Sync with boo

This commit is contained in:
Jack Andersen 2017-03-05 13:01:57 -10:00
parent 3427d54a7d
commit 93d338ff0c
2 changed files with 4 additions and 15 deletions

View File

@ -171,18 +171,13 @@ void TextView::Resources::init(boo::ID3DDataFactory::Context& ctx, FontCache* fc
}; };
m_vtxFmt = ctx.newVertexFormat(13, vdescs); m_vtxFmt = ctx.newVertexFormat(13, vdescs);
ComPtr<ID3DBlob> blobVert;
ComPtr<ID3DBlob> blobFrag;
ComPtr<ID3DBlob> blobPipe;
m_regular = m_regular =
ctx.newShaderPipeline(VS, FSReg, blobVert, blobFrag, blobPipe, m_vtxFmt, ctx.newShaderPipeline(VS, FSReg, nullptr, nullptr, nullptr, m_vtxFmt,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha, boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, false, false, false); boo::Primitive::TriStrips, false, false, false);
blobFrag.Reset();
blobPipe.Reset();
m_subpixel = m_subpixel =
ctx.newShaderPipeline(nullptr, FSSubpixel, blobVert, blobFrag, blobPipe, m_vtxFmt, ctx.newShaderPipeline(VS, FSSubpixel, nullptr, nullptr, nullptr, m_vtxFmt,
boo::BlendFactor::SrcColor1, boo::BlendFactor::InvSrcColor1, boo::BlendFactor::SrcColor1, boo::BlendFactor::InvSrcColor1,
boo::Primitive::TriStrips, false, false, false); boo::Primitive::TriStrips, false, false, false);
} }

View File

@ -166,10 +166,7 @@ void View::Resources::init(boo::ID3DDataFactory::Context& ctx, const IThemeData&
}; };
m_solidVtxFmt = ctx.newVertexFormat(2, solidvdescs); m_solidVtxFmt = ctx.newVertexFormat(2, solidvdescs);
ComPtr<ID3DBlob> vertBlob; m_solidShader = ctx.newShaderPipeline(SolidVS, SolidFS, nullptr, nullptr, nullptr, m_solidVtxFmt,
ComPtr<ID3DBlob> fragBlob;
ComPtr<ID3DBlob> pipeBlob;
m_solidShader = ctx.newShaderPipeline(SolidVS, SolidFS, vertBlob, fragBlob, pipeBlob, m_solidVtxFmt,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha, boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, false, false, false); boo::Primitive::TriStrips, false, false, false);
@ -180,10 +177,7 @@ void View::Resources::init(boo::ID3DDataFactory::Context& ctx, const IThemeData&
}; };
m_texVtxFmt = ctx.newVertexFormat(2, texvdescs); m_texVtxFmt = ctx.newVertexFormat(2, texvdescs);
vertBlob.Reset(); m_texShader = ctx.newShaderPipeline(TexVS, TexFS, nullptr, nullptr, nullptr, m_texVtxFmt,
fragBlob.Reset();
pipeBlob.Reset();
m_texShader = ctx.newShaderPipeline(TexVS, TexFS, vertBlob, fragBlob, pipeBlob, m_texVtxFmt,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha, boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, false, false, false); boo::Primitive::TriStrips, false, false, false);
} }