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https://github.com/AxioDL/metaforce.git
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Windows Fixes; D3D depth support
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@@ -132,7 +132,8 @@ void CGraphics::SetModelMatrix(const zeus::CTransform& xf)
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}
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zeus::CMatrix4f CGraphics::CalculatePerspectiveMatrix(float fovy, float aspect,
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float near, float far)
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float near, float far,
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bool forRenderer)
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{
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CProjectionState st;
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float tfov = std::tan(zeus::degToRad(fovy * 0.5f));
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@@ -147,26 +148,86 @@ zeus::CMatrix4f CGraphics::CalculatePerspectiveMatrix(float fovy, float aspect,
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float rpl = st.x8_right + st.x4_left;
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float tmb = st.xc_top - st.x10_bottom;
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float tpb = st.xc_top + st.x10_bottom;
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float nmf = g_Proj.x14_near - g_Proj.x18_far;
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float fpn = st.x18_far + st.x14_near;
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return zeus::CMatrix4f(2.f * st.x14_near / rml, 0.f, rpl / rml, 0.f,
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0.f, 2.f * st.x14_near / tmb, tpb / tmb, 0.f,
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0.f, 0.f, fpn / nmf, 2.f * st.x18_far * st.x14_near / nmf,
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0.f, 0.f, -1.f, 0.f);
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float fmn = st.x18_far - st.x14_near;
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if (!forRenderer)
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{
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return zeus::CMatrix4f(2.f * st.x14_near / rml, 0.f, rpl / rml, 0.f,
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0.f, 2.f * st.x14_near / tmb, tpb / tmb, 0.f,
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0.f, 0.f, -fpn / fmn, -2.f * st.x18_far * st.x14_near / fmn,
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0.f, 0.f, -1.f, 0.f);
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}
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switch (g_BooPlatform)
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{
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case boo::IGraphicsDataFactory::Platform::OGL:
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default:
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{
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return zeus::CMatrix4f(2.f * st.x14_near / rml, 0.f, rpl / rml, 0.f,
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0.f, 2.f * st.x14_near / tmb, tpb / tmb, 0.f,
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0.f, 0.f, -fpn / fmn, -2.f * st.x18_far * st.x14_near / fmn,
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0.f, 0.f, -1.f, 0.f);
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}
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case boo::IGraphicsDataFactory::Platform::D3D11:
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case boo::IGraphicsDataFactory::Platform::D3D12:
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{
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zeus::CMatrix4f mat2(2.f * st.x14_near / rml, 0.f, rpl / rml, 0.f,
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0.f, 2.f * st.x14_near / tmb, tpb / tmb, 0.f,
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0.f, 0.f, st.x18_far / fmn, st.x14_near * st.x18_far / fmn,
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0.f, 0.f, -1.f, 0.f);
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static const zeus::CMatrix4f PlusOneZ(1.f, 0.f, 0.f, 0.f,
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0.f, 1.f, 0.f, 0.f,
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0.f, 0.f, 1.f, 1.f,
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0.f, 0.f, 0.f, 1.f);
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return PlusOneZ * mat2;
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}
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}
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}
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zeus::CMatrix4f CGraphics::GetPerspectiveProjectionMatrix()
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zeus::CMatrix4f CGraphics::GetPerspectiveProjectionMatrix(bool forRenderer)
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{
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float rml = g_Proj.x8_right - g_Proj.x4_left;
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float rpl = g_Proj.x8_right + g_Proj.x4_left;
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float tmb = g_Proj.xc_top - g_Proj.x10_bottom;
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float tpb = g_Proj.xc_top + g_Proj.x10_bottom;
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float nmf = g_Proj.x14_near - g_Proj.x18_far;
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float fpn = g_Proj.x18_far + g_Proj.x14_near;
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return zeus::CMatrix4f(2.f * g_Proj.x14_near / rml, 0.f, rpl / rml, 0.f,
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0.f, 2.f * g_Proj.x14_near / tmb, tpb / tmb, 0.f,
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0.f, 0.f, fpn / nmf, 2.f * g_Proj.x18_far * g_Proj.x14_near / nmf,
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0.f, 0.f, -1.f, 0.f);
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float fmn = g_Proj.x18_far - g_Proj.x14_near;
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if (!forRenderer)
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{
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return zeus::CMatrix4f(2.f * g_Proj.x14_near / rml, 0.f, rpl / rml, 0.f,
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0.f, 2.f * g_Proj.x14_near / tmb, tpb / tmb, 0.f,
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0.f, 0.f, -fpn / fmn, -2.f * g_Proj.x18_far * g_Proj.x14_near / fmn,
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0.f, 0.f, -1.f, 0.f);
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}
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switch (g_BooPlatform)
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{
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case boo::IGraphicsDataFactory::Platform::OGL:
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default:
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{
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return zeus::CMatrix4f(2.f * g_Proj.x14_near / rml, 0.f, rpl / rml, 0.f,
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0.f, 2.f * g_Proj.x14_near / tmb, tpb / tmb, 0.f,
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0.f, 0.f, -fpn / fmn, -2.f * g_Proj.x18_far * g_Proj.x14_near / fmn,
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0.f, 0.f, -1.f, 0.f);
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}
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case boo::IGraphicsDataFactory::Platform::D3D11:
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case boo::IGraphicsDataFactory::Platform::D3D12:
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{
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zeus::CMatrix4f mat2(2.f * g_Proj.x14_near / rml, 0.f, rpl / rml, 0.f,
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0.f, 2.f * g_Proj.x14_near / tmb, tpb / tmb, 0.f,
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0.f, 0.f, g_Proj.x18_far / fmn, g_Proj.x14_near * g_Proj.x18_far / fmn,
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0.f, 0.f, -1.f, 0.f);
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static const zeus::CMatrix4f PlusOneZ(1.f, 0.f, 0.f, 0.f,
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0.f, 1.f, 0.f, 0.f,
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0.f, 0.f, 1.f, 1.f,
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0.f, 0.f, 0.f, 1.f);
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return PlusOneZ * mat2;
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}
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}
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}
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const CGraphics::CProjectionState& CGraphics::GetProjectionState()
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@@ -225,7 +286,7 @@ void CGraphics::FlushProjection()
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zeus::CVector2i CGraphics::ProjectPoint(const zeus::CVector3f& point)
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{
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zeus::CVector3f projPt = GetPerspectiveProjectionMatrix().multiplyOneOverW(point);
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zeus::CVector3f projPt = GetPerspectiveProjectionMatrix(false).multiplyOneOverW(point);
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return {int(projPt.x * g_ViewportResolutionHalf.x) + g_ViewportResolutionHalf.x,
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g_ViewportResolution.y - (int(projPt.y * g_ViewportResolutionHalf.y) + g_ViewportResolutionHalf.y)};
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}
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@@ -293,7 +354,7 @@ SClipScreenRect CGraphics::ClipScreenRectFromVS(const zeus::CVector3f& p1,
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zeus::CVector3f CGraphics::ProjectModelPointToViewportSpace(const zeus::CVector3f& point)
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{
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zeus::CVector3f pt = g_GXModelView * point;
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return GetPerspectiveProjectionMatrix().multiplyOneOverW(pt);
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return GetPerspectiveProjectionMatrix(false).multiplyOneOverW(pt);
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}
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void CGraphics::SetViewportResolution(const zeus::CVector2i& res)
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@@ -312,6 +373,7 @@ float CGraphics::GetSecondsMod900()
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return g_ExternalTimeProvider->x0_currentTime;
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}
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boo::IGraphicsDataFactory::Platform CGraphics::g_BooPlatform = boo::IGraphicsDataFactory::Platform::Null;
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boo::IGraphicsDataFactory* CGraphics::g_BooFactory = nullptr;
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boo::IGraphicsCommandQueue* CGraphics::g_BooMainCommandQueue = nullptr;
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boo::ITextureR* CGraphics::g_SpareTexture = nullptr;
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@@ -199,11 +199,12 @@ public:
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static void SetViewMatrix();
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static void SetModelMatrix(const zeus::CTransform& xf);
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static zeus::CMatrix4f CalculatePerspectiveMatrix(float fovy, float aspect,
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float near, float far);
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static zeus::CMatrix4f GetPerspectiveProjectionMatrix();
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float znear, float zfar,
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bool forRenderer);
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static zeus::CMatrix4f GetPerspectiveProjectionMatrix(bool forRenderer);
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static const CProjectionState& GetProjectionState();
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static void SetProjectionState(const CProjectionState&);
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static void SetPerspective(float fovy, float aspect, float near, float far);
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static void SetPerspective(float fovy, float aspect, float znear, float zfar);
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static void SetOrtho(float left, float right,
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float top, float bottom,
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float znear, float zfar);
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@@ -220,6 +221,7 @@ public:
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{g_ExternalTimeProvider = provider;}
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static float GetSecondsMod900();
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static boo::IGraphicsDataFactory::Platform g_BooPlatform;
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static boo::IGraphicsDataFactory* g_BooFactory;
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static boo::IGraphicsCommandQueue* g_BooMainCommandQueue;
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static boo::ITextureR* g_SpareTexture;
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@@ -230,6 +232,7 @@ public:
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boo::ITextureR* spareTex,
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hecl::Runtime::ShaderCacheManager* shadCacheMgr)
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{
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g_BooPlatform = factory->platform();
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g_BooFactory = factory;
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g_BooMainCommandQueue = cc;
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g_SpareTexture = spareTex;
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@@ -23,6 +23,10 @@ struct CModelFlags
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u16 m_flags = 0; /* Flags */
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zeus::CColor color; /* Set into kcolor slot specified by material */
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CModelFlags() = default;
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CModelFlags(u8 blendMode, u8 shadIdx, u16 flags, const zeus::CColor& col)
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: m_blendMode(blendMode), m_matSetIdx(shadIdx), m_flags(flags), color(col) {}
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/* Flags
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0x4: render without texture lock
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0x8: depth greater
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@@ -44,8 +44,8 @@ void CBooModel::BuildGfxToken()
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m_gfxToken = CGraphics::CommitResources(
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[&](boo::IGraphicsDataFactory::Context& ctx) -> bool
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{
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m_unskinnedXfBuffer = ctx.newDynamicBuffer(boo::BufferUse::Vertex,
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sizeof(SUnskinnedXf), 1);
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m_unskinnedXfBuffer = ctx.newDynamicBuffer(boo::BufferUse::Uniform,
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sizeof(SUnskinnedXf), 1);
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boo::IGraphicsBuffer* bufs[] = {m_unskinnedXfBuffer};
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m_shaderDataBindings.clear();
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m_shaderDataBindings.reserve(x4_matSet->materials.size());
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@@ -276,7 +276,7 @@ void CBooModel::UpdateUniformData() const
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SUnskinnedXf unskinnedXf;
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unskinnedXf.mv = CGraphics::g_GXModelView.toMatrix4f();
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unskinnedXf.mvinv = CGraphics::g_GXModelViewInvXpose.toMatrix4f();
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unskinnedXf.proj = CGraphics::GetPerspectiveProjectionMatrix();
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unskinnedXf.proj = CGraphics::GetPerspectiveProjectionMatrix(true);
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m_unskinnedXfBuffer->load(&unskinnedXf, sizeof(unskinnedXf));
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if (m_uvAnimBuffer)
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@@ -376,7 +376,8 @@ CModel::CModel(std::unique_ptr<u8[]>&& in, u32 dataLen, IObjectStore* store)
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{
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hecl::Runtime::ShaderTag tag(mat.heclIr,
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hmdlMeta.colorCount, hmdlMeta.uvCount, hmdlMeta.weightCount,
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0, mat.uvAnims.size(), boo::Primitive(hmdlMeta.topology), true, true, true);
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0, mat.uvAnims.size(), boo::Primitive(hmdlMeta.topology),
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true, true, true);
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matSet.m_shaders.push_back(CGraphics::g_ShaderCacheMgr->buildShader(tag, mat.heclIr, "CMDL", ctx));
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}
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}
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