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Build fixes & cleanup for CDrone, CIceSheegoth
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@@ -186,7 +186,8 @@ class CIceSheegoth : public CPatterned {
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void UpdateAttackPosition(CStateManager& mgr, zeus::CVector3f& attackPos);
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zeus::CVector3f GetEnergyAttractionPos(CStateManager& mgr) const;
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bool ShouldAttractProjectile(const CGameProjectile& proj, CStateManager& mgr) const;
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bool IsClosestSheegoth(CStateManager& mgr, const rstl::reserved_vector<TUniqueId, 1024> nearList, const zeus::CVector3f projectileOffset) const;
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bool IsClosestSheegoth(CStateManager& mgr, const rstl::reserved_vector<TUniqueId, 1024> nearList,
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const zeus::CVector3f projectileOffset) const;
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public:
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DEFINE_PATTERNED(IceSheeegoth);
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