintToBallDir.dot(newHintToCamDirFlat), 1.f))) / zeus::degToRad(10.f),
|
||||
1.f);
|
||||
}
|
||||
zeus::CQuaternion azimuthQuat;
|
||||
azimuthQuat.rotateZ(camLookRelAzimuth);
|
||||
lookAheadPos = azimuthQuat.transform(newLookDirFlat).toVec2f() * std::cos(camLookRelAzimuth) * newLookDistFlat +
|
||||
newCamPos.toVec2f();
|
||||
}
|
||||
newLookDelta = zeus::CVector3f(lookAheadPos, lookPosZ) - newCamPos;
|
||||
if (x188_flags & 0x1)
|
||||
if ((x188_flags & 0x1) != 0) {
|
||||
newLookDelta = zeus::CVector3f(hintPos.toVec2f() - newCamPos.toVec2f(), newLookDelta.z());
|
||||
if (x188_flags & 0x2)
|
||||
}
|
||||
if ((x188_flags & 0x2) != 0) {
|
||||
newLookDelta = lookAheadPos - hintPos.toVec2f();
|
||||
if (newLookDelta.canBeNormalized())
|
||||
}
|
||||
if (newLookDelta.canBeNormalized()) {
|
||||
SetTransform(zeus::lookAt(newCamPos, newCamPos + newLookDelta.normalized()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue