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Finish fixing STRG indices

This commit is contained in:
2020-04-16 03:25:59 -07:00
parent 8e2636c14c
commit 9365c35000
5 changed files with 191 additions and 131 deletions

View File

@@ -200,10 +200,11 @@ void CLogBookScreen::UpdateBodyText() {
if (IsArtifactCategorySelected()) {
const int headIdx = GetSelectedArtifactHeadScanIndex();
if (headIdx >= 0 && g_GameState->GetPlayerState()->HasPowerUp(CPlayerState::EItemType(headIdx + 29))) {
if (g_Main->IsUSA())
if (g_Main->IsUSA() && !g_Main->IsTrilogy()) {
accumStr = std::u16string(u"\n\n\n\n\n\n").append(g_MainStringTable->GetString(105));
else
} else {
accumStr = std::u16string(u"\n\n\n\n\n\n").append(g_MainStringTable->GetString(107));
}
}
}