mirror of https://github.com/AxioDL/metaforce.git
Initial extended shader refactor
This commit is contained in:
parent
df4ce27240
commit
95033d3988
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@ -334,7 +334,7 @@ void CBooRenderer::AddStaticGeometry(const std::vector<CMetroidModelInstance>* g
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{
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models.reserve(geometry->size());
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for (const CMetroidModelInstance& inst : *geometry)
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models.push_back(inst.m_instance.get());
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models.push_back(inst.m_instance);
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}
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x1c_areaListItems.emplace_back(geometry, octTree, std::move(models), areaIdx);
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}
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@ -545,42 +545,6 @@ void CBooRenderer::SetViewport(int l, int b, int w, int h)
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CGraphics::SetScissor(l, b, w, h);
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}
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void CBooRenderer::SetDepthReadWrite(bool, bool)
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{
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}
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void CBooRenderer::SetBlendMode_AdditiveAlpha()
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{
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}
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void CBooRenderer::SetBlendMode_AlphaBlended()
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{
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}
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void CBooRenderer::SetBlendMode_NoColorWrite()
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{
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}
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void CBooRenderer::SetBlendMode_ColorMultiply()
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{
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}
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void CBooRenderer::SetBlendMode_InvertDst()
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{
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}
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void CBooRenderer::SetBlendMode_InvertSrc()
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{
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}
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void CBooRenderer::SetBlendMode_Replace()
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{
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}
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void CBooRenderer::SetBlendMode_AdditiveDestColor()
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{
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}
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void CBooRenderer::SetDebugOption(EDebugOption, int)
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{
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}
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@ -598,50 +562,6 @@ void CBooRenderer::EndScene()
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CGraphics::EndScene();
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}
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void CBooRenderer::BeginPrimitive(EPrimitiveType, int)
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{
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}
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void CBooRenderer::BeginLines(int)
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{
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}
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void CBooRenderer::BeginLineStrip(int)
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{
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}
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void CBooRenderer::BeginTriangles(int)
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{
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}
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void CBooRenderer::BeginTriangleStrip(int)
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{
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}
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void CBooRenderer::BeginTriangleFan(int)
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{
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}
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void CBooRenderer::PrimVertex(const zeus::CVector3f&)
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{
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}
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void CBooRenderer::PrimNormal(const zeus::CVector3f&)
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{
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}
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void CBooRenderer::PrimColor(float, float, float, float)
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{
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}
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void CBooRenderer::PrimColor(const zeus::CColor&)
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{
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}
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void CBooRenderer::EndPrimitive()
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{
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}
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void CBooRenderer::SetAmbientColor(const zeus::CColor& color)
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{
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CGraphics::SetAmbientColor(color);
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@ -656,12 +576,13 @@ u32 CBooRenderer::GetFPS()
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return 0;
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}
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void CBooRenderer::DrawSpaceWarp(const zeus::CVector3f& pt, float)
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void CBooRenderer::DrawSpaceWarp(const zeus::CVector3f& pt, float strength)
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{
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m_spaceWarpFilter.setStrength(strength);
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m_spaceWarpFilter.draw(pt);
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}
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void CBooRenderer::DrawThermalModel(const CModel&, const zeus::CColor&, const zeus::CColor&, const float*, const float*)
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void CBooRenderer::DrawThermalModel(const CModel& model, const zeus::CColor& mulCol, const zeus::CColor& addCol)
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{
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}
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@ -681,8 +602,11 @@ void CBooRenderer::RenderFogVolume(const zeus::CColor&, const zeus::CAABox&, con
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{
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}
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void CBooRenderer::SetThermal(bool, float, const zeus::CColor&)
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void CBooRenderer::SetThermal(bool thermal, float level, const zeus::CColor& color)
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{
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x318_29_thermalVisor = thermal;
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x2f0_thermalVisorLevel = level;
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x2f4_thermColor = color;
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}
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void CBooRenderer::SetThermalColdScale(float scale)
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@ -45,6 +45,8 @@ public:
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class CBooRenderer : public IRenderer
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{
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friend class CBooModel;
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struct CAreaListItem
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{
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const std::vector<CMetroidModelInstance>* x0_geometry;
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@ -99,6 +101,9 @@ class CBooRenderer : public IRenderer
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zeus::CColor x2e0_ = zeus::CColor::skWhite;
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zeus::CVector3f x2e4_ = {0.f, 1.f, 0.f};
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CSpaceWarpFilter m_spaceWarpFilter;
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float x2f0_thermalVisorLevel;
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zeus::CColor x2f4_thermColor;
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float x2f8_thermColdScale = 0.f;
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CThermalColdFilter m_thermColdFilter;
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@ -114,7 +119,7 @@ class CBooRenderer : public IRenderer
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bool x318_26_ : 1;
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bool x318_27_ : 1;
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bool x318_28_ : 1;
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bool x318_29_ : 1;
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bool x318_29_thermalVisor : 1;
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bool x318_30_ : 1;
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bool x318_31_ : 1;
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};
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@ -153,35 +158,35 @@ public:
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void SetViewportOrtho(bool, float, float);
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void SetClippingPlanes(const zeus::CFrustum& frustum);
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void SetViewport(int, int, int, int);
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void SetDepthReadWrite(bool, bool);
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void SetBlendMode_AdditiveAlpha();
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void SetBlendMode_AlphaBlended();
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void SetBlendMode_NoColorWrite();
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void SetBlendMode_ColorMultiply();
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void SetBlendMode_InvertDst();
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void SetBlendMode_InvertSrc();
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void SetBlendMode_Replace();
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void SetBlendMode_AdditiveDestColor();
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//void SetDepthReadWrite(bool, bool);
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//void SetBlendMode_AdditiveAlpha();
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//void SetBlendMode_AlphaBlended();
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//void SetBlendMode_NoColorWrite();
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//void SetBlendMode_ColorMultiply();
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//void SetBlendMode_InvertDst();
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//void SetBlendMode_InvertSrc();
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//void SetBlendMode_Replace();
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//void SetBlendMode_AdditiveDestColor();
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void SetDebugOption(EDebugOption, int);
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void BeginScene();
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void EndScene();
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void BeginPrimitive(EPrimitiveType, int);
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void BeginLines(int);
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void BeginLineStrip(int);
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void BeginTriangles(int);
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void BeginTriangleStrip(int);
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void BeginTriangleFan(int);
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void PrimVertex(const zeus::CVector3f&);
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void PrimNormal(const zeus::CVector3f&);
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void PrimColor(float, float, float, float);
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void PrimColor(const zeus::CColor&);
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void EndPrimitive();
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//void BeginPrimitive(EPrimitiveType, int);
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//void BeginLines(int);
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//void BeginLineStrip(int);
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//void BeginTriangles(int);
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//void BeginTriangleStrip(int);
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//void BeginTriangleFan(int);
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//void PrimVertex(const zeus::CVector3f&);
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//void PrimNormal(const zeus::CVector3f&);
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//void PrimColor(float, float, float, float);
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//void PrimColor(const zeus::CColor&);
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//void EndPrimitive();
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void SetAmbientColor(const zeus::CColor&);
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void DrawString(const char*, int, int);
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u32 GetFPS();
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//void CacheReflection(TReflectionCallback, void*, bool);
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void DrawSpaceWarp(const zeus::CVector3f&, float);
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void DrawThermalModel(const CModel&, const zeus::CColor&, const zeus::CColor&, const float*, const float*);
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void DrawThermalModel(const CModel& model, const zeus::CColor& multCol, const zeus::CColor& addCol);
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void DrawXRayOutline(const CModel&, const float*, const float*);
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void SetWireframeFlags(int);
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void SetWorldFog(ERglFogMode, float, float, const zeus::CColor&);
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@ -5,8 +5,8 @@ namespace urde
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{
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CMetroidModelInstance::CMetroidModelInstance
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(const void* modelHeader, std::unique_ptr<CBooModel>&& inst)
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: x0_visorFlags(hecl::SBig(*static_cast<const u32*>(modelHeader))), m_instance(std::move(inst))
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(const void* modelHeader, CBooModel* inst)
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: x0_visorFlags(hecl::SBig(*static_cast<const u32*>(modelHeader))), m_instance(inst)
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{
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athena::io::MemoryReader r(static_cast<const u8*>(modelHeader) + 4, INT32_MAX);
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x4_xf.read34RowMajor(r);
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@ -17,9 +17,9 @@ class CMetroidModelInstance
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int x0_visorFlags;
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zeus::CTransform x4_xf;
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zeus::CAABox x34_aabb;
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std::unique_ptr<CBooModel> m_instance;
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CBooModel* m_instance;
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public:
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CMetroidModelInstance(const void* modelHeader, std::unique_ptr<CBooModel>&& inst);
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CMetroidModelInstance(const void* modelHeader, CBooModel* inst);
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~CMetroidModelInstance();
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};
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@ -25,6 +25,7 @@ struct CModelFlags
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u8 m_extendedShaderIdx = 0; /* 0 for shadeless, 1 for lighting, others defined in CModelShaders */
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u16 m_flags = 0; /* Flags */
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zeus::CColor color; /* Set into kcolor slot specified by material */
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zeus::CColor addColor;
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CModelFlags() = default;
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CModelFlags(u8 blendMode, u8 shadIdx, u16 flags, const zeus::CColor& col)
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@ -91,7 +92,7 @@ private:
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{
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static void ProcessAnimation(u8*& bufOut, const UVAnimation& anim);
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static void PadOutBuffer(u8*& bufStart, u8*& bufOut);
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static void Update(u8*& bufOut, const MaterialSet* matSet);
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static void Update(u8*& bufOut, const MaterialSet* matSet, const CModelFlags& flags);
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};
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CModelShaders::LightingUniform m_lightingData;
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@ -103,7 +104,7 @@ private:
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std::vector<std::vector<boo::IShaderDataBinding*>> m_shaderDataBindings;
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void BuildGfxToken();
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void UpdateUniformData() const;
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void UpdateUniformData(const CModelFlags& flags) const;
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void DrawAlphaSurfaces(const CModelFlags& flags) const;
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void DrawNormalSurfaces(const CModelFlags& flags) const;
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void DrawSurfaces(const CModelFlags& flags) const;
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@ -6,6 +6,8 @@
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#include "hecl/Runtime.hpp"
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#include "boo/graphicsdev/Metal.hpp"
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#include "Shaders/CModelShaders.hpp"
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#include "Graphics/CBooRenderer.hpp"
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#include "GameGlobalObjects.hpp"
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namespace urde
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{
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@ -84,7 +86,7 @@ void CBooModel::BuildGfxToken()
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/* Animated UV transform matrices */
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for (const MaterialSet::Material& mat : x4_matSet->materials)
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{
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size_t thisSz = ROUND_UP_256(mat.uvAnims.size() * (sizeof(zeus::CMatrix4f) * 2));
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size_t thisSz = ROUND_UP_256(/*mat.uvAnims.size()*/ 8 * (sizeof(zeus::CMatrix4f) * 2));
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uvOffs.push_back(uniBufSize);
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uvSizes.push_back(thisSz);
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uniBufSize += thisSz;
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@ -124,12 +126,14 @@ void CBooModel::BuildGfxToken()
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const MaterialSet::Material& mat = x4_matSet->materials.at(surf.m_data.matIdx);
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texs.clear();
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texs.reserve(mat.textureIdxs.size());
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texs.reserve(8);
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for (atUint32 idx : mat.textureIdxs)
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{
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TCachedToken<CTexture>& tex = (*x1c_textures)[idx];
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texs.push_back(tex.GetObj()->GetBooTexture());
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}
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texs.resize(8);
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texs[7] = g_Renderer->x220_sphereRamp;
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if (m_skinBankCount)
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{
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@ -142,16 +146,8 @@ void CBooModel::BuildGfxToken()
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thisSizes[0] = 256;
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}
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if (mat.uvAnims.size())
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{
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thisOffs[1] = uvOffs[surf.m_data.matIdx];
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thisSizes[1] = uvSizes[surf.m_data.matIdx];
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}
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else
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{
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thisOffs[1] = 0;
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thisSizes[1] = 0;
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}
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thisOffs[2] = lightOff;
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thisSizes[2] = lightSz;
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@ -162,11 +158,16 @@ void CBooModel::BuildGfxToken()
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std::vector<boo::IShaderDataBinding*>& extendeds = m_shaderDataBindings.back();
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extendeds.reserve(pipelines.size());
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int idx = 0;
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for (boo::IShaderPipeline* pipeline : pipelines)
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{
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extendeds.push_back(
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ctx.newShaderDataBinding(pipeline, m_vtxFmt,
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x8_vbo, nullptr, xc_ibo, 3, bufs, stages,
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thisOffs, thisSizes, mat.textureIdxs.size(), texs.data()));
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thisOffs, thisSizes, (idx == 2) ? 8 : mat.textureIdxs.size(),
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texs.data()));
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++idx;
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}
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}
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return true;
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});
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@ -416,19 +417,45 @@ void CBooModel::UVAnimationBuffer::PadOutBuffer(u8*& bufStart, u8*& bufOut)
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bufOut = bufStart + ROUND_UP_256(bufOut - bufStart);
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}
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void CBooModel::UVAnimationBuffer::Update(u8*& bufOut, const MaterialSet* matSet)
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void CBooModel::UVAnimationBuffer::Update(u8*& bufOut, const MaterialSet* matSet, const CModelFlags& flags)
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{
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u8* start = bufOut;
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/* Special Mode0 matrix for exclusive Thermal Visor use */
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std::experimental::optional<std::array<zeus::CMatrix4f, 2>> thermalMtxOut;
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if (flags.m_extendedShaderIdx == 2)
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{
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thermalMtxOut.emplace();
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zeus::CMatrix4f& texMtxOut = (*thermalMtxOut)[0];
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texMtxOut = CGraphics::g_GXModelViewInvXpose.toMatrix4f();
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texMtxOut.vec[3].zeroOut();
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texMtxOut.vec[3].w = 1.f;
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zeus::CMatrix4f& postMtxOut = (*thermalMtxOut)[1];
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postMtxOut.vec[0].x = 0.5f;
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postMtxOut.vec[1].y = 0.5f;
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postMtxOut.vec[3].x = 0.5f;
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postMtxOut.vec[3].y = 0.5f;
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}
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for (const MaterialSet::Material& mat : matSet->materials)
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{
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if (thermalMtxOut)
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{
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std::array<zeus::CMatrix4f, 2>* mtxs = reinterpret_cast<std::array<zeus::CMatrix4f, 2>*>(bufOut);
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mtxs[7][0] = (*thermalMtxOut)[0];
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mtxs[7][1] = (*thermalMtxOut)[1];
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}
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u8* bufOrig = bufOut;
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for (const UVAnimation& anim : mat.uvAnims)
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ProcessAnimation(bufOut, anim);
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bufOut = bufOrig + sizeof(zeus::CMatrix4f) * 2;
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PadOutBuffer(start, bufOut);
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}
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}
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void CBooModel::UpdateUniformData() const
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void CBooModel::UpdateUniformData(const CModelFlags& flags) const
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{
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u8* dataOut = reinterpret_cast<u8*>(m_uniformBuffer->map(m_uniformDataSize));
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u8* dataCur = dataOut;
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@ -475,19 +502,28 @@ void CBooModel::UpdateUniformData() const
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dataCur = dataOut + ROUND_UP_256(dataCur - dataOut);
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}
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UVAnimationBuffer::Update(dataCur, x4_matSet);
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UVAnimationBuffer::Update(dataCur, x4_matSet, flags);
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CModelShaders::LightingUniform& lightingOut = reinterpret_cast<CModelShaders::LightingUniform&>(*dataCur);
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if (flags.m_extendedShaderIdx == 2) /* Thermal Model (same as UV Mode 0) */
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{
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CModelShaders::ThermalUniform& thermalOut = *reinterpret_cast<CModelShaders::ThermalUniform*>(dataCur);
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thermalOut.mulColor = flags.color;
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thermalOut.addColor = flags.addColor;
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}
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else
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{
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CModelShaders::LightingUniform& lightingOut = *reinterpret_cast<CModelShaders::LightingUniform*>(dataCur);
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lightingOut = m_lightingData;
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}
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m_uniformBuffer->unmap();
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}
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}
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void CBooModel::DrawAlpha(const CModelFlags& flags) const
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{
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if (TryLockTextures())
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{
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UpdateUniformData();
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UpdateUniformData(flags);
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DrawAlphaSurfaces(flags);
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}
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}
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@ -496,7 +532,7 @@ void CBooModel::DrawNormal(const CModelFlags& flags) const
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{
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if (TryLockTextures())
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{
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UpdateUniformData();
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UpdateUniformData(flags);
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DrawNormalSurfaces(flags);
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}
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}
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@ -505,7 +541,7 @@ void CBooModel::Draw(const CModelFlags& flags) const
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{
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if (TryLockTextures())
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{
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UpdateUniformData();
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UpdateUniformData(flags);
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DrawSurfaces(flags);
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}
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}
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@ -581,7 +617,7 @@ CModel::CModel(std::unique_ptr<u8[]>&& in, u32 /* dataLen */, IObjectStore* stor
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{
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hecl::Runtime::ShaderTag tag(mat.heclIr,
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hmdlMeta.colorCount, hmdlMeta.uvCount, hmdlMeta.weightCount,
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0, mat.uvAnims.size(), boo::Primitive(hmdlMeta.topology),
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0, 8, boo::Primitive(hmdlMeta.topology),
|
||||
true, true, true);
|
||||
matSet.m_shaders.push_back(CModelShaders::g_ModelShaders->buildExtendedShader(tag, mat.heclIr, "CMDL", ctx));
|
||||
}
|
||||
|
|
|
@ -59,35 +59,35 @@ public:
|
|||
virtual void SetViewportOrtho(bool, float, float)=0;
|
||||
virtual void SetClippingPlanes(const zeus::CFrustum&)=0;
|
||||
virtual void SetViewport(int, int, int, int)=0;
|
||||
virtual void SetDepthReadWrite(bool, bool)=0;
|
||||
virtual void SetBlendMode_AdditiveAlpha()=0;
|
||||
virtual void SetBlendMode_AlphaBlended()=0;
|
||||
virtual void SetBlendMode_NoColorWrite()=0;
|
||||
virtual void SetBlendMode_ColorMultiply()=0;
|
||||
virtual void SetBlendMode_InvertDst()=0;
|
||||
virtual void SetBlendMode_InvertSrc()=0;
|
||||
virtual void SetBlendMode_Replace()=0;
|
||||
virtual void SetBlendMode_AdditiveDestColor()=0;
|
||||
//virtual void SetDepthReadWrite(bool, bool)=0;
|
||||
//virtual void SetBlendMode_AdditiveAlpha()=0;
|
||||
//virtual void SetBlendMode_AlphaBlended()=0;
|
||||
//virtual void SetBlendMode_NoColorWrite()=0;
|
||||
//virtual void SetBlendMode_ColorMultiply()=0;
|
||||
//virtual void SetBlendMode_InvertDst()=0;
|
||||
//virtual void SetBlendMode_InvertSrc()=0;
|
||||
//virtual void SetBlendMode_Replace()=0;
|
||||
//virtual void SetBlendMode_AdditiveDestColor()=0;
|
||||
virtual void SetDebugOption(EDebugOption, int)=0;
|
||||
virtual void BeginScene()=0;
|
||||
virtual void EndScene()=0;
|
||||
virtual void BeginPrimitive(EPrimitiveType, int)=0;
|
||||
virtual void BeginLines(int)=0;
|
||||
virtual void BeginLineStrip(int)=0;
|
||||
virtual void BeginTriangles(int)=0;
|
||||
virtual void BeginTriangleStrip(int)=0;
|
||||
virtual void BeginTriangleFan(int)=0;
|
||||
virtual void PrimVertex(const zeus::CVector3f&)=0;
|
||||
virtual void PrimNormal(const zeus::CVector3f&)=0;
|
||||
virtual void PrimColor(float, float, float, float)=0;
|
||||
virtual void PrimColor(const zeus::CColor&)=0;
|
||||
virtual void EndPrimitive()=0;
|
||||
//virtual void BeginPrimitive(EPrimitiveType, int)=0;
|
||||
//virtual void BeginLines(int)=0;
|
||||
//virtual void BeginLineStrip(int)=0;
|
||||
//virtual void BeginTriangles(int)=0;
|
||||
//virtual void BeginTriangleStrip(int)=0;
|
||||
//virtual void BeginTriangleFan(int)=0;
|
||||
//virtual void PrimVertex(const zeus::CVector3f&)=0;
|
||||
//virtual void PrimNormal(const zeus::CVector3f&)=0;
|
||||
//virtual void PrimColor(float, float, float, float)=0;
|
||||
//virtual void PrimColor(const zeus::CColor&)=0;
|
||||
//virtual void EndPrimitive()=0;
|
||||
virtual void SetAmbientColor(const zeus::CColor&)=0;
|
||||
virtual void DrawString(const char*, int, int)=0;
|
||||
virtual u32 GetFPS()=0;
|
||||
//virtual void CacheReflection(TReflectionCallback, void*, bool)=0;
|
||||
virtual void DrawSpaceWarp(const zeus::CVector3f&, float)=0;
|
||||
virtual void DrawThermalModel(const CModel&, const zeus::CColor&, const zeus::CColor&, const float*, const float*)=0;
|
||||
virtual void DrawThermalModel(const CModel&, const zeus::CColor&, const zeus::CColor&)=0;
|
||||
virtual void DrawXRayOutline(const CModel&, const float*, const float*)=0;
|
||||
virtual void SetWireframeFlags(int)=0;
|
||||
virtual void SetWorldFog(ERglFogMode, float, float, const zeus::CColor&)=0;
|
||||
|
|
|
@ -37,6 +37,12 @@ public:
|
|||
zeus::CColor colorRegs[3];
|
||||
};
|
||||
|
||||
struct ThermalUniform
|
||||
{
|
||||
zeus::CColor mulColor;
|
||||
zeus::CColor addColor;
|
||||
};
|
||||
|
||||
static void Initialize(const hecl::Runtime::FileStoreManager& storeMgr,
|
||||
boo::IGraphicsDataFactory* gfxFactory);
|
||||
|
||||
|
|
|
@ -44,15 +44,43 @@ static const char* LightingGLSL =
|
|||
" return clamp(ret, vec4(0.0,0.0,0.0,0.0), vec4(1.0,1.0,1.0,1.0));\n"
|
||||
"}\n";
|
||||
|
||||
static const char* ThermalPostGLSL =
|
||||
"UBINDING2 uniform ThermalUniform\n"
|
||||
"{\n"
|
||||
" vec4 mulColor;\n"
|
||||
" vec4 addColor;\n"
|
||||
"};\n"
|
||||
"TBINDING7 uniform sampler2D thermalLookup;\n"
|
||||
"vec4 ThermalPostFunc(vec4 colorIn)\n"
|
||||
"{\n"
|
||||
" return texture(thermalLookup, vtf.extTcgs[0]).rrrr * mulColor + addColor;\n"
|
||||
"}\n"
|
||||
"\n";
|
||||
|
||||
static const char* BlockNames[] = {HECL_GLSL_VERT_UNIFORM_BLOCK_NAME,
|
||||
HECL_GLSL_TEXMTX_UNIFORM_BLOCK_NAME,
|
||||
"LightingUniform"};
|
||||
|
||||
static const char* ThermalBlockNames[] = {HECL_GLSL_VERT_UNIFORM_BLOCK_NAME,
|
||||
HECL_GLSL_TEXMTX_UNIFORM_BLOCK_NAME,
|
||||
"ThermalUniform"};
|
||||
|
||||
static const hecl::Backend::TextureInfo ThermalTextures[] =
|
||||
{
|
||||
{hecl::Backend::TexGenSrc::Normal, 0, 7, true}
|
||||
};
|
||||
|
||||
hecl::Runtime::ShaderCacheExtensions
|
||||
CModelShaders::GetShaderExtensionsGLSL(boo::IGraphicsDataFactory::Platform plat)
|
||||
{
|
||||
hecl::Runtime::ShaderCacheExtensions ext(plat);
|
||||
ext.registerExtensionSlot({LightingGLSL, "LightingFunc"}, {}, 3, BlockNames);
|
||||
|
||||
/* Normal lit shading */
|
||||
ext.registerExtensionSlot({LightingGLSL, "LightingFunc"}, {}, 3, BlockNames, 0, nullptr);
|
||||
|
||||
/* Thermal Visor shading */
|
||||
ext.registerExtensionSlot({}, {ThermalPostGLSL, "ThermalPostFunc"}, 3, ThermalBlockNames, 1, ThermalTextures);
|
||||
|
||||
return ext;
|
||||
}
|
||||
|
||||
|
|
|
@ -54,7 +54,7 @@ CSpaceWarpFilter::CSpaceWarpFilter()
|
|||
});
|
||||
}
|
||||
|
||||
void CSpaceWarpFilter::draw(const zeus::CVector2f& pt)
|
||||
void CSpaceWarpFilter::draw(const zeus::CVector3f& pt)
|
||||
{
|
||||
/* Indirect coords are full-texture sampling when warp is completely in viewport */
|
||||
m_uniform.m_indXf[1][1] = 1.f;
|
||||
|
@ -116,8 +116,12 @@ void CSpaceWarpFilter::draw(const zeus::CVector2f& pt)
|
|||
zeus::CVector2f vp{CGraphics::g_ViewportResolution.x, CGraphics::g_ViewportResolution.y};
|
||||
m_uniform.m_matrix[0][0] = clipRect.xc_width / vp.x;
|
||||
m_uniform.m_matrix[1][1] = clipRect.x10_height / vp.y;
|
||||
m_uniform.m_matrix[2][0] = pt.x + (1.f / vp.x);
|
||||
m_uniform.m_matrix[2][1] = pt.y + (1.f / vp.y);
|
||||
m_uniform.m_matrix[3][0] = pt.x + (1.f / vp.x);
|
||||
m_uniform.m_matrix[3][1] = pt.y + (1.f / vp.y);
|
||||
if (CGraphics::g_BooPlatform == boo::IGraphicsDataFactory::Platform::OGL)
|
||||
m_uniform.m_matrix[3][2] = pt.z * 2.f - 1.f;
|
||||
else
|
||||
m_uniform.m_matrix[3][2] = pt.z;
|
||||
|
||||
if (clipRect.x4_left + clipRect.xc_width < CGraphics::g_ViewportResolution.x)
|
||||
clipRect.xc_width += 1;
|
||||
|
|
|
@ -33,7 +33,7 @@ class CSpaceWarpFilter
|
|||
public:
|
||||
CSpaceWarpFilter();
|
||||
void setStrength(float strength) { m_strength = strength; }
|
||||
void draw(const zeus::CVector2f& pt);
|
||||
void draw(const zeus::CVector3f& pt);
|
||||
|
||||
using _CLS = CSpaceWarpFilter;
|
||||
#include "TShaderDecl.hpp"
|
||||
|
|
|
@ -26,7 +26,7 @@ BOO_GLSL_BINDING_HEAD
|
|||
"SBINDING(0) out VertToFrag vtf;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" gl_Position = vec4(mat3(mainMtx) * vec3(posIn.xy, 1.0), 1.0);\n"
|
||||
" gl_Position = mainMtx * vec4(posIn.xy, 0.0, 1.0);\n"
|
||||
" vtf.sceneUv = gl_Position.xy * vec2(0.5) + vec2(0.5);\n"
|
||||
" vtf.indUv = (mat3(indMtx) * vec3(uvIn.xy, 1.0)).xy;\n"
|
||||
" vtf.strength = strength.xy;\n"
|
||||
|
|
2
hecl
2
hecl
|
@ -1 +1 @@
|
|||
Subproject commit a095b87ca1b3dc4f6291b6f248fcb9260e26eb92
|
||||
Subproject commit 956e4874dd95c06bf7d9ebd675774143c59db4b7
|
Loading…
Reference in New Issue