2
0
mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-10 07:47:42 +00:00

More CPlayer imps

This commit is contained in:
Jack Andersen
2017-07-30 19:19:05 -10:00
parent c06c1e464b
commit 925aa3fe1a
30 changed files with 816 additions and 134 deletions

View File

@@ -17,6 +17,8 @@ struct ITweakPlayer : ITweak
virtual float GetFluidGravAccel() const=0;
virtual float GetEyeOffset() const=0;
virtual float GetHudLagAmount() const=0;
virtual float GetFreeLookCenteredThresholdAngle() const=0;
virtual float GetFreeLookCenteredTime() const=0;
virtual float GetOrbitNormalDistance() const=0;
virtual float GetMaxUpwardOrbitLookAngle() const=0;
virtual float GetMaxDownwardOrbitLookAngle() const=0;
@@ -32,6 +34,7 @@ struct ITweakPlayer : ITweak
virtual float GetOrbitNearZ() const=0;
virtual float GetOrbitZRange() const=0;
virtual float GetScanningRange() const=0; // x218
virtual bool GetScanRetention() const=0;
virtual bool GetScanFreezesGame() const=0; // x21c_25
virtual bool GetOrbitWhileScanning() const=0;
virtual bool GetFiringCancelsCameraPitch() const=0;
@@ -45,7 +48,10 @@ struct ITweakPlayer : ITweak
virtual float GetAimAssistHorizontalAngle() const=0;
virtual float GetAimAssistVerticalAngle() const=0;
virtual float GetScanningFrameSenseRange() const=0;
virtual bool GetEnableFreeLook() const=0;
virtual bool GetTwoButtonsForFreeLook() const=0;
virtual bool GetAimWhenOrbitingPoint() const=0;
virtual bool GetStayInFreeLookWhileFiring() const=0;
virtual bool GetGunButtonTogglesHolster() const=0;
virtual bool GetGunNotFiringHolstersGun() const=0;
virtual float GetPlayerHeight() const=0; // x26c
@@ -67,7 +73,8 @@ struct ITweakPlayer : ITweak
virtual float GetGrappleReleaseTime() const=0;
virtual uint32_t GetGrappleJumpMode() const=0;
virtual bool InvertGrappleTurn() const=0;
virtual float GetX124() const=0; // x134
virtual float GetHorizontalFreeLookAngleVel() const=0;
virtual float GetVerticalFreeLookAngleVel() const=0; // x134
virtual float GetX184() const=0; // x184
virtual float GetX1fc() const=0;
virtual float GetX288() const=0; // x288