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More CPlayer imps
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@@ -44,13 +44,13 @@ struct CTweakPlayer : ITweakPlayer
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Value<float> x124_eyeOffset;
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Value<float> x128_;
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Value<float> x12c_;
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Value<float> x130_;
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Value<float> x134_;
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Value<float> x130_horizontalFreeLookAngleVel;
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Value<float> x134_verticalFreeLookAngleVel;
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Value<float> x138_hudLagAmount;
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Value<float> x13c_;
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Value<float> x140_;
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Value<float> x144_;
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Value<float> x148_;
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Value<float> x144_freeLookCenteredThresholdAngle;
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Value<float> x148_freeLookCenteredTime;
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Value<float> x14c_;
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Value<float> x150_leftDiv;
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Value<float> x154_rightDiv;
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@@ -92,7 +92,7 @@ struct CTweakPlayer : ITweakPlayer
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Value<float> x210_;
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Value<float> x214_;
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Value<float> x218_scanningRange;
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Value<bool> x21c_24_ : 1;
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Value<bool> x21c_24_scanRetention : 1;
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Value<bool> x21c_25_scanFreezesGame : 1;
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Value<bool> x21c_26_orbitWhileScanning : 1;
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Value<float> x220_;
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@@ -101,13 +101,13 @@ struct CTweakPlayer : ITweakPlayer
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Value<bool> x228_25_ : 1;
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Value<bool> x228_26_ : 1;
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Value<bool> x228_27_ : 1;
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Value<bool> x228_28_ : 1;
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Value<bool> x228_29_ : 1;
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Value<bool> x228_28_enableFreeLook : 1;
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Value<bool> x228_29_twoButtonsForFreeLook : 1;
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Value<bool> x228_30_ : 1;
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Value<bool> x228_31_ : 1;
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Value<bool> x229_24_ : 1;
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Value<bool> x229_25_aimWhenOrbitingPoint : 1;
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Value<bool> x229_26_ : 1;
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Value<bool> x229_26_stayInFreeLookWhileFiring : 1;
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Value<bool> x229_27_ : 1;
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Value<bool> x229_28_ : 1;
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Value<bool> x229_29_ : 1;
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@@ -183,6 +183,8 @@ struct CTweakPlayer : ITweakPlayer
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float GetFluidGravAccel() const { return xc8_fluidGravAccel; }
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float GetEyeOffset() const { return x124_eyeOffset; }
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float GetHudLagAmount() const { return x138_hudLagAmount; }
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float GetFreeLookCenteredThresholdAngle() const { return x144_freeLookCenteredThresholdAngle; }
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float GetFreeLookCenteredTime() const { return x148_freeLookCenteredTime; }
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float GetOrbitNormalDistance() const { return x180_orbitNormalDistance; }
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float GetMaxUpwardOrbitLookAngle() const { return x188_maxUpwardOrbitLookAngle; }
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float GetMaxDownwardOrbitLookAngle() const { return x18c_maxDownwardOrbitLookAngle; }
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@@ -198,10 +200,14 @@ struct CTweakPlayer : ITweakPlayer
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float GetOrbitNearZ() const { return x1dc_orbitNearZ; }
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float GetOrbitZRange() const { return x1ec_orbitZRange; }
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float GetScanningRange() const { return x218_scanningRange; }
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bool GetScanRetention() const { return x21c_24_scanRetention; }
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bool GetScanFreezesGame() const { return x21c_25_scanFreezesGame; }
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bool GetOrbitWhileScanning() const { return x21c_26_orbitWhileScanning; }
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float GetScanningFrameSenseRange() const { return x224_scanningFrameSenseRange; }
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bool GetEnableFreeLook() const { return x228_28_enableFreeLook; }
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bool GetTwoButtonsForFreeLook() const { return x228_29_twoButtonsForFreeLook; }
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bool GetAimWhenOrbitingPoint() const { return x229_25_aimWhenOrbitingPoint; }
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bool GetStayInFreeLookWhileFiring() const { return x229_26_stayInFreeLookWhileFiring; }
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bool GetGunButtonTogglesHolster() const { return x229_30_gunButtonTogglesHolster; }
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bool GetGunNotFiringHolstersGun() const { return x229_31_gunNotFiringHolstersGun; }
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bool GetFiringCancelsCameraPitch() const { return x22a_26_firingCancelsCameraPitch; }
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@@ -232,7 +238,8 @@ struct CTweakPlayer : ITweakPlayer
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float GetGrappleReleaseTime() const { return x2cc_grappleReleaseTime; }
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uint32_t GetGrappleJumpMode() const { return x2d0_grappleJumpMode; }
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bool InvertGrappleTurn() const { return x2d5_invertGrappleTurn; }
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float GetX124() const { return x134_; }
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float GetHorizontalFreeLookAngleVel() const { return x130_horizontalFreeLookAngleVel; }
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float GetVerticalFreeLookAngleVel() const { return x134_verticalFreeLookAngleVel; }
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float GetX184() const { return x184_; }
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float GetX1fc() const { return x1fc_; }
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bool GetX228_24() const { return x228_24_; }
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