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Database: Use [[maybe_unused]] instead of (void)
Same behavior, but without the need to duplicate the variable name.
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@ -62,7 +62,7 @@ class IDataSpec {
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public:
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public:
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IDataSpec(const DataSpecEntry* specEntry) : m_specEntry(specEntry) {}
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IDataSpec(const DataSpecEntry* specEntry) : m_specEntry(specEntry) {}
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virtual ~IDataSpec() {}
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virtual ~IDataSpec() = default;
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using FCookProgress = std::function<void(const SystemChar*)>;
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using FCookProgress = std::function<void(const SystemChar*)>;
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/**
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/**
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@ -91,43 +91,33 @@ public:
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virtual void setThreadProject() {}
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virtual void setThreadProject() {}
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virtual bool canExtract(const ExtractPassInfo& info, std::vector<ExtractReport>& reps) {
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virtual bool canExtract([[maybe_unused]] const ExtractPassInfo& info,
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(void)info;
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[[maybe_unused]] std::vector<ExtractReport>& reps) {
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(void)reps;
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LogModule.report(logvisor::Error, fmt("not implemented"));
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LogModule.report(logvisor::Error, fmt("not implemented"));
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return false;
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return false;
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}
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}
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virtual void doExtract(const ExtractPassInfo& info, const MultiProgressPrinter& progress) {
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virtual void doExtract([[maybe_unused]] const ExtractPassInfo& info,
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(void)info;
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[[maybe_unused]] const MultiProgressPrinter& progress) {}
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(void)progress;
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}
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virtual bool canCook(const ProjectPath& path, blender::Token& btok) {
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virtual bool canCook([[maybe_unused]] const ProjectPath& path, [[maybe_unused]] blender::Token& btok) {
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(void)path;
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LogModule.report(logvisor::Error, fmt("not implemented"));
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LogModule.report(logvisor::Error, fmt("not implemented"));
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return false;
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return false;
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}
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}
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virtual const DataSpecEntry* overrideDataSpec(const ProjectPath& path,
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virtual const DataSpecEntry* overrideDataSpec([[maybe_unused]] const ProjectPath& path,
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const Database::DataSpecEntry* oldEntry) const {
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const DataSpecEntry* oldEntry) const {
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(void)path;
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return oldEntry;
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return oldEntry;
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}
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}
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virtual void doCook(const ProjectPath& path, const ProjectPath& cookedPath, bool fast, blender::Token& btok,
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virtual void doCook([[maybe_unused]] const ProjectPath& path, [[maybe_unused]] const ProjectPath& cookedPath,
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FCookProgress progress) {
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[[maybe_unused]] bool fast, [[maybe_unused]] blender::Token& btok,
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(void)path;
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[[maybe_unused]] FCookProgress progress) {}
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(void)cookedPath;
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(void)fast;
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(void)progress;
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}
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virtual bool canPackage(const ProjectPath& path) {
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virtual bool canPackage([[maybe_unused]] const ProjectPath& path) {
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(void)path;
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return false;
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return false;
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}
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}
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virtual void doPackage(const ProjectPath& path, const Database::DataSpecEntry* entry, bool fast, blender::Token& btok,
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virtual void doPackage([[maybe_unused]] const ProjectPath& path, [[maybe_unused]] const DataSpecEntry* entry,
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const MultiProgressPrinter& progress, ClientProcess* cp = nullptr) {
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[[maybe_unused]] bool fast, [[maybe_unused]] blender::Token& btok,
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(void)path;
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[[maybe_unused]] const MultiProgressPrinter& progress,
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}
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[[maybe_unused]] ClientProcess* cp = nullptr) {}
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virtual void interruptCook() {}
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virtual void interruptCook() {}
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@ -203,10 +193,8 @@ protected:
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* Part of the cooking process may include embedding database-refs to dependencies.
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* Part of the cooking process may include embedding database-refs to dependencies.
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* This method should store the 64-bit value provided by IDataObject::id() when doing this.
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* This method should store the 64-bit value provided by IDataObject::id() when doing this.
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*/
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*/
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virtual bool cookObject(FDataAppender dataAppender, DataEndianness endianness, DataPlatform platform) {
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virtual bool cookObject([[maybe_unused]] FDataAppender dataAppender, [[maybe_unused]] DataEndianness endianness,
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(void)dataAppender;
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[[maybe_unused]] DataPlatform platform) {
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(void)endianness;
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(void)platform;
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return true;
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return true;
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}
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}
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@ -220,7 +208,7 @@ protected:
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* Dependencies registered via this method will eventually have this method called on themselves
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* Dependencies registered via this method will eventually have this method called on themselves
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* as well. This is a non-recursive operation, no need for subclasses to implement recursion-control.
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* as well. This is a non-recursive operation, no need for subclasses to implement recursion-control.
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*/
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*/
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virtual void gatherDeps(FDepAdder depAdder) { (void)depAdder; }
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virtual void gatherDeps([[maybe_unused]] FDepAdder depAdder) {}
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/**
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/**
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* @brief Get a packagable FourCC representation of the object's type
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* @brief Get a packagable FourCC representation of the object's type
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