mirror of https://github.com/AxioDL/metaforce.git
Windows Fixes; D3D depth support
This commit is contained in:
parent
dc978a4c79
commit
929f8263fc
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@ -154,6 +154,7 @@ void ProjectResourceFactoryBase::BackgroundIndexProc()
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{
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std::unique_lock<std::mutex> lk(m_backgroundIndexMutex);
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m_tagToPath.reserve(cacheReader.getRootNode()->m_mapChildren.size());
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size_t loadIdx = 0;
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for (const auto& child : cacheReader.getRootNode()->m_mapChildren)
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{
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unsigned long id = strtoul(child.first.c_str(), nullptr, 16);
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@ -161,7 +162,10 @@ void ProjectResourceFactoryBase::BackgroundIndexProc()
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hecl::ProjectPath path(m_proj->getProjectWorkingPath(),
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child.second->m_seqChildren.at(1)->m_scalarString);
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m_tagToPath[SObjectTag(type, id)] = path;
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fprintf(stderr, "\r %" PRISize " / %" PRISize, loadIdx++,
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cacheReader.getRootNode()->m_mapChildren.size());
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}
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fprintf(stderr, "\n");
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}
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fclose(cacheFile);
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Log.report(logvisor::Info, _S("Cache index of '%s' loaded; %d tags"),
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@ -10,6 +10,7 @@
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#include "Runtime/Graphics/CLineRenderer.hpp"
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#include "Runtime/Graphics/CMoviePlayer.hpp"
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#include "Runtime/Graphics/CModel.hpp"
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#include "Runtime/Particle/CGenDescription.hpp"
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namespace urde
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{
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@ -132,7 +132,8 @@ void CGraphics::SetModelMatrix(const zeus::CTransform& xf)
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}
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zeus::CMatrix4f CGraphics::CalculatePerspectiveMatrix(float fovy, float aspect,
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float near, float far)
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float near, float far,
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bool forRenderer)
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{
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CProjectionState st;
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float tfov = std::tan(zeus::degToRad(fovy * 0.5f));
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@ -147,28 +148,88 @@ zeus::CMatrix4f CGraphics::CalculatePerspectiveMatrix(float fovy, float aspect,
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float rpl = st.x8_right + st.x4_left;
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float tmb = st.xc_top - st.x10_bottom;
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float tpb = st.xc_top + st.x10_bottom;
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float nmf = g_Proj.x14_near - g_Proj.x18_far;
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float fpn = st.x18_far + st.x14_near;
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float fmn = st.x18_far - st.x14_near;
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if (!forRenderer)
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{
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return zeus::CMatrix4f(2.f * st.x14_near / rml, 0.f, rpl / rml, 0.f,
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0.f, 2.f * st.x14_near / tmb, tpb / tmb, 0.f,
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0.f, 0.f, fpn / nmf, 2.f * st.x18_far * st.x14_near / nmf,
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0.f, 0.f, -fpn / fmn, -2.f * st.x18_far * st.x14_near / fmn,
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0.f, 0.f, -1.f, 0.f);
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}
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zeus::CMatrix4f CGraphics::GetPerspectiveProjectionMatrix()
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switch (g_BooPlatform)
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{
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case boo::IGraphicsDataFactory::Platform::OGL:
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default:
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{
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return zeus::CMatrix4f(2.f * st.x14_near / rml, 0.f, rpl / rml, 0.f,
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0.f, 2.f * st.x14_near / tmb, tpb / tmb, 0.f,
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0.f, 0.f, -fpn / fmn, -2.f * st.x18_far * st.x14_near / fmn,
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0.f, 0.f, -1.f, 0.f);
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}
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case boo::IGraphicsDataFactory::Platform::D3D11:
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case boo::IGraphicsDataFactory::Platform::D3D12:
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{
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zeus::CMatrix4f mat2(2.f * st.x14_near / rml, 0.f, rpl / rml, 0.f,
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0.f, 2.f * st.x14_near / tmb, tpb / tmb, 0.f,
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0.f, 0.f, st.x18_far / fmn, st.x14_near * st.x18_far / fmn,
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0.f, 0.f, -1.f, 0.f);
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static const zeus::CMatrix4f PlusOneZ(1.f, 0.f, 0.f, 0.f,
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0.f, 1.f, 0.f, 0.f,
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0.f, 0.f, 1.f, 1.f,
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0.f, 0.f, 0.f, 1.f);
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return PlusOneZ * mat2;
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}
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}
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}
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zeus::CMatrix4f CGraphics::GetPerspectiveProjectionMatrix(bool forRenderer)
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{
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float rml = g_Proj.x8_right - g_Proj.x4_left;
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float rpl = g_Proj.x8_right + g_Proj.x4_left;
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float tmb = g_Proj.xc_top - g_Proj.x10_bottom;
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float tpb = g_Proj.xc_top + g_Proj.x10_bottom;
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float nmf = g_Proj.x14_near - g_Proj.x18_far;
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float fpn = g_Proj.x18_far + g_Proj.x14_near;
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float fmn = g_Proj.x18_far - g_Proj.x14_near;
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if (!forRenderer)
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{
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return zeus::CMatrix4f(2.f * g_Proj.x14_near / rml, 0.f, rpl / rml, 0.f,
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0.f, 2.f * g_Proj.x14_near / tmb, tpb / tmb, 0.f,
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0.f, 0.f, fpn / nmf, 2.f * g_Proj.x18_far * g_Proj.x14_near / nmf,
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0.f, 0.f, -fpn / fmn, -2.f * g_Proj.x18_far * g_Proj.x14_near / fmn,
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0.f, 0.f, -1.f, 0.f);
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}
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switch (g_BooPlatform)
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{
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case boo::IGraphicsDataFactory::Platform::OGL:
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default:
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{
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return zeus::CMatrix4f(2.f * g_Proj.x14_near / rml, 0.f, rpl / rml, 0.f,
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0.f, 2.f * g_Proj.x14_near / tmb, tpb / tmb, 0.f,
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0.f, 0.f, -fpn / fmn, -2.f * g_Proj.x18_far * g_Proj.x14_near / fmn,
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0.f, 0.f, -1.f, 0.f);
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}
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case boo::IGraphicsDataFactory::Platform::D3D11:
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case boo::IGraphicsDataFactory::Platform::D3D12:
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{
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zeus::CMatrix4f mat2(2.f * g_Proj.x14_near / rml, 0.f, rpl / rml, 0.f,
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0.f, 2.f * g_Proj.x14_near / tmb, tpb / tmb, 0.f,
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0.f, 0.f, g_Proj.x18_far / fmn, g_Proj.x14_near * g_Proj.x18_far / fmn,
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0.f, 0.f, -1.f, 0.f);
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static const zeus::CMatrix4f PlusOneZ(1.f, 0.f, 0.f, 0.f,
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0.f, 1.f, 0.f, 0.f,
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0.f, 0.f, 1.f, 1.f,
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0.f, 0.f, 0.f, 1.f);
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return PlusOneZ * mat2;
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}
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}
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}
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const CGraphics::CProjectionState& CGraphics::GetProjectionState()
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{
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return g_Proj;
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@ -225,7 +286,7 @@ void CGraphics::FlushProjection()
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zeus::CVector2i CGraphics::ProjectPoint(const zeus::CVector3f& point)
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{
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zeus::CVector3f projPt = GetPerspectiveProjectionMatrix().multiplyOneOverW(point);
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zeus::CVector3f projPt = GetPerspectiveProjectionMatrix(false).multiplyOneOverW(point);
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return {int(projPt.x * g_ViewportResolutionHalf.x) + g_ViewportResolutionHalf.x,
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g_ViewportResolution.y - (int(projPt.y * g_ViewportResolutionHalf.y) + g_ViewportResolutionHalf.y)};
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}
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@ -293,7 +354,7 @@ SClipScreenRect CGraphics::ClipScreenRectFromVS(const zeus::CVector3f& p1,
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zeus::CVector3f CGraphics::ProjectModelPointToViewportSpace(const zeus::CVector3f& point)
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{
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zeus::CVector3f pt = g_GXModelView * point;
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return GetPerspectiveProjectionMatrix().multiplyOneOverW(pt);
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return GetPerspectiveProjectionMatrix(false).multiplyOneOverW(pt);
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}
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void CGraphics::SetViewportResolution(const zeus::CVector2i& res)
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@ -312,6 +373,7 @@ float CGraphics::GetSecondsMod900()
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return g_ExternalTimeProvider->x0_currentTime;
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}
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boo::IGraphicsDataFactory::Platform CGraphics::g_BooPlatform = boo::IGraphicsDataFactory::Platform::Null;
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boo::IGraphicsDataFactory* CGraphics::g_BooFactory = nullptr;
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boo::IGraphicsCommandQueue* CGraphics::g_BooMainCommandQueue = nullptr;
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boo::ITextureR* CGraphics::g_SpareTexture = nullptr;
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@ -199,11 +199,12 @@ public:
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static void SetViewMatrix();
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static void SetModelMatrix(const zeus::CTransform& xf);
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static zeus::CMatrix4f CalculatePerspectiveMatrix(float fovy, float aspect,
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float near, float far);
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static zeus::CMatrix4f GetPerspectiveProjectionMatrix();
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float znear, float zfar,
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bool forRenderer);
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static zeus::CMatrix4f GetPerspectiveProjectionMatrix(bool forRenderer);
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static const CProjectionState& GetProjectionState();
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static void SetProjectionState(const CProjectionState&);
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static void SetPerspective(float fovy, float aspect, float near, float far);
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static void SetPerspective(float fovy, float aspect, float znear, float zfar);
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static void SetOrtho(float left, float right,
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float top, float bottom,
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float znear, float zfar);
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@ -220,6 +221,7 @@ public:
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{g_ExternalTimeProvider = provider;}
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static float GetSecondsMod900();
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static boo::IGraphicsDataFactory::Platform g_BooPlatform;
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static boo::IGraphicsDataFactory* g_BooFactory;
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static boo::IGraphicsCommandQueue* g_BooMainCommandQueue;
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static boo::ITextureR* g_SpareTexture;
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@ -230,6 +232,7 @@ public:
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boo::ITextureR* spareTex,
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hecl::Runtime::ShaderCacheManager* shadCacheMgr)
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{
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g_BooPlatform = factory->platform();
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g_BooFactory = factory;
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g_BooMainCommandQueue = cc;
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g_SpareTexture = spareTex;
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@ -23,6 +23,10 @@ struct CModelFlags
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u16 m_flags = 0; /* Flags */
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zeus::CColor color; /* Set into kcolor slot specified by material */
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CModelFlags() = default;
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CModelFlags(u8 blendMode, u8 shadIdx, u16 flags, const zeus::CColor& col)
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: m_blendMode(blendMode), m_matSetIdx(shadIdx), m_flags(flags), color(col) {}
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/* Flags
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0x4: render without texture lock
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0x8: depth greater
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@ -44,7 +44,7 @@ void CBooModel::BuildGfxToken()
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m_gfxToken = CGraphics::CommitResources(
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[&](boo::IGraphicsDataFactory::Context& ctx) -> bool
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{
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m_unskinnedXfBuffer = ctx.newDynamicBuffer(boo::BufferUse::Vertex,
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m_unskinnedXfBuffer = ctx.newDynamicBuffer(boo::BufferUse::Uniform,
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sizeof(SUnskinnedXf), 1);
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boo::IGraphicsBuffer* bufs[] = {m_unskinnedXfBuffer};
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m_shaderDataBindings.clear();
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@ -276,7 +276,7 @@ void CBooModel::UpdateUniformData() const
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SUnskinnedXf unskinnedXf;
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unskinnedXf.mv = CGraphics::g_GXModelView.toMatrix4f();
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unskinnedXf.mvinv = CGraphics::g_GXModelViewInvXpose.toMatrix4f();
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unskinnedXf.proj = CGraphics::GetPerspectiveProjectionMatrix();
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unskinnedXf.proj = CGraphics::GetPerspectiveProjectionMatrix(true);
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m_unskinnedXfBuffer->load(&unskinnedXf, sizeof(unskinnedXf));
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if (m_uvAnimBuffer)
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@ -376,7 +376,8 @@ CModel::CModel(std::unique_ptr<u8[]>&& in, u32 dataLen, IObjectStore* store)
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{
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hecl::Runtime::ShaderTag tag(mat.heclIr,
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hmdlMeta.colorCount, hmdlMeta.uvCount, hmdlMeta.weightCount,
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0, mat.uvAnims.size(), boo::Primitive(hmdlMeta.topology), true, true, true);
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0, mat.uvAnims.size(), boo::Primitive(hmdlMeta.topology),
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true, true, true);
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matSet.m_shaders.push_back(CGraphics::g_ShaderCacheMgr->buildShader(tag, mat.heclIr, "CMDL", ctx));
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}
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}
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@ -31,7 +31,8 @@ zeus::CVector3f CGuiCamera::ConvertToScreenSpace(const zeus::CVector3f& vec) con
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return {-1.f, -1.f, 1.f};
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zeus::CMatrix4f mat = CGraphics::CalculatePerspectiveMatrix(xfc_fov, x100_aspect,
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x104_znear, x108_zfar);
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x104_znear, x108_zfar,
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false);
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return mat.multiplyOneOverW(local);
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}
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@ -65,51 +65,31 @@ void CGuiModel::Draw(const CGuiWidgetDrawParms& parms) const
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{
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case EGuiModelDrawFlags::Shadeless:
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{
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CModelFlags flags;
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flags.m_blendMode = 0;
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flags.m_matSetIdx = 0;
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flags.m_flags = 3;
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flags.color = zeus::CColor::skWhite;
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CModelFlags flags(0, 0, 3, zeus::CColor::skWhite);
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model->Draw(flags);
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break;
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}
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case EGuiModelDrawFlags::Opaque:
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{
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CModelFlags flags;
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flags.m_blendMode = 1;
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flags.m_matSetIdx = 0;
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flags.m_flags = 3;
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flags.color = moduCol;
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CModelFlags flags(1, 0, 3, moduCol);
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model->Draw(flags);
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break;
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}
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case EGuiModelDrawFlags::Alpha:
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{
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CModelFlags flags;
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flags.m_blendMode = 4;
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flags.m_matSetIdx = 0;
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flags.m_flags = (xf7_24_depthWrite << 1) | xf6_31_depthTest;
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flags.color = moduCol;
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CModelFlags flags(4, 0, (xf7_24_depthWrite << 1) | xf6_31_depthTest, moduCol);
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model->Draw(flags);
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break;
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}
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case EGuiModelDrawFlags::Additive:
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{
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CModelFlags flags;
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flags.m_blendMode = 3;
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flags.m_matSetIdx = 0;
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flags.m_flags = (xf7_24_depthWrite << 1) | xf6_31_depthTest;
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flags.color = moduCol;
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CModelFlags flags(3, 0, (xf7_24_depthWrite << 1) | xf6_31_depthTest, moduCol);
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model->Draw(flags);
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break;
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}
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case EGuiModelDrawFlags::AlphaAdditiveOverdraw:
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{
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CModelFlags flags;
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flags.m_blendMode = 4;
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flags.m_matSetIdx = 0;
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flags.m_flags = xf6_31_depthTest;
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flags.color = moduCol;
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CModelFlags flags(4, 0, xf6_31_depthTest, moduCol);
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model->Draw(flags);
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flags.m_blendMode = 5;
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@ -14,7 +14,7 @@ namespace urde
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{
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class CGuiObject;
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class CVParamTransfer;
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class SObjectTag;
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struct SObjectTag;
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class IFactory;
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class CSimplePool;
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class CGuiWidget;
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@ -153,7 +153,7 @@ void CTextRenderBuffer::Render(const zeus::CColor& col, float time) const
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{
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((CTextRenderBuffer*)this)->CommitResources();
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BooUniform uniforms = {CGraphics::GetPerspectiveProjectionMatrix() *
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BooUniform uniforms = {CGraphics::GetPerspectiveProjectionMatrix(true) *
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CGraphics::g_GXModelView.toMatrix4f(), col};
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m_uniBuf->load(&uniforms, sizeof(uniforms));
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@ -20,6 +20,7 @@
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#include "Particle/CElementGen.hpp"
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#include "Character/CAnimData.hpp"
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#include "Particle/CDecalManager.hpp"
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#include "Particle/CGenDescription.hpp"
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#include "Graphics/CBooRenderer.hpp"
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#include "Audio/CAudioSys.hpp"
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#include "Input/CInputGenerator.hpp"
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@ -3,6 +3,7 @@
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#include "CParticleGlobals.hpp"
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#include "CRandom16.hpp"
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#include "zeus/Math.hpp"
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#include "CGenDescription.hpp"
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/* Documentation at: http://www.metroid2002.com/retromodding/wiki/Particle_Script#Color_Elements */
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@ -1598,7 +1598,7 @@ void CElementGen::RenderParticles()
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SParticleUniforms uniformData =
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{
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CGraphics::GetPerspectiveProjectionMatrix() * CGraphics::g_GXModelView.toMatrix4f(),
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CGraphics::GetPerspectiveProjectionMatrix(true) * CGraphics::g_GXModelView.toMatrix4f(),
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{1.f, 1.f, 1.f, 1.f}
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};
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@ -1933,7 +1933,7 @@ void CElementGen::RenderParticlesIndirectTexture()
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SParticleUniforms uniformData =
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{
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CGraphics::GetPerspectiveProjectionMatrix() * CGraphics::g_GXModelView.toMatrix4f(),
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CGraphics::GetPerspectiveProjectionMatrix(true) * CGraphics::g_GXModelView.toMatrix4f(),
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{1.f, 1.f, 1.f, 1.f}
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};
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m_uniformBuf->load(&uniformData, sizeof(SParticleUniforms));
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@ -2,6 +2,8 @@
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#include "CParticleGlobals.hpp"
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#include "CRandom16.hpp"
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#include "CElementGen.hpp"
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#include "CGenDescription.hpp"
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/* Documentation at: http://www.metroid2002.com/retromodding/wiki/Particle_Script#Int_Elements */
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namespace urde
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@ -4,6 +4,7 @@
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#include "CElementGen.hpp"
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#include "Graphics/CTexture.hpp"
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#include "zeus/Math.hpp"
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#include "CGenDescription.hpp"
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/* Documentation at: http://www.metroid2002.com/retromodding/wiki/Particle_Script#Real_Elements */
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@ -3,6 +3,7 @@
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#include "CRandom16.hpp"
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#include "CElementGen.hpp"
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#include "zeus/Math.hpp"
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#include "CGenDescription.hpp"
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/* Documentation at: http://www.metroid2002.com/retromodding/wiki/Particle_Script#Vector_Elements */
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2
hecl
2
hecl
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@ -1 +1 @@
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Subproject commit fd9dd2662baa04ae31b8caa525327abe5087ebae
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Subproject commit 15a3b271e8c642f6983d897c397ea31e689d9071
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Loading…
Reference in New Issue