mirror of https://github.com/AxioDL/metaforce.git
HUD and CPlayer bug fixes
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parent
02d54fd5ca
commit
94fd52d0ea
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@ -1597,7 +1597,7 @@ void CSamusHud::Draw(const CStateManager& mgr, float alpha,
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if (x29c_decoIntf && !x2cc_preLoadCountdown)
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x29c_decoIntf->Draw();
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if (x2bc_nextState >= EHudState::Combat && x2bc_nextState <= EHudState::Scan)
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if (x2bc_nextState >= EHudState::Combat && x2bc_nextState < EHudState::Scan)
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{
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if (hudVis &&
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helmetVis != CInGameGuiManager::EHelmetVisMode::ReducedUpdate &&
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@ -63,12 +63,12 @@ bool CCEKeyframeEmitter::GetValue(int frame, zeus::CColor& valOut) const
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bool CCEConstant::GetValue(int frame, zeus::CColor& valOut) const
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{
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float a, b, c, d;
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x4_a->GetValue(frame, a);
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x8_b->GetValue(frame, b);
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xc_c->GetValue(frame, c);
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x10_d->GetValue(frame, d);
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valOut = zeus::CColor(a, b, c, d);
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float r, g, b, a;
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x4_r->GetValue(frame, r);
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x8_g->GetValue(frame, g);
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xc_b->GetValue(frame, b);
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x10_a->GetValue(frame, a);
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valOut = zeus::CColor(r, g, b, a);
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return false;
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}
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@ -24,14 +24,14 @@ public:
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class CCEConstant : public CColorElement
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{
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std::unique_ptr<CRealElement> x4_a;
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std::unique_ptr<CRealElement> x8_b;
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std::unique_ptr<CRealElement> xc_c;
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std::unique_ptr<CRealElement> x10_d;
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std::unique_ptr<CRealElement> x4_r;
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std::unique_ptr<CRealElement> x8_g;
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std::unique_ptr<CRealElement> xc_b;
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std::unique_ptr<CRealElement> x10_a;
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public:
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CCEConstant(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b,
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std::unique_ptr<CRealElement>&& c, std::unique_ptr<CRealElement>&& d)
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: x4_a(std::move(a)), x8_b(std::move(b)), xc_c(std::move(c)), x10_d(std::move(d)) {}
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: x4_r(std::move(a)), x8_g(std::move(b)), xc_b(std::move(c)), x10_a(std::move(d)) {}
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bool GetValue(int frame, zeus::CColor& colorOut) const;
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};
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@ -5,15 +5,16 @@
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namespace urde
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{
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CUVEAnimTexture::CUVEAnimTexture(TToken<CTexture>&& tex, std::unique_ptr<CIntElement>&& a,
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std::unique_ptr<CIntElement>&& b, std::unique_ptr<CIntElement>&& c,
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std::unique_ptr<CIntElement>&& d, std::unique_ptr<CIntElement>&& e, bool f)
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: x4_tex(std::move(tex)), x24_loop(f), x28_cycleFrames(std::move(e))
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CUVEAnimTexture::CUVEAnimTexture(TToken<CTexture>&& tex, std::unique_ptr<CIntElement>&& tileW,
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std::unique_ptr<CIntElement>&& tileH, std::unique_ptr<CIntElement>&& strideW,
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std::unique_ptr<CIntElement>&& strideH, std::unique_ptr<CIntElement>&& cycleFrames,
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bool loop)
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: x4_tex(std::move(tex)), x24_loop(loop), x28_cycleFrames(std::move(cycleFrames))
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{
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a->GetValue(0, x10_tileW);
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b->GetValue(0, x14_tileH);
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c->GetValue(0, x18_strideW);
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d->GetValue(0, x1c_strideH);
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tileW->GetValue(0, x10_tileW);
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tileH->GetValue(0, x14_tileH);
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strideW->GetValue(0, x18_strideW);
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strideH->GetValue(0, x1c_strideH);
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int width = x4_tex.GetObj()->GetWidth();
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int height = x4_tex.GetObj()->GetHeight();
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@ -55,9 +55,9 @@ struct CUVEAnimTexture : public CUVElement
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std::unique_ptr<CIntElement> x28_cycleFrames;
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std::vector<SUVElementSet> x2c_uvElems;
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public:
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CUVEAnimTexture(TToken<CTexture>&& tex, std::unique_ptr<CIntElement>&& a, std::unique_ptr<CIntElement>&& b,
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std::unique_ptr<CIntElement>&& c, std::unique_ptr<CIntElement>&& d,
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std::unique_ptr<CIntElement>&& e, bool f);
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CUVEAnimTexture(TToken<CTexture>&& tex, std::unique_ptr<CIntElement>&& tileW, std::unique_ptr<CIntElement>&& tileH,
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std::unique_ptr<CIntElement>&& strideW, std::unique_ptr<CIntElement>&& strideH,
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std::unique_ptr<CIntElement>&& cycleFrames, bool loop);
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TLockedToken<CTexture> GetValueTexture(int frame) const
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{
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return TLockedToken<CTexture>(x4_tex);
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@ -383,7 +383,7 @@ void CPlayer::UpdateMorphBallTransition(float dt, CStateManager& mgr)
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x7cc_transitionSuit = suit;
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CAnimRes useRes = x7d0_animRes;
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useRes.SetCharacterNodeId(s32(x7cc_transitionSuit));
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SetModelData(std::make_unique<CModelData>(x7d0_animRes));
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SetModelData(std::make_unique<CModelData>(useRes));
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SetIntoBallReadyAnimation(mgr);
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}
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return;
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@ -1,14 +1,64 @@
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#include "CScriptSteam.hpp"
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#include "CStateManager.hpp"
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#include "CPlayer.hpp"
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#include "TCastTo.hpp"
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namespace urde
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{
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CScriptSteam::CScriptSteam(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CVector3f& pos,
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const zeus::CAABox& aabb, const CDamageInfo& dInfo, const zeus::CVector3f& orientedForce,
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ETriggerFlags flags, bool active, CAssetId, float, float, float, float, bool)
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ETriggerFlags flags, bool active, CAssetId texture, float f1, float f2, float f3, float f4,
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bool b1)
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: CScriptTrigger(uid, name, info, pos, aabb, dInfo, orientedForce, flags, active, false, false)
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, x150_(b1)
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, x154_texture(texture)
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, x158_(f1)
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, x15c_alphaInDur(f2 / f1)
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, x160_alphaOutDur(f3 / f1)
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{
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float r3 = (aabb.max.z < aabb.max.y ? aabb.max.z : aabb.max.y);
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r3 = (r3 < aabb.max.x ? r3 : aabb.max.x);
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if (f4 - 0.f >= 0.000009999999747378752f)
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r3 = (r3 < f2 ? r3 : f4);
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x164_ = r3;
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x168_ = 1.f / x164_;
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}
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void CScriptSteam::Accept(IVisitor& visitor)
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{
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visitor.Visit(this);
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}
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void CScriptSteam::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr)
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{
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if (msg == EScriptObjectMessage::Deactivate)
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mgr.Player()->SetVisorSteam(0.f, x158_, x160_alphaOutDur, CAssetId(), x150_);
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CScriptTrigger::AcceptScriptMsg(msg, uid, mgr);
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}
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void CScriptSteam::Think(float dt, CStateManager& mgr)
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{
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if (!GetActive())
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return;
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CScriptTrigger::Think(dt, mgr);
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if (x148_28_playerTriggerProc && mgr.GetCameraManager()->GetFluidCounter() == 0)
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{
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zeus::CVector3f eyePos = mgr.GetPlayer().GetEyePosition();
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zeus::CVector3f posDiff = (GetTranslation() - eyePos);
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float mag = posDiff.magnitude();
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float distance = (mag >= x164_ ? 0.f : std::cos((1.5707964f * mag) * x168_) * x158_);
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mgr.Player()->SetVisorSteam(distance, x15c_alphaInDur, x160_alphaOutDur, x154_texture, x150_);
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if (x150_)
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mgr.GetEnvFxManager()->SetXB54(2.f * distance);
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}
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else
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mgr.Player()->SetVisorSteam(0.f, x15c_alphaInDur, x160_alphaOutDur, CAssetId(), x150_);
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}
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}
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@ -8,10 +8,21 @@ namespace urde
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class CScriptSteam : public CScriptTrigger
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{
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bool x150_;
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CAssetId x154_texture;
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float x158_;
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float x15c_alphaInDur;
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float x160_alphaOutDur;
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float x164_ = 0.f;
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float x168_ = 0.f;
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public:
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CScriptSteam(TUniqueId, std::string_view name, const CEntityInfo& info, const zeus::CVector3f& pos,
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const zeus::CAABox&, const CDamageInfo& dInfo, const zeus::CVector3f& orientedForce,
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ETriggerFlags flags, bool active, CAssetId, float, float, float, float, bool);
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void Accept(IVisitor&);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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void Think(float, CStateManager&);
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};
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}
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