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Finish fixing STRG indices
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@@ -200,10 +200,11 @@ void CLogBookScreen::UpdateBodyText() {
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if (IsArtifactCategorySelected()) {
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const int headIdx = GetSelectedArtifactHeadScanIndex();
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if (headIdx >= 0 && g_GameState->GetPlayerState()->HasPowerUp(CPlayerState::EItemType(headIdx + 29))) {
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if (g_Main->IsUSA())
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if (g_Main->IsUSA() && !g_Main->IsTrilogy()) {
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accumStr = std::u16string(u"\n\n\n\n\n\n").append(g_MainStringTable->GetString(105));
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else
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} else {
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accumStr = std::u16string(u"\n\n\n\n\n\n").append(g_MainStringTable->GetString(107));
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}
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}
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}
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