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Various knockback related fixes, don't call WaitForComplete in CGameaArea
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@@ -1009,14 +1009,16 @@ void CIceSheegoth::ApplyContactDamage(TUniqueId sender, CStateManager& mgr) {
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if (colAct->GetHealthInfo(mgr)->GetHP() <= 0.f) {
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return;
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}
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bool bVar5 = (xb28_29_ && !xb28_25_ && xb28_28_) ? true : IsMouthCollider(sender);
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bool bite = (xb28_29_ && !xb28_25_ && xb28_28_) ? true : IsMouthCollider(sender);
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if (colAct->GetLastTouchedObject() == mgr.GetPlayer().GetUniqueId()) {
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if (bVar5) {
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mgr.ApplyDamage(GetUniqueId(), mgr.GetPlayer().GetUniqueId(), GetUniqueId(), x56c_sheegothData.Get_x1b8(),
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CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid}, {}), zeus::skZero3f);
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if (!bite) {
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if (x420_curDamageRemTime <= 0.f) {
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mgr.ApplyDamage(GetUniqueId(), mgr.GetPlayer().GetUniqueId(), GetUniqueId(), GetContactDamage(),
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CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid}, {}), zeus::skZero3f);
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}
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} else {
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mgr.ApplyDamage(GetUniqueId(), mgr.GetPlayer().GetUniqueId(), GetUniqueId(), GetContactDamage(),
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mgr.ApplyDamage(GetUniqueId(), mgr.GetPlayer().GetUniqueId(), GetUniqueId(), x56c_sheegothData.Get_x1b8(),
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CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid}, {}), zeus::skZero3f);
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}
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}
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