Implement CDroneLaser

This commit is contained in:
Phillip Stephens 2020-04-08 10:54:46 -07:00
parent 784e956819
commit 94dbd091ae
Signed by: Antidote
GPG Key ID: F8BEE4C83DACA60D
3 changed files with 98 additions and 0 deletions

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#include "Runtime/MP1/World/CDroneLaser.hpp"
#include "Runtime/CSimplePool.hpp"
#include "Runtime/CStateManager.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Graphics/CBooRenderer.hpp"
#include "Runtime/Particle/CElementGen.hpp"
#include "Runtime/World/CActorParameters.hpp"
#include "Runtime/World/CGameLight.hpp"
#include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde::MP1 {
CDroneLaser::CDroneLaser(TUniqueId uid, TAreaId aId, const zeus::CTransform& xf, CAssetId particle)
: CActor(uid, true, "DroneLaser"sv, CEntityInfo(aId, CEntity::NullConnectionList), xf, CModelData::CModelDataNull(),
CMaterialList(EMaterialTypes::NoStepLogic), CActorParameters::None(), kInvalidUniqueId)
, xf8_beamDesc(g_SimplePool->GetObj({SBIG('PART'), particle}))
, x104_beamParticle(std::make_unique<CElementGen>(xf8_beamDesc, CElementGen::EModelOrientationType::Normal,
CElementGen::EOptionalSystemFlags::One)) {}
void CDroneLaser::Accept(IVisitor& visitor) { visitor.Visit(this); }
void CDroneLaser::Think(float dt, CStateManager& mgr) { x104_beamParticle->Update(dt); }
void CDroneLaser::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) {
CActor::AcceptScriptMsg(msg, sender, mgr);
if (msg == EScriptObjectMessage::Deactivate) {
SetScannerLightActive(mgr, false);
x104_beamParticle->SetParticleEmission(false);
} else if (msg == EScriptObjectMessage::Activate) {
SetScannerLightActive(mgr, true);
x104_beamParticle->SetParticleEmission(true);
} else if (msg == EScriptObjectMessage::Deleted) {
if (xf4_scannerLight != kInvalidUniqueId) {
mgr.FreeScriptObject(xf4_);
xf4_scannerLight = kInvalidUniqueId;
}
} else if (msg == EScriptObjectMessage::Registered) {
xf4_scannerLight = mgr.AllocateUniqueId();
mgr.AddObject(new CGameLight(xf4_scannerLight, GetAreaIdAlways(), GetActive(), "LaserScanner"sv, zeus::CTransform(),
GetUniqueId(), CLight::BuildPoint(zeus::skZero3f, zeus::skRed), 0, 0, 0.f));
}
}
void CDroneLaser::AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const {
g_Renderer->AddParticleGen(*x104_beamParticle);
EnsureRendered(mgr);
}
void CDroneLaser::Render(const CStateManager& mgr) const {
// g_Renderer->SetDepthReadWrite(true, true);
RenderBeam(4, 0.01f, zeus::CColor(1.f, .9f, .9f, 1.f), true);
// g_Renderer->SetDepthReadWrite(true, false);
RenderBeam(5, 0.06f, zeus::CColor(.4f, .0f, .0f, .5f), true);
RenderBeam(7, 0.06f, zeus::CColor(.4f, .2f, .2f, .1f), true);
}
void CDroneLaser::CalculateRenderBounds() {
zeus::CAABox box = zeus::skInvertedBox;
const zeus::CVector3f diff = xe8_ - GetTranslation();
const float mag1 = 0.2f * diff.magnitude();
box.accumulateBounds(diff);
box.accumulateBounds(xe8_ + (mag1 * GetTransform().basis[2]));
box.accumulateBounds(xe8_ - (mag1 * GetTransform().basis[2]));
x9c_renderBounds = box;
}
void CDroneLaser::SetScannerLightActive(CStateManager& mgr, bool activate) {
mgr.SendScriptMsgAlways(xf4_, GetUniqueId(),
activate ? EScriptObjectMessage::Activate : EScriptObjectMessage::Deactivate);
}
void CDroneLaser::RenderBeam(u32 w, float f, const zeus::CColor& col, bool) const {}
} // namespace urde::MP1

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#pragma once
#include "Runtime/World/CActor.hpp"
namespace urde {
class CElementGen;
namespace MP1 {
class CDroneLaser : public CActor {
zeus::CVector3f xe8_ = zeus::skZero3f;
TUniqueId xf4_scannerLight = kInvalidUniqueId;
TLockedToken<CGenDescription> xf8_beamDesc;
std::unique_ptr<CElementGen> x104_beamParticle;
void SetScannerLightActive(CStateManager& mgr, bool activate);
void RenderBeam(u32 w, float f, const zeus::CColor& col, bool) const;
public:
CDroneLaser(TUniqueId uid, TAreaId aId, const zeus::CTransform& xf, CAssetId particle);
void Accept(IVisitor& visitor) override;
void Think(float dt, CStateManager& mgr) override;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) override;
void AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const override;
void Render(const CStateManager& mgr) const override;
void CalculateRenderBounds() override;
};
} // namespace MP1
} // namespace urde

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@ -10,6 +10,7 @@ set(MP1_WORLD_SOURCES
CChozoGhost.hpp CChozoGhost.cpp
CElitePirate.hpp CElitePirate.cpp
CDrone.hpp CDrone.cpp
CDroneLaser.hpp CDroneLaser.cpp
CSpacePirate.hpp CSpacePirate.cpp
CParasite.hpp CParasite.cpp
CBabygoth.hpp CBabygoth.cpp