mirror of https://github.com/AxioDL/metaforce.git
Sync with boo
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3427d54a7d
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@ -171,18 +171,13 @@ void TextView::Resources::init(boo::ID3DDataFactory::Context& ctx, FontCache* fc
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};
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};
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m_vtxFmt = ctx.newVertexFormat(13, vdescs);
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m_vtxFmt = ctx.newVertexFormat(13, vdescs);
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ComPtr<ID3DBlob> blobVert;
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ComPtr<ID3DBlob> blobFrag;
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ComPtr<ID3DBlob> blobPipe;
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m_regular =
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m_regular =
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ctx.newShaderPipeline(VS, FSReg, blobVert, blobFrag, blobPipe, m_vtxFmt,
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ctx.newShaderPipeline(VS, FSReg, nullptr, nullptr, nullptr, m_vtxFmt,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, false, false, false);
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boo::Primitive::TriStrips, false, false, false);
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blobFrag.Reset();
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blobPipe.Reset();
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m_subpixel =
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m_subpixel =
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ctx.newShaderPipeline(nullptr, FSSubpixel, blobVert, blobFrag, blobPipe, m_vtxFmt,
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ctx.newShaderPipeline(VS, FSSubpixel, nullptr, nullptr, nullptr, m_vtxFmt,
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boo::BlendFactor::SrcColor1, boo::BlendFactor::InvSrcColor1,
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boo::BlendFactor::SrcColor1, boo::BlendFactor::InvSrcColor1,
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boo::Primitive::TriStrips, false, false, false);
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boo::Primitive::TriStrips, false, false, false);
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}
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}
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@ -166,10 +166,7 @@ void View::Resources::init(boo::ID3DDataFactory::Context& ctx, const IThemeData&
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};
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};
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m_solidVtxFmt = ctx.newVertexFormat(2, solidvdescs);
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m_solidVtxFmt = ctx.newVertexFormat(2, solidvdescs);
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ComPtr<ID3DBlob> vertBlob;
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m_solidShader = ctx.newShaderPipeline(SolidVS, SolidFS, nullptr, nullptr, nullptr, m_solidVtxFmt,
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ComPtr<ID3DBlob> fragBlob;
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ComPtr<ID3DBlob> pipeBlob;
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m_solidShader = ctx.newShaderPipeline(SolidVS, SolidFS, vertBlob, fragBlob, pipeBlob, m_solidVtxFmt,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, false, false, false);
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boo::Primitive::TriStrips, false, false, false);
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@ -180,10 +177,7 @@ void View::Resources::init(boo::ID3DDataFactory::Context& ctx, const IThemeData&
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};
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};
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m_texVtxFmt = ctx.newVertexFormat(2, texvdescs);
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m_texVtxFmt = ctx.newVertexFormat(2, texvdescs);
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vertBlob.Reset();
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m_texShader = ctx.newShaderPipeline(TexVS, TexFS, nullptr, nullptr, nullptr, m_texVtxFmt,
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fragBlob.Reset();
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pipeBlob.Reset();
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m_texShader = ctx.newShaderPipeline(TexVS, TexFS, vertBlob, fragBlob, pipeBlob, m_texVtxFmt,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, false, false, false);
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boo::Primitive::TriStrips, false, false, false);
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}
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}
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