Working movie player

This commit is contained in:
Luke Street 2022-02-08 01:54:05 -05:00
parent a1482b4743
commit 921d6bf10a
10 changed files with 612 additions and 188 deletions

View File

@ -9,28 +9,34 @@ use aabb::queue_aabb;
use bytemuck::Pod;
use bytemuck_derive::{Pod, Zeroable};
use cxx::{type_id, ExternType};
use cxx::private::hash;
use fog_volume_filter::queue_fog_volume_filter;
use fog_volume_plane::queue_fog_volume_plane;
use model::{add_material_set, add_model};
use texture::{create_render_texture, create_static_texture_2d, drop_texture};
use textured_quad::{queue_textured_quad_verts, queue_textured_quad};
use movie_player::queue_movie_player;
use texture::{
create_dynamic_texture_2d, create_render_texture, create_static_texture_2d, drop_texture,
write_texture,
};
use textured_quad::{queue_textured_quad, queue_textured_quad_verts};
use twox_hash::Xxh3Hash64;
use wgpu::RenderPipeline;
use crate::{
gpu::GraphicsConfig,
shaders::{
ffi::{TextureFormat, TextureRef},
texture::{RenderTexture, TextureWithView},
},
zeus::{CColor, CMatrix4f, CRectangle, CVector2f, CVector3f, IDENTITY_MATRIX4F},
};
use crate::shaders::ffi::{TextureFormat, TextureRef};
use crate::shaders::texture::{RenderTexture, TextureWithView};
mod aabb;
mod fog_volume_filter;
mod fog_volume_plane;
mod model;
mod textured_quad;
mod movie_player;
mod texture;
mod textured_quad;
#[cxx::bridge]
mod ffi {
@ -203,6 +209,14 @@ mod ffi {
rect: CRectangle,
z: f32,
);
fn queue_movie_player(
tex_y: TextureRef,
tex_u: TextureRef,
tex_v: TextureRef,
color: CColor,
h_pad: f32,
v_pad: f32,
);
fn create_static_texture_2d(
width: u32,
@ -212,6 +226,13 @@ mod ffi {
data: &[u8],
label: &str,
) -> TextureRef;
fn create_dynamic_texture_2d(
width: u32,
height: u32,
mips: u32,
format: TextureFormat,
label: &str,
) -> TextureRef;
fn create_render_texture(
width: u32,
height: u32,
@ -220,6 +241,7 @@ mod ffi {
depth_bind_count: u32,
label: &str,
) -> TextureRef;
fn write_texture(handle: TextureRef, data: &[u8]);
fn drop_texture(handle: TextureRef);
}
}
@ -310,7 +332,7 @@ enum ShaderDrawCommand {
game_blend_mode: u32,
model_flags: u32,
},
MoviePlayer {/* TODO */},
MoviePlayer(movie_player::DrawData),
NES {/* TODO */},
ParticleSwoosh {/* TODO */},
PhazonSuitFilter {/* TODO */},
@ -347,6 +369,7 @@ struct RenderState {
// Shader states
aabb: aabb::State,
textured_quad: textured_quad::State,
movie_player: movie_player::State,
}
pub(crate) fn construct_state(
device: Arc<wgpu::Device>,
@ -370,6 +393,7 @@ pub(crate) fn construct_state(
};
let aabb = aabb::construct_state(&device, &queue, &buffers);
let textured_quad = textured_quad::construct_state(&device, &queue, &buffers, graphics_config);
let movie_player = movie_player::construct_state(&device, &queue, &buffers, graphics_config);
let mut state = RenderState {
device: device.clone(),
queue: queue.clone(),
@ -384,6 +408,7 @@ pub(crate) fn construct_state(
render_textures: Default::default(),
aabb,
textured_quad,
movie_player,
};
for config in aabb::INITIAL_PIPELINES {
construct_pipeline(&mut state, config);
@ -486,6 +511,7 @@ struct PipelineRef {
pub(crate) enum PipelineCreateCommand {
Aabb(aabb::PipelineConfig),
TexturedQuad(textured_quad::PipelineConfig),
MoviePlayer(movie_player::PipelineConfig),
}
#[inline(always)]
fn hash_with_seed<T: Hash>(value: &T, seed: u64) -> u64 {
@ -497,6 +523,7 @@ fn construct_pipeline(state: &mut RenderState, cmd: &PipelineCreateCommand) -> u
let id = match cmd {
PipelineCreateCommand::Aabb(ref config) => hash_with_seed(config, 0xAABB),
PipelineCreateCommand::TexturedQuad(ref config) => hash_with_seed(config, 0xEEAD),
PipelineCreateCommand::MoviePlayer(ref config) => hash_with_seed(config, 0xFAAE),
};
if !state.pipelines.contains_key(&id) {
let pipeline = match cmd {
@ -512,6 +539,12 @@ fn construct_pipeline(state: &mut RenderState, cmd: &PipelineCreateCommand) -> u
&state.textured_quad,
config,
),
PipelineCreateCommand::MoviePlayer(ref config) => movie_player::construct_pipeline(
state.device.as_ref(),
&state.graphics_config,
&state.movie_player,
config,
),
};
state.pipelines.insert(id, pipeline);
}
@ -566,7 +599,20 @@ pub(crate) fn render_into_pass(pass: &mut wgpu::RenderPass) {
aabb::draw_aabb(data, &state.aabb, pass, &state.buffers);
}
ShaderDrawCommand::TexturedQuad(data) => {
textured_quad::draw_textured_quad(data, &state.textured_quad, pass, &state.buffers);
textured_quad::draw_textured_quad(
data,
&state.textured_quad,
pass,
&state.buffers,
);
}
ShaderDrawCommand::MoviePlayer(data) => {
movie_player::draw_movie_player(
data,
&state.movie_player,
pass,
&state.buffers,
);
}
_ => todo!(),
},

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@ -0,0 +1,301 @@
use std::{
collections::HashMap,
hash::{Hash, Hasher},
ops::Range,
};
use bytemuck_derive::{Pod, Zeroable};
use wgpu::{include_wgsl, vertex_attr_array};
use crate::{
get_app,
gpu::GraphicsConfig,
shaders::{
bind_pipeline,
ffi::{CameraFilterType, TextureRef, ZTest},
pipeline_ref, push_draw_command, push_uniform, push_verts,
texture::create_sampler,
BuiltBuffers, PipelineCreateCommand, PipelineHolder, PipelineRef, ShaderDrawCommand, STATE,
},
util::{align, Vec2, Vec3},
zeus::{CColor, CMatrix4f, CRectangle, CVector4f},
};
#[derive(Debug, Clone)]
pub(crate) struct DrawData {
pipeline: PipelineRef,
vert_range: Range<u64>,
uniform_range: Range<u64>,
bind_group_id: u32,
}
#[derive(Hash)]
pub(crate) struct PipelineConfig {
// nothing
}
pub(crate) const INITIAL_PIPELINES: &[PipelineCreateCommand] =
&[PipelineCreateCommand::MoviePlayer(PipelineConfig {})];
pub(crate) struct State {
shader: wgpu::ShaderModule,
uniform_layout: wgpu::BindGroupLayout,
uniform_bind_group: wgpu::BindGroup,
texture_layout: wgpu::BindGroupLayout,
sampler: wgpu::Sampler,
pipeline_layout: wgpu::PipelineLayout,
// Transient state
texture_bind_groups: HashMap<u32, wgpu::BindGroup>,
frame_used_textures: Vec<u32>, // TODO use to clear bind groups
}
pub(crate) fn construct_state(
device: &wgpu::Device,
_queue: &wgpu::Queue,
buffers: &BuiltBuffers,
graphics_config: &GraphicsConfig,
) -> State {
let shader = device.create_shader_module(&include_wgsl!("shader.wgsl"));
let uniform_alignment = device.limits().min_uniform_buffer_offset_alignment;
let uniform_size = wgpu::BufferSize::new(align(
std::mem::size_of::<Uniform>() as u64,
uniform_alignment as u64,
));
let uniform_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("Textured Quad Uniform Bind Group Layout"),
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::VERTEX_FRAGMENT,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: true,
min_binding_size: uniform_size,
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
count: None,
},
],
});
let sampler = create_sampler(device, wgpu::AddressMode::Repeat, None);
let uniform_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("Textured Quad Uniform Bind Group"),
layout: &uniform_layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::Buffer(wgpu::BufferBinding {
buffer: &buffers.uniform_buffer,
offset: 0, // dynamic
size: uniform_size,
}),
},
wgpu::BindGroupEntry { binding: 1, resource: wgpu::BindingResource::Sampler(&sampler) },
],
});
let texture_binding = wgpu::BindingType::Texture {
sample_type: wgpu::TextureSampleType::Float { filterable: true },
view_dimension: wgpu::TextureViewDimension::D2,
multisampled: false,
};
let texture_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("Textured Quad Texture Bind Group Layout"),
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: texture_binding,
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: texture_binding,
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 2,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: texture_binding,
count: None,
},
],
});
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("Textured Quad Pipeline Layout"),
bind_group_layouts: &[&uniform_layout, &texture_layout],
push_constant_ranges: &[],
});
State {
shader,
uniform_layout,
uniform_bind_group,
texture_layout,
sampler,
pipeline_layout,
texture_bind_groups: Default::default(),
frame_used_textures: vec![],
}
}
pub(crate) fn construct_pipeline(
device: &wgpu::Device,
graphics: &GraphicsConfig,
state: &State,
config: &PipelineConfig,
) -> PipelineHolder {
PipelineHolder {
pipeline: device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("Textured Quad Pipeline"),
layout: Some(&state.pipeline_layout),
vertex: wgpu::VertexState {
module: &state.shader,
entry_point: "vs_main",
buffers: &[wgpu::VertexBufferLayout {
array_stride: std::mem::size_of::<Vert>() as u64,
step_mode: wgpu::VertexStepMode::Vertex,
attributes: &vertex_attr_array![0 => Float32x3, 1 => Float32x2],
}],
},
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleStrip,
..Default::default()
},
depth_stencil: Some(wgpu::DepthStencilState {
format: graphics.depth_format,
depth_write_enabled: false,
depth_compare: wgpu::CompareFunction::Always,
stencil: Default::default(),
bias: Default::default(),
}),
multisample: wgpu::MultisampleState {
count: graphics.msaa_samples,
..Default::default()
},
fragment: Some(wgpu::FragmentState {
module: &state.shader,
entry_point: "fs_main",
targets: &[wgpu::ColorTargetState {
format: graphics.color_format,
blend: Some(wgpu::BlendState {
color: wgpu::BlendComponent {
src_factor: wgpu::BlendFactor::SrcAlpha,
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
operation: wgpu::BlendOperation::Add,
},
alpha: wgpu::BlendComponent {
src_factor: wgpu::BlendFactor::SrcAlpha,
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
operation: wgpu::BlendOperation::Add,
},
}),
write_mask: wgpu::ColorWrites::COLOR,
}],
}),
multiview: None,
}),
}
}
#[derive(Pod, Zeroable, Copy, Clone, Default, Debug)]
#[repr(C)]
struct Uniform {
xf: CMatrix4f,
color: CColor,
}
#[derive(Pod, Zeroable, Copy, Clone, Default, Debug)]
#[repr(C)]
struct Vert {
pos: Vec3<f32>,
uv: Vec2<f32>,
}
pub(crate) fn queue_movie_player(
tex_y: TextureRef,
tex_u: TextureRef,
tex_v: TextureRef,
color: CColor,
h_pad: f32,
v_pad: f32,
) {
let pipeline = pipeline_ref(&PipelineCreateCommand::MoviePlayer(PipelineConfig {}));
let vert_range = push_verts(&[
Vert { pos: Vec3::new(-h_pad, v_pad, 0.0), uv: Vec2::new(0.0, 0.0) },
Vert { pos: Vec3::new(-h_pad, -v_pad, 0.0), uv: Vec2::new(0.0, 1.0) },
Vert { pos: Vec3::new(h_pad, v_pad, 0.0), uv: Vec2::new(1.0, 0.0) },
Vert { pos: Vec3::new(h_pad, -v_pad, 0.0), uv: Vec2::new(1.0, 1.0) },
]);
let uniform_range = push_uniform(&Uniform { xf: CMatrix4f::default(), color });
// TODO defer bind group creation to draw time or another thread?
let state = unsafe { STATE.as_mut().unwrap_unchecked() };
let groups = &mut state.movie_player.texture_bind_groups;
let mut hasher = twox_hash::XxHash32::default();
tex_y.id.hash(&mut hasher);
tex_u.id.hash(&mut hasher);
tex_v.id.hash(&mut hasher);
let bind_group_id = hasher.finish() as u32;
if !groups.contains_key(&bind_group_id) {
let tex_y = state.textures.get(&tex_y.id).unwrap();
let tex_u = state.textures.get(&tex_u.id).unwrap();
let tex_v = state.textures.get(&tex_v.id).unwrap();
let bind_group = get_app().gpu.device.create_bind_group(&wgpu::BindGroupDescriptor {
label: None,
layout: &state.movie_player.texture_layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureView(&tex_y.view),
},
wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::TextureView(&tex_u.view),
},
wgpu::BindGroupEntry {
binding: 2,
resource: wgpu::BindingResource::TextureView(&tex_v.view),
},
],
});
groups.insert(bind_group_id, bind_group);
}
push_draw_command(ShaderDrawCommand::MoviePlayer(DrawData {
pipeline,
vert_range,
uniform_range,
bind_group_id,
}));
}
pub(crate) fn draw_movie_player<'a>(
data: &DrawData,
state: &'a State,
pass: &mut wgpu::RenderPass<'a>,
buffers: &'a BuiltBuffers,
) {
if !bind_pipeline(data.pipeline, pass) {
return;
}
// Uniform bind group
pass.set_bind_group(0, &state.uniform_bind_group, &[
data.uniform_range.start as wgpu::DynamicOffset
]);
// Texture bind group
let texture_bind_group = state
.texture_bind_groups
.get(&data.bind_group_id)
.expect("Failed to find texture bind group");
pass.set_bind_group(1, texture_bind_group, &[]);
// Vertex buffer
pass.set_vertex_buffer(0, buffers.vertex_buffer.slice(data.vert_range.clone()));
pass.draw(0..4, 0..1);
}

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@ -0,0 +1,42 @@
struct Uniform {
xf: mat4x4<f32>;
color: vec4<f32>;
};
@group(0) @binding(0)
var<uniform> ubuf: Uniform;
@group(0) @binding(1)
var tex_sampler: sampler;
@group(1) @binding(0)
var tex_y: texture_2d<f32>;
@group(1) @binding(1)
var tex_u: texture_2d<f32>;
@group(1) @binding(2)
var tex_v: texture_2d<f32>;
struct VertexOutput {
@builtin(position) pos: vec4<f32>;
@location(0) uv: vec2<f32>;
};
@stage(vertex)
fn vs_main(@location(0) in_pos: vec3<f32>, @location(1) in_uv: vec2<f32>) -> VertexOutput {
var out: VertexOutput;
out.pos = ubuf.xf * vec4<f32>(in_pos, 1.0);
out.uv = in_uv;
return out;
}
@stage(fragment)
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
var yuv = vec3<f32>(
1.1643 * (textureSample(tex_y, tex_sampler, in.uv).x - 0.0625),
textureSample(tex_u, tex_sampler, in.uv).x - 0.5,
textureSample(tex_v, tex_sampler, in.uv).x - 0.5
);
return ubuf.color * vec4<f32>(
yuv.x + 1.5958 * yuv.z,
yuv.x - 0.39173 * yuv.y - 0.8129 * yuv.z,
yuv.x + 2.017 * yuv.y,
1.0
);
}

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@ -1,8 +1,11 @@
use std::hash::{Hash, Hasher};
use std::num::NonZeroU8;
use std::{
collections::hash_map::Entry::{Occupied, Vacant},
hash::{Hash, Hasher},
num::{NonZeroU32, NonZeroU8},
};
use twox_hash::XxHash32;
use wgpu::util::DeviceExt;
use wgpu::{util::DeviceExt, ImageDataLayout};
use crate::{
get_app,
@ -15,11 +18,13 @@ use crate::{
pub(crate) struct TextureWithView {
pub(crate) texture: wgpu::Texture,
pub(crate) view: wgpu::TextureView,
pub(crate) format: wgpu::TextureFormat,
pub(crate) extent: wgpu::Extent3d,
}
impl TextureWithView {
fn new(texture: wgpu::Texture) -> Self {
fn new(texture: wgpu::Texture, format: wgpu::TextureFormat, extent: wgpu::Extent3d) -> Self {
let view = texture.create_view(&wgpu::TextureViewDescriptor::default());
Self { texture, view }
Self { texture, view, format, extent }
}
}
@ -37,15 +42,8 @@ pub(crate) fn create_static_texture_2d(
label: &str,
) -> TextureRef {
let gpu = &get_app().gpu;
let texture = gpu.device.create_texture_with_data(
&gpu.queue,
&wgpu::TextureDescriptor {
label: Some(label),
size: wgpu::Extent3d { width, height, depth_or_array_layers: 1 },
mip_level_count: mips,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: match format {
let extent = wgpu::Extent3d { width, height, depth_or_array_layers: 1 };
let wgpu_format = match format {
TextureFormat::RGBA8 => wgpu::TextureFormat::Rgba8Unorm,
TextureFormat::R8 => wgpu::TextureFormat::R8Unorm,
TextureFormat::R32Float => wgpu::TextureFormat::R32Float,
@ -54,7 +52,16 @@ pub(crate) fn create_static_texture_2d(
TextureFormat::DXT5 => wgpu::TextureFormat::Bc5RgUnorm,
TextureFormat::BPTC => wgpu::TextureFormat::Bc7RgbaUnorm,
_ => todo!(),
},
};
let texture = gpu.device.create_texture_with_data(
&gpu.queue,
&wgpu::TextureDescriptor {
label: Some(label),
size: extent,
mip_level_count: mips,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu_format,
usage: wgpu::TextureUsages::TEXTURE_BINDING,
},
data,
@ -71,7 +78,60 @@ pub(crate) fn create_static_texture_2d(
// Store texture and return reference
let state = unsafe { STATE.as_mut().unwrap_unchecked() };
state.textures.insert(id, TextureWithView::new(texture));
match state.textures.entry(id) {
Occupied(entry) => panic!("Hash collision ({:x}) on texture creation: {}", id, label),
Vacant(entry) => {
state.textures.insert(id, TextureWithView::new(texture, wgpu_format, extent));
}
}
TextureRef { id, render: false }
}
pub(crate) fn create_dynamic_texture_2d(
width: u32,
height: u32,
mips: u32,
format: TextureFormat,
label: &str,
) -> TextureRef {
let gpu = &get_app().gpu;
let extent = wgpu::Extent3d { width, height, depth_or_array_layers: 1 };
let wgpu_format = match format {
TextureFormat::RGBA8 => wgpu::TextureFormat::Rgba8Unorm,
TextureFormat::R8 => wgpu::TextureFormat::R8Unorm,
TextureFormat::R32Float => wgpu::TextureFormat::R32Float,
TextureFormat::DXT1 => wgpu::TextureFormat::Bc1RgbaUnorm,
TextureFormat::DXT3 => wgpu::TextureFormat::Bc3RgbaUnorm,
TextureFormat::DXT5 => wgpu::TextureFormat::Bc5RgUnorm,
TextureFormat::BPTC => wgpu::TextureFormat::Bc7RgbaUnorm,
_ => todo!(),
};
let texture = gpu.device.create_texture(&wgpu::TextureDescriptor {
label: Some(label),
size: extent,
mip_level_count: mips,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu_format,
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
});
// Generate texture hash as ID
let mut hasher = XxHash32::with_seed(format.into());
width.hash(&mut hasher);
height.hash(&mut hasher);
mips.hash(&mut hasher);
label.hash(&mut hasher);
let id = hasher.finish() as u32;
// Store texture and return reference
let state = unsafe { STATE.as_mut().unwrap_unchecked() };
match state.textures.entry(id) {
Occupied(entry) => panic!("Hash collision ({:x}) on texture creation: {}", id, label),
Vacant(entry) => {
state.textures.insert(id, TextureWithView::new(texture, wgpu_format, extent));
}
}
TextureRef { id, render: false }
}
@ -85,28 +145,38 @@ pub(crate) fn create_render_texture(
) -> TextureRef {
let gpu = &get_app().gpu;
let color_texture = if color_bind_count > 0 {
Some(TextureWithView::new(gpu.device.create_texture(&wgpu::TextureDescriptor {
let extent = wgpu::Extent3d { width, height, depth_or_array_layers: color_bind_count };
Some(TextureWithView::new(
gpu.device.create_texture(&wgpu::TextureDescriptor {
label: Some(format!("{} Color", label).as_str()),
size: wgpu::Extent3d { width, height, depth_or_array_layers: color_bind_count },
size: extent,
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: gpu.config.color_format,
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
})))
}),
gpu.config.color_format,
extent,
))
} else {
None
};
let depth_texture = if depth_bind_count > 0 {
Some(TextureWithView::new(gpu.device.create_texture(&wgpu::TextureDescriptor {
let extent = wgpu::Extent3d { width, height, depth_or_array_layers: depth_bind_count };
Some(TextureWithView::new(
gpu.device.create_texture(&wgpu::TextureDescriptor {
label: Some(format!("{} Depth", label).as_str()),
size: wgpu::Extent3d { width, height, depth_or_array_layers: depth_bind_count },
size: extent,
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: gpu.config.depth_format,
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
})))
}),
gpu.config.depth_format,
extent,
))
} else {
None
};
@ -146,10 +216,46 @@ pub(crate) fn create_render_texture(
// Store texture and return reference
let state = unsafe { STATE.as_mut().unwrap_unchecked() };
match state.textures.entry(id) {
Occupied(entry) => panic!("Hash collision ({:x}) on texture creation: {}", id, label),
Vacant(entry) => {
state.render_textures.insert(id, RenderTexture { color_texture, depth_texture });
}
}
TextureRef { id, render: true }
}
pub(crate) fn write_texture(handle: TextureRef, data: &[u8]) {
if handle.render {
panic!("Can't write to render texture");
}
let state = unsafe { STATE.as_mut().unwrap_unchecked() };
if let Some(TextureWithView { texture, format, extent, .. }) = state.textures.get(&handle.id) {
state.queue.write_texture(
texture.as_image_copy(),
data,
ImageDataLayout {
offset: 0,
bytes_per_row: match format {
wgpu::TextureFormat::Rgba8Unorm | wgpu::TextureFormat::R32Float => {
NonZeroU32::new(extent.width * 4)
}
wgpu::TextureFormat::R8Unorm => NonZeroU32::new(extent.width),
_ => todo!("Unimplemented format for write_texture: {:?}", format),
},
rows_per_image: match extent.depth_or_array_layers {
1 => None,
_ => todo!("Unimplemented write_texture for 3D/2DArray textures"),
},
},
*extent,
);
} else {
panic!("Failed to find texture {}", handle.id);
}
}
pub(crate) fn drop_texture(handle: TextureRef) {
let state = unsafe { STATE.as_mut().unwrap_unchecked() };
if handle.render {

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@ -47,6 +47,13 @@ inline std::shared_ptr<TextureHandle> new_static_texture_2d(uint32_t width, uint
auto ref = aurora::shaders::create_static_texture_2d(width, height, mips, format, data, rlabel);
return std::make_shared<TextureHandle>(ref);
}
inline std::shared_ptr<TextureHandle> new_dynamic_texture_2d(uint32_t width, uint32_t height, uint32_t mips,
aurora::shaders::TextureFormat format,
std::string_view label) {
rust::Str rlabel{label.data(), label.size()};
auto ref = aurora::shaders::create_dynamic_texture_2d(width, height, mips, format, rlabel);
return std::make_shared<TextureHandle>(ref);
}
inline std::shared_ptr<TextureHandle> new_render_texture(uint32_t width, uint32_t height,
uint32_t color_bind_count, uint32_t depth_bind_count,
std::string_view label) {

View File

@ -5,13 +5,10 @@
#include "Runtime/Graphics/CGraphics.hpp"
#include <amuse/DSPCodec.hpp>
//#include <hecl/Pipeline.hpp>
#include <turbojpeg.h>
namespace metaforce {
zeus::CMatrix4f g_PlatformMatrix;
/* used in the original to look up fixed-point dividends on a
* MIDI-style volume scale (0-127) -> (n/0x8000) */
static const std::array<u16, 128> StaticVolumeLookup = {
@ -26,8 +23,7 @@ static const std::array<u16, 128> StaticVolumeLookup = {
0x55D6, 0x577E, 0x592B, 0x5ADC, 0x5C90, 0x5E49, 0x6006, 0x61C7, 0x638C, 0x6555, 0x6722, 0x68F4, 0x6AC9,
0x6CA2, 0x6E80, 0x7061, 0x7247, 0x7430, 0x761E, 0x7810, 0x7A06, 0x7C00, 0x7DFE, 0x8000};
/* shared boo resources */
//static boo::ObjToken<boo::IShaderPipeline> YUVShaderPipeline;
/* shared resources */
static tjhandle TjHandle = nullptr;
/* RSF audio state */
@ -43,25 +39,9 @@ static g72x_state StaticStateRight = {};
/* THP SFX audio */
static float SfxVolume = 1.f;
static const char* BlockNames[] = {"SpecterViewBlock"};
static const char* TexNames[] = {"texY", "texU", "texV"};
void CMoviePlayer::Initialize() { TjHandle = tjInitDecompress(); }
void CMoviePlayer::Initialize() {
// switch (factory->platform()) {
// case boo::IGraphicsDataFactory::Platform::Vulkan:
// g_PlatformMatrix.m[1][1] = -1.f;
// break;
// default:
// break;
// }
// YUVShaderPipeline = hecl::conv->convert(Shader_CMoviePlayerShader{});
TjHandle = tjInitDecompress();
}
void CMoviePlayer::Shutdown() {
// YUVShaderPipeline.reset();
tjDestroy(TjHandle);
}
void CMoviePlayer::Shutdown() { tjDestroy(TjHandle); }
void CMoviePlayer::THPHeader::swapBig() {
magic = hecl::SBig(magic);
@ -201,51 +181,39 @@ CMoviePlayer::CMoviePlayer(const char* path, float preLoadSeconds, bool loop, bo
if (xf0_preLoadFrames > 0)
xa0_bufferQueue.reserve(xf0_preLoadFrames);
/* All set for GPU resources */
// CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) {
// m_blockBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(m_viewVertBlock), 1);
// m_vertBuf = ctx.newDynamicBuffer(boo::BufferUse::Vertex, sizeof(TexShaderVert), 4);
//
// /* Allocate textures here (rather than at decode time) */
// x80_textures.reserve(3);
// for (int i = 0; i < 3; ++i) {
// CTHPTextureSet& set = x80_textures.emplace_back();
// if (deinterlace) {
// /* metaforce addition: this way interlaced THPs don't look horrible */
// set.Y[0] = ctx.newDynamicTexture(x6c_videoInfo.width, x6c_videoInfo.height / 2, boo::TextureFormat::I8,
// boo::TextureClampMode::Repeat);
// set.Y[1] = ctx.newDynamicTexture(x6c_videoInfo.width, x6c_videoInfo.height / 2, boo::TextureFormat::I8,
// boo::TextureClampMode::Repeat);
// set.U = ctx.newDynamicTexture(x6c_videoInfo.width / 2, x6c_videoInfo.height / 2, boo::TextureFormat::I8,
// boo::TextureClampMode::Repeat);
// set.V = ctx.newDynamicTexture(x6c_videoInfo.width / 2, x6c_videoInfo.height / 2, boo::TextureFormat::I8,
// boo::TextureClampMode::Repeat);
//
// boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {m_blockBuf.get()};
// for (int j = 0; j < 2; ++j) {
// boo::ObjToken<boo::ITexture> texs[] = {set.Y[j].get(), set.U.get(), set.V.get()};
// set.binding[j] = ctx.newShaderDataBinding(YUVShaderPipeline, m_vertBuf.get(), nullptr, nullptr, 1, bufs,
// nullptr, 3, texs, nullptr, nullptr);
// }
// } else {
// /* normal progressive presentation */
// set.Y[0] = ctx.newDynamicTexture(x6c_videoInfo.width, x6c_videoInfo.height, boo::TextureFormat::I8,
// boo::TextureClampMode::Repeat);
// set.U = ctx.newDynamicTexture(x6c_videoInfo.width / 2, x6c_videoInfo.height / 2, boo::TextureFormat::I8,
// boo::TextureClampMode::Repeat);
// set.V = ctx.newDynamicTexture(x6c_videoInfo.width / 2, x6c_videoInfo.height / 2, boo::TextureFormat::I8,
// boo::TextureClampMode::Repeat);
//
// boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {m_blockBuf.get()};
// boo::ObjToken<boo::ITexture> texs[] = {set.Y[0].get(), set.U.get(), set.V.get()};
// set.binding[0] = ctx.newShaderDataBinding(YUVShaderPipeline, m_vertBuf.get(), nullptr, nullptr, 1, bufs,
// nullptr, 3, texs, nullptr, nullptr);
// }
// if (xf4_25_hasAudio)
// set.audioBuf.reset(new s16[x28_thpHead.maxAudioSamples * 2]);
// }
// return true;
// } BooTrace);
/* Allocate textures here (rather than at decode time) */
x80_textures.reserve(3);
for (int i = 0; i < 3; ++i) {
CTHPTextureSet& set = x80_textures.emplace_back();
if (deinterlace) {
/* metaforce addition: this way interlaced THPs don't look horrible */
set.Y[0] = aurora::new_dynamic_texture_2d(x6c_videoInfo.width, x6c_videoInfo.height / 2, 1,
aurora::shaders::TextureFormat::R8,
fmt::format(FMT_STRING("Movie {} Texture Set {} Y[0]"), path, i));
set.Y[1] = aurora::new_dynamic_texture_2d(x6c_videoInfo.width, x6c_videoInfo.height / 2, 1,
aurora::shaders::TextureFormat::R8,
fmt::format(FMT_STRING("Movie {} Texture Set {} Y[1]"), path, i));
set.U = aurora::new_dynamic_texture_2d(x6c_videoInfo.width / 2, x6c_videoInfo.height / 2, 1,
aurora::shaders::TextureFormat::R8,
fmt::format(FMT_STRING("Movie {} Texture Set {} U"), path, i));
set.V = aurora::new_dynamic_texture_2d(x6c_videoInfo.width / 2, x6c_videoInfo.height / 2, 1,
aurora::shaders::TextureFormat::R8,
fmt::format(FMT_STRING("Movie {} Texture Set {} V"), path, i));
} else {
/* normal progressive presentation */
set.Y[0] = aurora::new_dynamic_texture_2d(x6c_videoInfo.width, x6c_videoInfo.height, 1,
aurora::shaders::TextureFormat::R8,
fmt::format(FMT_STRING("Movie {} Texture Set {} Y"), path, i));
set.U = aurora::new_dynamic_texture_2d(x6c_videoInfo.width / 2, x6c_videoInfo.height / 2, 1,
aurora::shaders::TextureFormat::R8,
fmt::format(FMT_STRING("Movie {} Texture Set {} U"), path, i));
set.V = aurora::new_dynamic_texture_2d(x6c_videoInfo.width / 2, x6c_videoInfo.height / 2, 1,
aurora::shaders::TextureFormat::R8,
fmt::format(FMT_STRING("Movie {} Texture Set {} V"), path, i));
}
if (xf4_25_hasAudio)
set.audioBuf.reset(new s16[x28_thpHead.maxAudioSamples * 2]);
}
/* Temporary planar YUV decode buffer, resulting planes copied to Boo */
m_yuvBuf.reset(new uint8_t[tjBufSizeYUV(x6c_videoInfo.width, x6c_videoInfo.height, TJ_420)]);
@ -253,14 +221,8 @@ CMoviePlayer::CMoviePlayer(const char* path, float preLoadSeconds, bool loop, bo
/* Schedule initial read */
PostDVDReadRequestIfNeeded();
m_frame[0].m_uv = {0.f, 0.f};
m_frame[1].m_uv = {0.f, 1.f};
m_frame[2].m_uv = {1.f, 0.f};
m_frame[3].m_uv = {1.f, 1.f};
SetFrame({-0.5f, 0.5f, 0.f}, {-0.5f, -0.5f, 0.f}, {0.5f, -0.5f, 0.f}, {0.5f, 0.5f, 0.f});
m_viewVertBlock.finalAssign(m_viewVertBlock);
// m_blockBuf->load(&m_viewVertBlock, sizeof(m_viewVertBlock));
m_hpad = 0.5f;
m_vpad = 0.5f;
}
void CMoviePlayer::SetStaticAudioVolume(int vol) {
@ -399,13 +361,9 @@ void CMoviePlayer::Rewind() {
xe8_curSeconds = 0.f;
}
void CMoviePlayer::SetFrame(const zeus::CVector3f& a, const zeus::CVector3f& b, const zeus::CVector3f& c,
const zeus::CVector3f& d) {
m_frame[0].m_pos = a;
m_frame[1].m_pos = b;
m_frame[2].m_pos = d;
m_frame[3].m_pos = c;
// m_vertBuf->load(m_frame, sizeof(m_frame));
void CMoviePlayer::SetFrame(float hpad, float vpad) {
m_hpad = hpad;
m_vpad = vpad;
}
void CMoviePlayer::DrawFrame() {
@ -415,8 +373,8 @@ void CMoviePlayer::DrawFrame() {
/* draw appropriate field */
CTHPTextureSet& tex = x80_textures[xd0_drawTexSlot];
// CGraphics::SetShaderDataBinding(tex.binding[m_deinterlace ? (xfc_fieldIndex != 0) : 0]);
// CGraphics::DrawArray(0, 4);
aurora::shaders::queue_movie_player(tex.Y[m_deinterlace ? (xfc_fieldIndex != 0) : 0]->ref, tex.U->ref, tex.V->ref,
zeus::skWhite, m_hpad, m_vpad);
/* ensure second field is being displayed by VI to signal advance
* (faked in metaforce with continuous xor) */
@ -532,28 +490,23 @@ void CMoviePlayer::DecodeFromRead(const void* data) {
if (m_deinterlace) {
/* Deinterlace into 2 discrete 60-fps half-res textures */
// u8* mappedData = (u8*)tex.Y[0]->map(planeSizeHalf);
// for (unsigned y = 0; y < x6c_videoInfo.height / 2; ++y) {
// memmove(mappedData + x6c_videoInfo.width * y, m_yuvBuf.get() + x6c_videoInfo.width * (y * 2),
// x6c_videoInfo.width);
// }
// tex.Y[0]->unmap();
//
// mappedData = (u8*)tex.Y[1]->map(planeSizeHalf);
// for (unsigned y = 0; y < x6c_videoInfo.height / 2; ++y) {
// memmove(mappedData + x6c_videoInfo.width * y, m_yuvBuf.get() + x6c_videoInfo.width * (y * 2 + 1),
// x6c_videoInfo.width);
// }
// tex.Y[1]->unmap();
//
// tex.U->load(m_yuvBuf.get() + planeSize, planeSizeQuarter);
// tex.V->load(m_yuvBuf.get() + planeSize + planeSizeQuarter, planeSizeQuarter);
auto buffer = std::make_unique<u8[]>(planeSizeHalf);
for (unsigned y = 0; y < x6c_videoInfo.height / 2; ++y) {
memcpy(buffer.get() + x6c_videoInfo.width * y, m_yuvBuf.get() + x6c_videoInfo.width * (y * 2),
x6c_videoInfo.width);
}
aurora::shaders::write_texture(tex.Y[0]->ref, {buffer.get(), planeSizeHalf});
for (unsigned y = 0; y < x6c_videoInfo.height / 2; ++y) {
memmove(buffer.get() + x6c_videoInfo.width * y, m_yuvBuf.get() + x6c_videoInfo.width * (y * 2 + 1),
x6c_videoInfo.width);
}
aurora::shaders::write_texture(tex.Y[1]->ref, {buffer.get(), planeSizeHalf});
} else {
/* Direct planar load */
// tex.Y[0]->load(m_yuvBuf.get(), planeSize);
// tex.U->load(m_yuvBuf.get() + planeSize, planeSizeQuarter);
// tex.V->load(m_yuvBuf.get() + planeSize + planeSizeQuarter, planeSizeQuarter);
aurora::shaders::write_texture(tex.Y[0]->ref, {m_yuvBuf.get(), planeSize});
}
aurora::shaders::write_texture(tex.U->ref, {m_yuvBuf.get() + planeSize, planeSizeQuarter});
aurora::shaders::write_texture(tex.V->ref, {m_yuvBuf.get() + planeSize + planeSizeQuarter, planeSizeQuarter});
break;
}

View File

@ -12,8 +12,6 @@
namespace metaforce {
extern zeus::CMatrix4f g_PlatformMatrix;
class CMoviePlayer : public CDvdFile {
public:
enum class EPlayMode { Stopped, Playing };
@ -77,7 +75,6 @@ private:
u32 playedSamples = 0;
u32 audioSamples = 0;
std::unique_ptr<s16[]> audioBuf;
// boo::ObjToken<boo::IShaderDataBinding> binding[2];
};
std::vector<CTHPTextureSet> x80_textures;
std::unique_ptr<uint8_t[]> x90_requestBuf;
@ -109,31 +106,8 @@ private:
u32 xfc_fieldIndex = 0;
std::unique_ptr<uint8_t[]> m_yuvBuf;
struct TexShaderVert {
zeus::CVector3f m_pos;
zeus::CVector2f m_uv;
};
struct ViewBlock {
zeus::CMatrix4f m_mv;
zeus::CColor m_color = zeus::skWhite;
void setViewRect(const aurora::shaders::ClipRect& root, const aurora::shaders::ClipRect& sub) {
m_mv[0][0] = 2.0f / root.width;
m_mv[1][1] = 2.0f / root.height;
m_mv[3][0] = sub.x * m_mv[0][0] - 1.0f;
m_mv[3][1] = sub.y * m_mv[1][1] - 1.0f;
}
void finalAssign(const ViewBlock& other) {
m_mv = g_PlatformMatrix * other.m_mv;
m_color = other.m_color;
}
};
ViewBlock m_viewVertBlock;
// boo::ObjToken<boo::IGraphicsBufferD> m_blockBuf;
// boo::ObjToken<boo::IGraphicsBufferD> m_vertBuf;
TexShaderVert m_frame[4];
float m_hpad;
float m_vpad;
static u32 THPAudioDecode(s16* buffer, const u8* audioFrame, bool stereo);
void DecodeFromRead(const void* data);
@ -161,7 +135,7 @@ public:
float GetPlayedSeconds() const { return xdc_frameRem + xe8_curSeconds; }
float GetTotalSeconds() const { return xe4_totalSeconds; }
void SetPlayMode(EPlayMode mode) { xe0_playMode = mode; }
void SetFrame(const zeus::CVector3f& a, const zeus::CVector3f& b, const zeus::CVector3f& c, const zeus::CVector3f& d);
void SetFrame(float hpad, float vpad);
void DrawFrame();
void Update(float dt);
std::pair<u32, u32> GetVideoDimensions() const { return {x6c_videoInfo.width, x6c_videoInfo.height}; }

View File

@ -212,7 +212,7 @@ void CCredits::DrawVideo() {
if (x28_ && x28_->GetIsFullyCached()) {
/* Render movie */
x28_->SetFrame({-hPad, vPad, 0.f}, {-hPad, -vPad, 0.f}, {hPad, -vPad, 0.f}, {hPad, vPad, 0.f});
x28_->SetFrame(hPad, vPad);
x28_->DrawFrame();
if (x5c_27_ || x5c_28_) {
float alpha = x58_ / g_tweakGui->x310_;

View File

@ -56,7 +56,7 @@ struct FEMovie {
bool loop;
};
constexpr std::array<FEMovie, 9> FEMovies{{
constexpr std::array<FEMovie, 8> FEMovies{{
{"Video/00_first_start.thp", false},
{"Video/01_startloop.thp", true},
{"Video/02_start_fileselect_A.thp", false},
@ -65,7 +65,6 @@ constexpr std::array<FEMovie, 9> FEMovies{{
{"Video/06_fileselect_GBA.thp", false},
{"Video/07_GBAloop.thp", true},
{"Video/08_GBA_fileselect.thp", false},
{"Video/08_GBA_fileselect.thp", false},
}};
constexpr SObjectTag g_DefaultWorldTag = {FOURCC('MLVL'), 0x158efe17};
@ -2021,7 +2020,7 @@ void CFrontEndUI::Draw() {
if (xcc_curMoviePtr && xcc_curMoviePtr->GetIsFullyCached()) {
/* Render movie */
xcc_curMoviePtr->SetFrame({-hPad, vPad, 0.f}, {-hPad, -vPad, 0.f}, {hPad, -vPad, 0.f}, {hPad, vPad, 0.f});
xcc_curMoviePtr->SetFrame(hPad, vPad);
xcc_curMoviePtr->DrawFrame();
}
@ -2038,7 +2037,7 @@ void CFrontEndUI::Draw() {
xe4_fusionBonusFrme->Draw();
}
if (x64_pressStartAlpha > 0.f && x38_pressStart.IsLoaded() && m_pressStartQuad) {
if (x64_pressStartAlpha > 0.f && x38_pressStart.IsLoaded()) {
/* Render "Press Start" */
const zeus::CRectangle rect(0.5f - x38_pressStart->GetWidth() / 2.f / 640.f * hPad,
0.5f + (x38_pressStart->GetHeight() / 2.f - 240.f + 72.f) / 480.f * vPad,
@ -2047,7 +2046,7 @@ void CFrontEndUI::Draw() {
zeus::CColor color = zeus::skWhite;
color.a() = x64_pressStartAlpha;
aurora::shaders::queue_textured_quad(
aurora::shaders::CameraFilterType::Blend,
aurora::shaders::CameraFilterType::Add,
x38_pressStart->GetTexture()->ref,
aurora::shaders::ZTest::None,
color,
@ -2130,9 +2129,6 @@ bool CFrontEndUI::PumpLoad() {
if (!x44_frontendAudioGrp.IsLoaded())
return false;
/* Ready to construct texture quads */
m_pressStartQuad.emplace(EFilterType::Add, x38_pressStart);
return true;
}

View File

@ -330,7 +330,7 @@ private:
float x64_pressStartAlpha = 0.f;
float x68_musicVol = 1.f;
u32 x6c_;
std::array<std::unique_ptr<CMoviePlayer>, 9> x70_menuMovies;
std::array<std::unique_ptr<CMoviePlayer>, 8> x70_menuMovies;
EMenuMovie xb8_curMovie = EMenuMovie::Stopped;
int xbc_nextAttract = 0;
int xc0_attractCount = 0;
@ -350,7 +350,6 @@ private:
CStaticAudioPlayer* xf4_curAudio = nullptr;
CColoredQuadFilter m_fadeToBlack{EFilterType::Blend};
std::optional<CTexturedQuadFilterAlpha> m_pressStartQuad;
std::unique_ptr<CFrontEndUITouchBar> m_touchBar;