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Remove Editor & specter
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@@ -3,18 +3,9 @@
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#include "../DNAMP1.hpp"
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#include "../SAVW.hpp"
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#include "zeus/CAABox.hpp"
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#include "specter/genie.hpp"
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#include <cstdio>
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#define SO_NAME_SPECPROP() SPECTER_PROPERTY("Name", "Instance name; Used to debug scripting events")
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#define SO_LOCATION_SPECPROP() SPECTER_PROPERTY("Location", "World relative location of the Actor instance")
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#define SO_ORIENTATION_SPECPROP() SPECTER_PROPERTY("Orientation", "Object local axis-angle")
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#define SO_SCALE_SPECPROP() SPECTER_PROPERTY("Scale", "Object local scale")
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#define SO_COLLISION_EXTENT_SPECPROP() SPECTER_PROPERTY("Collision Extent", "")
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#define SO_COLLISION_OFFSET_SPECPROP() SPECTER_PROPERTY("Collision Offset", "")
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#define SO_ACTIVE_SPECPROP() SPECTER_PROPERTY("Active", "If enabled, object instance is drawn and updated")
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namespace DataSpec::DNAMP1 {
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zeus::CTransform ConvertEditorEulerToTransform4f(const zeus::CVector3f& scale, const zeus::CVector3f& orientation,
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